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Offline Dudeman313

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Re: Alien Breed 5 Episode III: Impact
« Reply #60 on: March 03, 2016, 06:51:25 am »
Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?
He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure. :/
Correct, I'll be adding some HUD elements at the top and bottom, and the artifacts are just GIF glitches. I guess I could post this test program here if anyone wanted to download it just to see how it looks on their calculator? :)
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Offline Eeems

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Re: Alien Breed 5 Episode III: Impact
« Reply #61 on: March 04, 2016, 07:35:15 pm »
Adding an HUD will fill out the rest of the space nicely. Are the artifacts on screen emulator/screenshot glitches?
He does plan on adding a HUD, like the original. I also think he said somewhere that the artifacts are not in the program, but are screenshot glitches. Then again, I'm not exactly sure. :/
Correct, I'll be adding some HUD elements at the top and bottom, and the artifacts are just GIF glitches. I guess I could post this test program here if anyone wanted to download it just to see how it looks on their calculator? :)
I'd be down to run tests if you'd like.
/e

Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #62 on: March 06, 2016, 04:02:42 pm »
I haven't done any further work on this over the last 5 days, but you can download a copy of the latest scrolling test shown above if you want to see what it looks like on a calculator :)

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Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #63 on: March 15, 2016, 04:07:41 pm »
Here's a quick progress screenshot of integrating the colour engine into the game :)


Offline chickendude

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Re: Alien Breed 5 Episode III: Impact
« Reply #64 on: April 03, 2016, 11:30:44 pm »
The color version looks amazing, James!

Offline Dudeman313

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Re: Alien Breed 5 Episode III: Impact
« Reply #65 on: April 05, 2016, 06:05:54 pm »
I know, right? It's just so fancy! :D
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Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #66 on: September 03, 2017, 06:12:55 am »
After some time away from working on this, I've made some minor progress. I decided to go back to 16x16 sprites, and increase the view range to 16x12 tiles on the 84+CE. Here's an early screenshot.


Offline Art_of_camelot

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Re: Alien Breed 5 Episode III: Impact
« Reply #67 on: September 03, 2017, 10:47:30 am »
Looking good!

Offline Eeems

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Re: Alien Breed 5 Episode III: Impact
« Reply #68 on: September 03, 2017, 01:17:54 pm »
That's looking awesome! Keep up the good work @JamesV
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Offline chickendude

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Re: Alien Breed 5 Episode III: Impact
« Reply #69 on: September 04, 2017, 12:10:48 am »
James, that's looking amazing. It's absolutely beautiful in color!

Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #70 on: September 06, 2017, 05:48:56 am »
Thanks! I've added a few more tiles, and the machine gun & twin laser sprites as well (but I haven't drawn the explosion animations or door opening animations as yet).


Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #71 on: September 11, 2017, 05:46:21 am »

The shooting sprites are now finished, and I've also improved the functionality a little to more closely match the Team 17 original. Here you can see the machine gun (still with no wall collision/explosion animation), twin laser, flame arc, plasma rifle and flamethrower all in action in colour:



Whilst I was at it, I've updated the shooting sprites and functionality on the monochrome version to match as well. On the left are the old sprites from v2.1.0, and on the right are the updated sprites which are just scaled down and monochrome'd from their colour counterparts:
 


I guess these screenshots also show what the same level/section looks like in both the colour and monochrome versions (I'm yet to do the colour spaceship tiles) :)

Offline coops

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Re: Alien Breed 5 Episode III: Impact
« Reply #72 on: September 11, 2017, 09:32:54 am »
Wow, that looks really good! Glad to see something done with the monocrome calcs!

Offline JamesV

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Re: Alien Breed 5 Episode III: Impact
« Reply #73 on: September 11, 2017, 06:20:40 pm »
Wow, that looks really good! Glad to see something done with the monocrome calcs!
Yeah, I really want to keep the monochrome version of AB alive. I'm not sure I'll develop much in the way of new games for the monochrome calculators, but never say never! There are a ton of games I wanted to make over the years but never got around to :P

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Re: Alien Breed 5 Episode III: Impact
« Reply #74 on: September 12, 2017, 06:51:52 pm »
I like it! I'm also happy to see the old version get an update. :D