Author Topic: [TI-84+ Series] Sorcery of Uvutu  (Read 50428 times)

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Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #60 on: April 18, 2016, 09:07:21 pm »
Ok, sounds good. Be sure to post about your side project when it gets mature enough! ;)

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #61 on: April 26, 2016, 10:56:23 am »
Ok, sounds good. Be sure to post about your side project when it gets mature enough! ;)
I will! It has promise so far, but I'm not sure if it'll come to fruition. If it does, I'll be sure to let the community know.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #62 on: August 27, 2016, 03:39:14 pm »
For some weird reason, my keyboard hasn't been working up until a week ago or so. Now, I have my keyboard back and I've made lots of progress with the game, so I'm sending a build out soon. The 5th world has been finished, and for space, I've changed the save file format back to its original. But, I've included two save files (one an OP, over the top powerful save, and the other a normal one that is currently at the first world).
« Last Edit: August 27, 2016, 04:27:11 pm by 123outerme »

Offline TIfanx1999

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #63 on: September 03, 2016, 10:09:41 pm »
Looking good!

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #64 on: September 07, 2016, 03:07:33 pm »
Looking good!
Thanks! I like to think development's running somewhat smoothly right now, so I'll keep it up with these world screenshots.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #65 on: November 16, 2016, 04:58:57 pm »
Unfortunately, I'm experiencing a bit of a burnout with this project. Probably unrelatedly, with games in general. I know I've learned a lot from this project, and I don't mean for this to be a cry for attention, but I'm thinking it's time to take what I've learned and move on. I'll get to work on the last 2 worlds, but by then I might not have enough steam to make the experience any more than it already is for 2 more worlds. Meaning probably no sidequests, no auto-battle mode, no 9th world. I just don't have the energy with this project to try to make it any more engaging than it already is, which I fear is little. I'm going to take what I learn here and use it to make better projects on the CSE, and possibly the CE too, if I decide to get one.
« Last Edit: November 16, 2016, 05:02:29 pm by 123outerme »

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #66 on: January 07, 2017, 01:56:07 pm »
Since I have literally nothing to do today (except homework :banghead: ) I think I'll work on some of this. I've started work on world 6, the Under City. One thing that I hope to add soon will be a decent story or at least a driving motive. Due to the way I've set things up so far (planning on reworking the engine somewhat, though) the only way I can tell a story would be through the townspeople, which mostly only occur in each town. Hopefully when I rework the engine I can make townspeople outside of buildings, signs, pieces of paper, etc. trigger a dialogue (at least), meaning more chances to add to the story. For now, just townspeople and soon to be the New Game screen.
Most likely, I will release version 1.0 with the engine I have now, and rerelease the reworked version as v2.0, or by adding "Reworked", "Remastered", or something like that to the title.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #67 on: January 10, 2017, 09:18:00 pm »
Project update: For those of you who are testers, I sent out the latest build that fixed a lot of bugs. You got the PM explaining it.

For those who are just browsing, I'm about 90% done with the project. I have worlds 1-7 completely finished (have to do some testing to know if they're all working but I have no reason to suspect they aren't), all sprites, enemies, etc. are all completed, and all game systems are fully functioning and balanced. All I have left to do is create World 8, add the necessary assets, add a satisfying ending screen, add an intriguing "New File information dump" screen, and do a test playthrough. After I release the game, I will release various data such as move explanations, world maps (these include tons of spoilers, so I'd look at these at your own risk), etc.

Given the time I have available to me due to semester exams approaching, lots of homework to do (for some reason), and various other life stuff, I aim to release it next week, with a possible release time this weekend. I'm very excited for release, feedback, and traffic my game will be getting at that time, since it won't be locked into private beta anymore. This is the largest project I've ever taken up. It's taken me the longest to develop, the most art to create (actually it was the first time I actually made art for a game), the most depth I've ever had in a title, etc. I'm very proud of it, and it seems that sort of quality, to me, that would feel right at home on the NES. Of course, the memory limitation and 8x8 pixel graphics help that feel too. :P
And don't worry, post-launch sentimental posts are coming. You have been warned. I will say "thanks" or some varation of that word at least 340945690 times.

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #68 on: January 11, 2017, 06:02:44 pm »
I had another issue with program size, but thankfully it's fixed now, and permanently. Thanks to DJ Omnimaga, kotu, and c4ooo, I've fixed the problem and even reduced the number of files needed! Unfortunately, though, talking to a regular townsperson (aka has no function other than dialogue) has a 2-3 second delay from the bubble popping up (immediately after pressing 2nd) to the text appearing. It's either that, or the game won't run. I had to do what I had to do.

Edit: Nevermind. I just put the strings in a new AppVar, in the beginning lines, and it's only about a half-second delay. But I removed one of the data AppVars, essentially.
« Last Edit: January 11, 2017, 06:54:48 pm by 123outerme »

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #69 on: January 13, 2017, 04:35:08 pm »
I haven't updated with a screenshot in a while so I figured I'd do it after changing the status bar to something a little more useful:



That's right, it's got health there now (Thanks to a year-old request of DJ Omnimaga's)! And when your health gets to >=30%, the normal yellow color will turn red to signify you need healing. On top of that, I demonstrated some of the older stuff again such as talking to NPCs, the menu, and saving.

Update:
Another screenshot! This time, I've implemented the "intro exposition dump". Let me know if you like the color of the background and text.

(Hidden not really hidden message somewhere in there [hint: the name])
« Last Edit: January 13, 2017, 06:09:56 pm by 123outerme »

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #70 on: January 14, 2017, 01:08:25 pm »
It's been a long ride, but I've finally gotten to Release Candidate stage! Together, with me and the people who generously donated their time to helping me test my game, I've gotten Sorcery of Uvutu to the final stage of the game development cycle. If I really needed/wanted to, I would be perfectly okay releasing the game as is. However, I prefer to wait for my testers to report their feedback and assure the quality of this product I've made. I'm so glad to have made it here!
(And no, this is not the touchy-feely post yet, that'll come when I release :P )

Offline 123outerme

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Re: Sorcery of Uvutu (CLOSED BETA)
« Reply #71 on: January 14, 2017, 07:04:11 pm »
I am extremely glad to be announcing; Sorcery of Uvutu is finally released! I am completely done with everything; gameplay, mechanics, graphics, and the experience! Thank you to my testers for making my life easier. It wouldn't have made it this far without them. Even if you only tested for a short time, your contributions still mattered. Thank you to everyone who has posted in my topics, your support, kind words, and suggestions mean the world to me. As such, I am proud to present my newest, most ambitious, and most refined title, Sorcery of Uvutu!

You can find the download in the original post.

Offline Sorunome

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Re: Sorcery of Uvutu (Released!)
« Reply #72 on: January 14, 2017, 07:09:55 pm »
This is awesome to hear, you have been working on it for such a long time, it's awesome that it's finally done! ^.^

Unfortunatly I can't try it out, though, as I don't have a color calc >.<

THE GAME
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Offline 123outerme

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Re: Sorcery of Uvutu (Released!)
« Reply #73 on: January 14, 2017, 07:14:56 pm »
This is awesome to hear, you have been working on it for such a long time, it's awesome that it's finally done! ^.^

Unfortunatly I can't try it out, though, as I don't have a color calc >.<
Thanks! I think I mentioned, but it's been nearly 2 years in the making, and I'm glad to finally have it done.
That's okay, the feedback is still appreciated! :)

Offline 123outerme

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Re: Sorcery of Uvutu (Released!)
« Reply #74 on: January 16, 2017, 09:31:29 pm »
Spontaneously, out of nowhere (yes that phrase is redundant), I've decided to fix a few minor issues detailed below. Now magically appears a changelog:
Spoiler For Changelog v1.1:
*Made saving a little faster (the downtime at the end, when the bar is full, is a lot shorter now)
*Tweaked the health of the final boss (+40 health, specifically)
*Fixed issue with pressing New Game, and it automatically selects Yes, Delete Save when holding 2nd
I've already updated the OP.