Author Topic: [TI-84+ Series] Sorcery of Uvutu  (Read 50459 times)

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Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #45 on: February 27, 2016, 11:48:38 am »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.


So basically you can either have a chance of executing a surprise attack on the enemy or have a chance of the enemy getting a surprise attack on you. Pretty neat. This is a mainstay of a lot of old school RPG's, so it's nice to see something like this added. :)
Yes, this is true. Thanks!

Offline E37

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #46 on: February 29, 2016, 03:47:28 pm »
How fast does the screen refresh? From the screen shots it looks like it is pretty slow.
Adding a sliding animation when the character walks instead of just appearing in the next square would be cool.
It looks like the screen refresh rate would be the prohibiting factor.
I'm not sure if this has been discussed already.
I'm still around... kind of.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #47 on: February 29, 2016, 08:08:46 pm »
How fast does the screen refresh? From the screen shots it looks like it is pretty slow.
Adding a sliding animation when the character walks instead of just appearing in the next square would be cool.
It looks like the screen refresh rate would be the prohibiting factor.
I'm not sure if this has been discussed already.
No, this hasn't been discussed yet! As of now, it's a playable speed. If I could, I'd love to increase it, but it doesn't seem plausible. I've pretty much optimized as much as possible, although I could take another look at it. But it's not like the screen refreshing is unusable. I'd be cool to add a sliding animation, but unfortunately I think it would make the existing load time about 3x greater or more. There's not a really easy way to read lines of map data and add them to the current map, splicing so that everything appears the same.

Offline chickendude

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #48 on: March 02, 2016, 04:32:27 am »
I think it's pretty standard when compared to other TI-BASIC/Hybrid RPGs. The speed looks fine to me personally, assuming that the speed in the screenshot is accurate. I really like the battle interface, btw. It reminds me of some of the QBasic RPGs i played in middle school :)

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #49 on: March 02, 2016, 07:30:35 pm »
I think it's pretty standard when compared to other TI-BASIC/Hybrid RPGs. The speed looks fine to me personally, assuming that the speed in the screenshot is accurate. I really like the battle interface, btw. It reminds me of some of the QBasic RPGs i played in middle school :)
Thanks! It does run at the speed shown, you can ask any of my testers (being DJ Omnimaga, Unicorn, and DWMelon so far).

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #50 on: March 11, 2016, 03:23:32 pm »

Here's a new gif of weaknesses and upgraded attack animations! The yellow flash indicates that you've used a move that the enemy is weak to. Instead of just guesswork, the NPCs will also hint to/tell you the enemies' weaknesses. On top of this, NPCs will also offer other helpful advice (especially in the first dungeon) and and offer to upgrade your attacks. (Although that last one was always present)
« Last Edit: March 11, 2016, 10:56:26 pm by 123outerme »

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #51 on: March 13, 2016, 06:15:50 pm »
Oh hey, a frozen area! Looks cool! It's also nice that weaknesses are shown in battle now. :)

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #52 on: March 13, 2016, 09:40:11 pm »
Oh hey, a frozen area! Looks cool! It's also nice that weaknesses are shown in battle now. :)
Thanks! I think it looks pretty cool, personally.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #53 on: April 03, 2016, 04:16:10 pm »
Shh... I didn't drop this preview of the fifth world here...
« Last Edit: April 03, 2016, 05:09:46 pm by 123outerme »

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #54 on: April 04, 2016, 08:06:34 am »
Looking good! :thumbsup:  Hopefully Xlib gets released for the CE soon so that people can play on that calc as well. :D

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #55 on: April 04, 2016, 03:07:25 pm »
Looking good! :thumbsup:  Hopefully Xlib gets released for the CE soon so that people can play on that calc as well. :D
Yeah! Kerm said he would actually use xLIBCE to test SoU, and vice versa.
« Last Edit: April 06, 2016, 07:16:59 pm by 123outerme »

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #56 on: April 09, 2016, 01:27:49 pm »
Pretty big update:
Thanks to some xLIBC feature and tr1p1ea's help, I've been able to speed up the saving process a ton! Unfortunately for testers, I had to slightly change the way some data was saved. I'll tell you guys how to fix that in the PM, once I send it all out. Here's the difference. I tried to be exact when I pressed the Save button, but it may not be perfect.


Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #57 on: April 17, 2016, 08:10:52 pm »
Unfortunately, the xLIBC command which I use to convert numbers to strings in Ans (real(6,1) aka the one that displays numbers on screen) can neither deal with decimals nor numbers greater than 9999. Due to the way I have to work around the first problem, I run in to the second sometimes. Not all the time, like in the screenshot, but eventually I do. I'll have to revert back to the old way of saving, unfortunately. I'll get this fix out to testers soon. Of course if tr1p1ea raises the limits of this command like he said he was thinking about once, this faster saving routine would be possible.

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #58 on: April 18, 2016, 12:34:54 pm »
It is what it is I guess. :/ Maybe something can be worked out though.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #59 on: April 18, 2016, 08:42:14 pm »
It is what it is I guess. :/ Maybe something can be worked out though.
Like I said, tr1p1ea was thinking about upping the limits to real(6,1), so it's possible I could implement it in the future. But for now, I'll have to stick with what I had. It's okay though. Progress is steadily going, and I'm also starting work on a new side project as well.