Author Topic: An Exercise In Futility [Contest Entry]  (Read 7543 times)

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Offline LincolnB

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An Exercise In Futility [Contest Entry]
« on: December 11, 2011, 08:46:07 pm »
Spoiler For Original Post:

For Cemetech's contest #8, I'm going to make a platform game. It'll be 8*8, with a scrolling tilemap, and I have a whole bunch of ideas (none of which are yet implemented). So it's still in more of the brainstorming phase, but I wrote the collisions and movement engine the other day.

http://img.removedfromgame.com/imgs/vector.gif

For those of you who recognized it, it's the same engine I posted in saintrunner's Seeker thread :) I loved it so much I decided I'm going to make a game out of it! I'll try and get a tilemapping/scrolling example set up during physics tommorrow, and hopefully get a screenie posted.


Spoiler For Previous Update, with screenshot:

UPDATE:

Revamped the graphics, and threw out that weird jumping bean looking character. I think I like the new look :)




UPDATE:

I've changed the focus / vision for the game to a Survival type of game. Basically, the goal is to survive as long as you can through different conditions, as things get progressively harder. I have five different modes working, I might be able to get a new screenie later. Also, I've officially changed the title.

UPDATE(a):

Screenshot, featuring different modes - next up to do is set up the obstacles. The way the obstacles are going to work is that it's going to have a classic arcade game (like pong) playing in the background automatically, and you have to avoid the ball and paddle. Stuff like that.


FINAL UPDATE:

I finished this game the other night. Not much explaining I'm afraid, but I'm working on a fairly in-depth Readme.txt for when I'm allowed to release this. I made a few screenies for your viewing pleasure.

http://img.removedfromgame.com/imgs/Screenshot_Four.gif

http://img.removedfromgame.com/imgs/Screenshot_Five.gif

Aaaand the grey looks a lot better on calc. I was trying to make the screenies realistic but I couldn't get it quite good enough.

EDIT: Got a screenie with better gray:

« Last Edit: January 11, 2012, 05:10:42 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline leafy

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Re: Futility [Contest Entry]
« Reply #1 on: December 11, 2011, 09:11:35 pm »
Sounds fun :D Good luck in the contest >:D
In-progress: Graviter (...)

Offline epic7

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Re: Futility [Contest Entry]
« Reply #2 on: December 11, 2011, 09:18:34 pm »
Ah, why not use that program since you already took the time to make it :P

Looking forward to see what this game will be about.

Offline annoyingcalc

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Re: Futility [Contest Entry]
« Reply #3 on: December 11, 2011, 09:26:41 pm »
You can't provide a download remember?

anyways it looks great
« Last Edit: December 11, 2011, 09:27:00 pm by annoyingcalc »
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Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #4 on: December 11, 2011, 10:46:41 pm »
Sounds fun :D Good luck in the contest >:D

Thanks lol I'm going to need it.

Looking forward to see what this game will be about.

Expect a cross between an adventure game, hence the 8*8 scrolling stuff, and a puzzle platformer, hence the entry into contest 8 :)

You can't provide a download remember?

Oh right, thanks for the reminder.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline epic7

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Re: Futility [Contest Entry]
« Reply #5 on: December 11, 2011, 10:52:54 pm »
Cemetech won't allow you to ever post a download if you participate?

Offline aeTIos

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Re: Futility [Contest Entry]
« Reply #6 on: December 12, 2011, 04:47:36 am »
Nope. You should wait till the deadline.
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Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #7 on: December 12, 2011, 07:27:04 pm »
K, I spent some time during school today getting a tilemap up and running, polishing up the physics engine, and making a new sprite - a little jumping bean looking thing.



This level is seriously ugly - expect better graphics, this is just a demo.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

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Re: Futility [Contest Entry]
« Reply #8 on: December 12, 2011, 08:27:05 pm »
For something you call ugly, I think it actually looks kind of nice.  Great job on it!

Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #9 on: December 13, 2011, 10:12:56 am »
Thanks :D Update in the first post!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #10 on: December 13, 2011, 06:17:54 pm »
I was bored, so I spent the last hour or so making some mockups for a potential menu screen.

EDIT: Made it a little bigger

« Last Edit: December 13, 2011, 06:19:50 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline leafy

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Re: Futility [Contest Entry]
« Reply #11 on: December 13, 2011, 06:54:00 pm »
Nice art style (cough cough :P)
In-progress: Graviter (...)

Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #12 on: December 13, 2011, 08:32:08 pm »
lol I totally ripped off graviter :) is that what you're referring to?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline LincolnB

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Re: Futility [Contest Entry]
« Reply #13 on: December 14, 2011, 03:51:24 pm »
Okay, I've changed the art style, and I've changed the focus of the game, which was always a little flaky before. Update in the first post, again.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline epic7

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Re: An Exercise In Futility [Contest Entry]
« Reply #14 on: December 14, 2011, 04:09:05 pm »
Face cube to jumping bean to lightning cube :P
« Last Edit: December 14, 2011, 04:09:11 pm by epic7 »