Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: tifreak on June 13, 2006, 07:39:00 am

Title: AOD 73
Post by: tifreak on June 13, 2006, 07:39:00 am
Well, I acquired a TI-73 a lil while back, and looked through the basic games for it. There are only 35, not really a very good selection, and few, if any, rpgs. So I decided to port the 82 version of AOD ( http://www.ticalc.org/archives/files/fileinfo/384/38494.html ) to this calc model. What I am wondering is, when I get the beta out (Which would be the prelease to the final game), I was wondering if someone had a 73 that would be willing to play the game all the way through, and test it out?

I doubt I will be able to post screenshots, unless I can find an emulator that works for the 73...
Title: AOD 73
Post by: DJ Omnimaga on June 13, 2006, 08:34:00 am
wow that's cool, I am wondering indeed if anyone use 73 calcs over here? Maybe on #TCPA
Title: AOD 73
Post by: Radical Pi on June 14, 2006, 05:59:00 am
I believe the TI Flash Debugger emulates 73, 83+, 83+SE. Is that still available to the public?
Title: AOD 73
Post by: DJ Omnimaga on June 14, 2006, 06:29:00 am
yeah I think, but it must be buggy
Title: AOD 73
Post by: Liazon on June 14, 2006, 10:17:00 am
slow imho
Title: AOD 73
Post by: tifreak on June 14, 2006, 11:11:00 am
Well, if nothing else, I will give you guys a slow screenshot :Ptongue.gif

Got half the battle system done... I have basically started at the top of the program list, and started working my way down... Makes things a lil easier that way.
Title: AOD 73
Post by: DJ Omnimaga on June 14, 2006, 12:24:00 pm
if the emu is slow slow down the calcapture rate ;)wink.gif

Did u had to mod lot of stuff to make it work on the 73?
Title: AOD 73
Post by: tifreak on June 14, 2006, 02:35:00 pm
so far, no, not really. things are still slowly progressing :)smile.gif
Title: AOD 73
Post by: DJ Omnimaga on June 14, 2006, 03:14:00 pm
ah cool I was just wondering in case the 73 had missing stuff
Title: AOD 73
Post by: tifreak on June 15, 2006, 01:12:00 am
Well, the 73 has things that the 82 doesn't, which I guess was based off of the 83. If it only had string capabilities...
Title: AOD 73
Post by: DJ Omnimaga on June 15, 2006, 02:47:00 am
aaah good, i know 82 and 85 has no strings and randint functions so it might be a problem
Title: AOD 73
Post by: tifreak on June 15, 2006, 02:29:00 pm
well, I made one for the 82, the 73 should be no problem at all. :)smile.gif
Title: AOD 73
Post by: tifreak on June 20, 2006, 03:48:00 am
http://www.tifreakware.calcgames.org/tifreak8x/aod/aod73b1.zip

Boom shakalaka!! :Ptongue.gif lol

Beta 1 is available now, let me know what you think. :D
Title: AOD 73
Post by: DJ Omnimaga on June 20, 2006, 03:49:00 am
YAY when I finish metroid I could try it on flash debugger
Title: AOD 73
Post by: tifreak on June 20, 2006, 03:58:00 am
:D Well, there are still some small bugs... Like the enemies don't attack all the time... :rolleyes:rolleyes.gif lol, but that is all I have seen that I haven't fixed yet. :)smile.gif
Title: AOD 73
Post by: DJ Omnimaga on June 20, 2006, 05:18:00 am
aah cool, so for which calc is it now?
Title: AOD 73
Post by: tifreak on September 03, 2006, 03:33:00 pm
lets see, 82, 83, 83+.

Got the bug in the walking routine completed btw... ^^ Playing through it to see what other bugs crop up.
Title: AOD 73
Post by: DJ Omnimaga on September 03, 2006, 03:43:00 pm
cool, nice to see an update, will u port it to 85 and 86?
Title: AOD 73
Post by: tifreak on September 03, 2006, 04:28:00 pm
probably, just to have something else to do... :Ptongue.gif
Title: AOD 73
Post by: tifreak on November 16, 2006, 07:57:00 am
Well, the 73 port still has a bug with level up for attack and defense. I checked the code, and it is exactly like the 82. I am wondering if I ever bothered to make sure it worked on the 82... :Ptongue.gif


Current bugs, in highest priority order:

Level up system does not increase attack and defense - In Progress

Sometimes for the battle system it just goes back to your menu - In progress

**********************************************************

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3...  - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006  
Title: AOD 73
Post by: DJ Omnimaga on November 16, 2006, 01:43:00 pm
I hope you can fix it, i remember on anything lower than 83 formulas are interpreted differently with parhentesis and all
Title: AOD 73
Post by: tifreak on November 17, 2006, 03:56:00 am
Yeah, that is what I was wondering about... The only problem is, it works for some of the other equations that are in there, so I am unsure...
Title: AOD 73
Post by: DJ Omnimaga on November 17, 2006, 01:53:00 pm
yeah its something about in which order things are calculated. on some calcs multiplication/dividing is calculated always before everything else, and everything in parhentesis is calculated before anything else
Title: AOD 73
Post by: tifreak on July 05, 2007, 03:09:00 pm
Current bugs, in highest priority order:


Enemy does not always attack, not sure where the problem is at - In progress

**********************************************************

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

Changed the 'U' to a 'V' to indicate a village on the map - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006


As of right now, level 1 is completely bug free, the only known bug is the one during battles.
Title: AOD 73
Post by: Speler on July 05, 2007, 03:59:00 pm
Does AOD take place on a map, or is it menu based?  Also, do you have any animated screenshots :)smile.gif.
Title: AOD 73
Post by: bfr on July 05, 2007, 04:01:00 pm
When I first looked at this thread, I thought, "wtf I thought lolje was the one making AOC."  :Ptongue.gif

Cool.  Nice to see this is still alive.

Title: AOD 73
Post by: tifreak on July 05, 2007, 04:10:00 pm
It is menu based, and no screenshots are currently available, sorry :/confused.gif
Title: AOD 73
Post by: Speler on July 05, 2007, 04:26:00 pm
Ok, I'll download the 83+ version as soon as I can.
Title: AOD 73
Post by: tifreak on July 06, 2007, 01:21:00 am
Gah, I don't know what I was thinking... must have been really tired when I made that post...

The game has maps to explore, the battles and town interactions are menu based.
Title: AOD 73
Post by: tifreak on July 06, 2007, 05:23:00 am
Current bugs, in highest priority order:


Enemy does not always attack, not sure where the problem is at - In progress

Village shows up in 2 frames in second map segment - In progress

**********************************************************

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

First room of the second tower, had exit in wrong position - 7-6-2007

Ethers did not increase past 1 when getting from a battle - 7-6-2007

Changed the 'U' to a 'V' to indicate a village - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
Title: AOD 73
Post by: Speler on July 06, 2007, 09:38:00 am
Ok tifreak8x, that's exactly what I meant.  Looks good.
Title: AOD 73
Post by: tifreak on July 09, 2007, 02:24:00 am
Enemy does not always attack, not sure where the problem is at - In progress



**********************************************************

Village shows up in 2 frames in second map segment - 7-8-2007

? mark for chest persisted after item retrieved, found reference to wrong list element in the screen displayer - 7-8-2007

Rooms in the second tower have spots open in them they shouldn't, no problem seen in the code at first glance, severe bug - 7-7-2007

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

First room of the second tower, had exit in wrong position - 7-6-2007

Ethers did not increase past 1 when getting from a battle - 7-6-2007

Changed the 'U' to a 'V' to indicate a village - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006



Been eatin bugs for breakfast, lunch and dinner! ^_^ :Ptongue.gif
Title: AOD 73
Post by: Ragol666 on July 09, 2007, 02:44:00 am
This look nice, I saw your pokemon as well, this sound like a huge project :)smile.gif
Title: AOD 73
Post by: tifreak on July 09, 2007, 04:16:00 pm
Released, only one bug remains, one that I cannot figure out, and something that does not cause any real problems to the game.

http://tifreakware.net/tifreak8x/aod73.zip
Title: AOD 73
Post by: Speler on July 09, 2007, 04:28:00 pm
Awesome, so I suppose you're nearing a final release then.
Title: AOD 73
Post by: tifreak on July 10, 2007, 01:54:00 am
Well, I spent an hour working on that bug, but the bug doesn't really hinder game play, it helps the user stay alive just a little longer. :Ptongue.gif

So, as of this moment, it is the final release, unless I can figure out where the bug is. And I noticed last night that the bug persisted in the 82 version.
Title: AOD 73
Post by: Speler on July 10, 2007, 09:56:00 am
Ok, well I suppose it doesn't matter then.  Good job and congradulations on final version.