Author Topic: [TI-84+ Series] Sorcery of Uvutu  (Read 50429 times)

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Offline pimathbrainiac

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Re: Sorcery of Uvutu
« Reply #30 on: December 16, 2015, 08:30:48 am »
Looking great as always! Is the story going to be portrayed through NPC dialogue or though narration?
I am Bach.

Offline 123outerme

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Re: Sorcery of Uvutu
« Reply #31 on: December 16, 2015, 07:09:11 pm »
Looking great as always! Is the story going to be portrayed through NPC dialogue or though narration?
Through NPC dialogue. Usually the towns will provide this info, but every now and again there's some useful NPC in the town. You always have to check there to make sure you're not missing important attack upgrades or anything ;)

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #32 on: December 28, 2015, 05:27:27 pm »
Warning: Discussion of beta features, maps, etc. may include SPOILERS. Proceed at your own caution.

- Signing Up
If you would like to sign up for the closed beta, please PM me to avoid cluttering the topic. I won't accept many testers, to avoid many cooks in one kitchen, as well as to contain possible spoilers. If I accept you, you will be PM'd a link to the newest beta whenever they are released, as well as a save file editing program, and instructions.
As you will be able to modify your save file and experience a lot of content in a short time, I ask that if you would want to experience the game free from beta duties, that you not sign up. Other than that, go for it!

- Beta Information
As for what beta testers will be testing, I say just playtesting. If you see a possible bug, try to replicate it, and report it. If it is unreplicatable, report it anyways but make sure you specify that it's unreplicatable. Worlds 1 and 2 have been thoroughly tested. World 3 has been tested a bit, and World 4 hasn't been tested at all.

- Known Issues
*World 3 seems short, I think.
*Not really an issue but I have to implement DJ Omnimaga's battle background code.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #33 on: January 03, 2016, 07:00:09 pm »
I created a new image to put on the front page of the topic and to update some things:

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #34 on: January 27, 2016, 01:16:25 pm »
Have no fear, it's still being worked on! I'm getting there slowly, but I'm at work with the beta testers to make sure everything is fixed. Eventually I'll get to making more maps, but for now it's just bugs we're working on.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #35 on: February 18, 2016, 10:02:54 pm »
In case ALL this traffic my post has been getting, with no responses from me has you worried that it's not getting completed, well, worry no more.

Offline chickendude

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #36 on: February 19, 2016, 10:15:30 am »
So what's currently being worked on? The game looks great, i just don't have a CSE to test it out on unfortunately.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #37 on: February 19, 2016, 04:30:29 pm »
So what's currently being worked on? The game looks great, i just don't have a CSE to test it out on unfortunately.
I've fixed several bugs in the beta, added weaknesses to some enemies, improved battle calculations, and a bit more. As of now, I'm currently working on adding more maps for my testers to play on. There aren't many visual changes, although if there are, I'll make a gif. I'll still probably make a new one anyways.

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #38 on: February 20, 2016, 04:21:07 pm »
Glad to see you're still hacking away at this. :D

Offline E37

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #39 on: February 23, 2016, 03:09:22 pm »
Still looks awesome!
How long is the game?
I'm still around... kind of.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #40 on: February 23, 2016, 05:04:45 pm »
Glad to see you're still hacking away at this. :D
Thanks! I'm glad I'm getting this done eventually.
Still looks awesome!
How long is the game?
Thank you! Currently, there are 8 worlds planned, with about 5-6 maps per world. I'm not sure what that translates to in hours, but I'm willing to guess maybe 5-8 hours. These aren't real numbers, just what I expect/hope for the time to be.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #41 on: February 24, 2016, 05:04:04 pm »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.

Offline E37

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #42 on: February 25, 2016, 04:22:34 pm »
Well... I don't have a color calc, but is there any way I can help? (even just an occasional good job)
I'm still around... kind of.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #43 on: February 25, 2016, 04:32:53 pm »
Well... I don't have a color calc, but is there any way I can help? (even just an occasional good job)

Well, feedback on any asset of the game (in your case, seems you're limited to visuals, and based on screenshots) is extremely helpful. I may need people to make maps in the future, but it's more likely that I can do all that myself.

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #44 on: February 27, 2016, 07:52:52 am »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.


So basically you can either have a chance of executing a surprise attack on the enemy or have a chance of the enemy getting a surprise attack on you. Pretty neat. This is a mainstay of a lot of old school RPG's, so it's nice to see something like this added. :)