Author Topic: Axe game : Avoid  (Read 17309 times)

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Offline yunhua98

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Re: Axe game : Avoid
« Reply #15 on: December 22, 2010, 09:47:13 pm »
I hope it stops at like half-way though, or else it'd be hard.  :o

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Offline Deep Toaster

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Re: Axe game : Avoid
« Reply #16 on: December 23, 2010, 12:44:58 am »
Or make it go forward slower and slower, where it stops and stays constant at some point.




Offline Munchor

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Re: Axe game : Avoid
« Reply #17 on: December 23, 2010, 05:19:23 am »
I hope it stops at like half-way though, or else it'd be hard.  :o

Yes, there has to be an If Conditional that prevents the loop that makes the game harder never go to maximum, so that the game is never impossible.

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #18 on: December 23, 2010, 07:55:34 am »
First, when you reach the right of the screen (you have a score higher than 4600), you can lose  :devil: and the ball won't move anymore (or you could get an unlimited score)

I made an update, with optimizations (309 bytes saved), and the Alpha key for player 2 has been removed by math key. You'll find it in the first post.
« Last Edit: December 23, 2010, 08:16:40 am by Fast Crash »

Offline Munchor

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Re: Axe game : Avoid
« Reply #19 on: December 23, 2010, 07:59:40 am »
First, when you reach the right of the screen (you have a score higher than 4600), you can lose  :devil: and the ball won't move anymore (or you could get an unlimited score)

I also made an update, with optimizations (309 bytes saved). You'll find it in the first post.

309 bytes? That seems nice :)

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #20 on: December 23, 2010, 09:52:46 am »
@Dj Omnimaga : I could do a linked multiplayer, but i would have to test it first. Does someone got 2 Ti 83+/84+ with not broken link ports, to try betas  ;D

Offline Mighty Moose

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Re: Axe game : Avoid
« Reply #21 on: December 23, 2010, 11:49:59 am »
I have a Ti-84+ and a Ti-84+se (with link cable of course) if you would like me to test :P
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

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Offline jnesselr

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Re: Axe game : Avoid
« Reply #22 on: December 23, 2010, 11:52:24 am »
@Dj Omnimaga : I could do a linked multiplayer, but i would have to test it first. Does someone got 2 Ti 83+/84+ with not broken link ports, to try betas  ;D
I have a calculator, and an arduino. ;-) It works kinda well. I need to figure out how to hook it up to one of the emus, though.

Offline yunhua98

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Re: Axe game : Avoid
« Reply #23 on: December 23, 2010, 11:54:28 am »
sadly, I have no cable, only two calcs.  :(

btw, nice to see you're still around, Mighty Moose!

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Offline Mighty Moose

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Re: Axe game : Avoid
« Reply #24 on: December 23, 2010, 11:58:47 am »
Thanks, I've been really busy lately, but it's winter break, so... :hyper:
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

Almost only counts in horseshoes and handgrenades.

Cogito ergo sum.

Calcs:
TI-84+, OS 2.43, Boot Code 1.02, 128k RAM
TI-84+SE VSC, OS 2.43, Boot Code 1.00, 128k RAM  (I'm spoiled :P)
TI-81, OS 1.6K (only borrowed)
Casio fx-CG10 (Prizm), OS 01.04.0200
TI-Nspire Clickpad, OS 1.4
TI-Nspire Clickpad, OS 3.1.0.392
TI-Nspire CAS Clickpad, OS 1.6.10110 (!?) now OS 3.1.0.392

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #25 on: December 23, 2010, 12:14:03 pm »
Finally, mighty moose will be my official beta tester ! Prepare for RAM clears ?  :devil:
« Last Edit: December 23, 2010, 12:41:15 pm by Fast Crash »

Offline Mighty Moose

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Re: Axe game : Avoid
« Reply #26 on: December 23, 2010, 02:42:44 pm »
Just tested it - it detects the two via link cable (but not USB, as expected :() and quits promptly afterward.  Everything else seemed to work fine (I didn't try to break it), so I would say full steam ahead! :thumbsup:
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

Almost only counts in horseshoes and handgrenades.

Cogito ergo sum.

Calcs:
TI-84+, OS 2.43, Boot Code 1.02, 128k RAM
TI-84+SE VSC, OS 2.43, Boot Code 1.00, 128k RAM  (I'm spoiled :P)
TI-81, OS 1.6K (only borrowed)
Casio fx-CG10 (Prizm), OS 01.04.0200
TI-Nspire Clickpad, OS 1.4
TI-Nspire Clickpad, OS 3.1.0.392
TI-Nspire CAS Clickpad, OS 1.6.10110 (!?) now OS 3.1.0.392

Offline Deep Toaster

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Re: Axe game : Avoid
« Reply #27 on: December 23, 2010, 04:42:56 pm »
I made an update, with optimizations (309 bytes saved), and the Alpha key for player 2 has been removed by math key. You'll find it in the first post.

309 bytes is a pretty great optimization :D

And glad you're working on multi-calc mode! Can't wait to see how this turns out. Not too many linking Axe games yet.




Offline Munchor

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Re: Axe game : Avoid
« Reply #28 on: December 23, 2010, 04:45:14 pm »
I made an update, with optimizations (309 bytes saved), and the Alpha key for player 2 has been removed by math key. You'll find it in the first post.

309 bytes is a pretty great optimization :D

And glad you're working on multi-calc mode! Can't wait to see how this turns out. Not too many linking Axe games yet.

Despite the fact that Axe is the easiest language to make Linking games :)

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #29 on: December 24, 2010, 04:58:21 am »
thank you mighty, now i know exactly how works linking.

For the optimizations, you save 5 or 6 bytes when doing this:
Code: [Select]
!If A-20
code...
End

instead of this:
Code: [Select]
If A=20
code...
End