ARMY: At the End of Eternity
The year is 4156.
You and your brother have woken up on a battle-scarred wasteland of a world called Sessharim.
A being called the Supreme Intellect (SI) has proposed a question to the cosmos:
Will law and order triumph over chaos and discord?
Resolved in his methods, the SI implants evil in your brother and gives you both the power to extract warriors from all periods of time to fight for your cause. As the SI leaves to see the battle unfold, he says:
My vast knowledge has been stored in large capsules across Sessharim.
Go. Seek them out.
Use the knowledge to end the battle and lay my weary mind to rest...
Now, you have a problem.
Your brother just became an evil overlord and talking won't stop the wave of gladiators coming at you.
What do you do?
Let your ARMY do the talking.