Author Topic: Axe Cuberunner  (Read 33253 times)

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Offline Munchor

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Re: Axe Cuberunner
« Reply #195 on: January 02, 2011, 10:44:11 am »
Well, I'm playing the latest version of Cube Runner :D Well, I have an idea for a *possible?* version 1.3.

When you press CLEAR during the game it goes to the menu. Not sure if you all want it, but I do very much. Not even sure if you want to release a new version, but well, just a simple request, I guess.

Offline c.sprinkle

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Re: Axe Cuberunner
« Reply #196 on: January 02, 2011, 12:01:58 pm »
I noticed one obnoxious error:
Superimposed images will shift to the left. They aren't actually cubes, but they make it hard to see where you're going. I think this might have something to do with Axe 0.4.7, though, because my 0.4.7-compiled programs have the same problem.

Offline squidgetx

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Re: Axe Cuberunner
« Reply #197 on: January 02, 2011, 12:09:03 pm »
Hm? Can you post a screenie of what you mean?

edit: offtopic, but look at my posts, then look at my respect  ;D (although it would be a bit more epic if it was 696 posts :P)
« Last Edit: January 02, 2011, 12:11:27 pm by squidgetx »

Offline Happybobjr

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Re: Axe Cuberunner
« Reply #198 on: January 02, 2011, 12:48:15 pm »
I noticed one obnoxious error:
Superimposed images will shift to the left. They aren't actually cubes, but they make it hard to see where you're going. I think this might have something to do with Axe 0.4.7, though, because my 0.4.7-compiled programs have the same problem.

yes, axe 0.4.7 has serious issues with grayscale.
Just switch axe version and you should be fine.
( I think this is what your referring to... Sry if not)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline c.sprinkle

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Re: Axe Cuberunner
« Reply #199 on: January 02, 2011, 12:50:56 pm »
Yes, I went back to using 0.4.6, but because Cuberunner was done with 0.4.7, the problem makes it difficult to play.

Offline squidgetx

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Re: Axe Cuberunner
« Reply #200 on: January 02, 2011, 03:22:47 pm »
F.

I guess I'll just recompile with .4.6 w/o the ico and call it 1.21..mergh Oh well, I went back to .4.6 anyway as well. >.> so it's not that much of a hassle.

« Last Edit: January 02, 2011, 03:28:59 pm by squidgetx »

Offline Quigibo

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Re: Axe Cuberunner
« Reply #201 on: January 02, 2011, 05:06:08 pm »
Is the new grayscale routine causing screen glitches?  I made it faster but I'm not sure if its too fast for the LCD driver.  It works on my calculator with the bad LCD, but are other people having problems?
___Axe_Parser___
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Offline squidgetx

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Re: Axe Cuberunner
« Reply #202 on: January 02, 2011, 05:08:27 pm »
As far as I've seen, it looks fine, but I haven't looked around that much. Cuberunner looked fine while I was testing it under .4.7, as did ash:phoenix. My calc is a few years old, (about three and a half)

Offline Happybobjr

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Re: Axe Cuberunner
« Reply #203 on: January 02, 2011, 06:21:14 pm »
Is the new grayscale routine causing screen glitches?  I made it faster but I'm not sure if its too fast for the LCD driver.  It works on my calculator with the bad LCD, but are other people having problems?

It is on mine.
If you want an example i could whip up one for you if you like.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Quigibo

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Re: Axe Cuberunner
« Reply #204 on: January 03, 2011, 04:23:21 am »
happybobjr, try this version.  I recompiled it with a new grayscale routine that has a 59 T-state minimum delay instead of 57 and I also managed to save a byte from it.  Hopefully I won't have to delay it too much more... Also anyone else with a newer calculator let me know if this version works on your hardware.
« Last Edit: January 03, 2011, 05:54:37 am by Quigibo »
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Offline shmibs

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Re: Axe Cuberunner
« Reply #205 on: January 03, 2011, 07:30:46 am »
quigibo, you're so helpful :3

anyways, the updates sound wonderfu, squidget!

Offline Munchor

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Re: Axe Cuberunner
« Reply #206 on: January 03, 2011, 07:33:01 am »
Thanks Quigibo, I should try that in the NSpire 84+ Keypad

Offline Happybobjr

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Re: Axe Cuberunner
« Reply #207 on: January 03, 2011, 11:35:06 am »
happybobjr, try this version.  I recompiled it with a new grayscale routine that has a 59 T-state minimum delay instead of 57 and I also managed to save a byte from it.  Hopefully I won't have to delay it too much more... Also anyone else with a newer calculator let me know if this version works on your hardware.

thanks I will try that right now.
Edit: Removed because i was wrong (I think...)

Edit:
* happybobjr 's computer just encountered bsod.
* happybobjr downloads now
« Last Edit: January 03, 2011, 12:18:03 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline c.sprinkle

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Re: Axe Cuberunner
« Reply #208 on: January 03, 2011, 04:11:21 pm »
Works perfectly, DJ. Thanks. Will you implement this into a new bugfixed version of Axe soon?

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #209 on: January 04, 2011, 02:49:16 pm »
Works perfectly, DJ. Thanks. Will you implement this into a new bugfixed version of Axe soon?
I didn't say anything O.O