Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Fast Crash on April 23, 2011, 07:43:09 am
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After I read builderboy's physics lessons, I wanted to code something :D
I remembered that Scout tried to make a port of a game called Living Balls, and that he gave up.
So I decided to make it, and that's done :)
If you have any suggestion, please tell me ;)
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The game was not called Living Balls... I had the idea of the name :P The original name was (I'll have to check on that).
Eitherway, it's looking pretty great! Nice to see the fixes since the beta and the physics are :crazy:
The menu is also awesome!
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Wow that got the heart going! Really nice!
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Awesome. Great job, Fast Crash!
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This looks great :) nice job with the seamless ball physics! Up to how many balls does it support?
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I might be wrong, but I think unlimited (but that gets too slow and too hard xD)
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It is 35 ( It cans go to 36, i'm using L1 for the storage ). Would a "resume" option would be good ? ( If you leave during the game )
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Looks nice :)
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"resume" options on an arcade game like this don't tend to be used often since the game is reflex based and pausing midway in would make resuming very difficult. if you feel like making it, though, then why not :P
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Well, it might still be useful to have a 'pause' button.
Maybe when you resume, you should have a sort of countdown timer before the game starts so you can get your fingers all ready in the right positions?
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Nice idea, i'll implement this. If i put a "resume" option i'll use an appvar for the storage.
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wait, resume as in "quit the game, leave for a few hours, and come back to start it again"? that's a bit ridiculous for a small arcade game XD
i like michael's suggestion of a pause button with a countdown. that could work well. just make sure that the positions of the balls are shown during the countdown so the player can spend that time re-familiarising himself with all their positions.
nice job on the game so far, by the way. i like the added difficulty from variable horizontal ball speeds.
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That looks rather awesome! Maybe also have them disintegrate over time, and then right after they get to 1 pixel, the next bounce has them explode!
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This games is awesome. It has very much potential.
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Awesome!!
The unicorns like it!
There is a game online that works almost the same, but the player can shoot an arrow to destroy them, that would be fun!
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Awesome!!
The unicorns like it!
There is a game online that works almost the same, but the player can shoot an arrow to destroy them, that would be fun!
That's a great idea, actually.
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ever heard of Spit wad willy? :P It was fun. It had bosses and powerups, and the balls slowly bounced lower and lower. ;D
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Make the balls interact? (NSFW)
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Make the balls interact? (NSFW)
Most definitely not :P
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Living Balls
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=659
Here is a very addicting arcade game ! Avoid balls as long as possible, because they are more and more on the screen !
More infos and screenshots here :http://ourl.ca/10584 (http://ourl.ca/10584)
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THat looks nice and fun to play. I am glad someone picked this up again.
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Nice! This is a fun, challenging, and addicting game. I especially like the Game Over animation. :)
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I thougth up a some features:
-Exploding balls
-Homing balls
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I thougth up a some features:
-Exploding balls
-Homing balls
What would exploding balls do, explode and hit you from a certain distance? That'd be cool.
No idea what homing balls are though.
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Homing balls == targeting you instead of randomly bouncing
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Homing balls == targeting you instead of randomly bouncing
O.O AI, that's cool, but if they touch a wall or another ball, they should disappear, otherwise it's freaking impossible :P
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Homing balls == targeting you instead of randomly bouncing
O.O AI, that's cool, but if they touch a wall or another ball, they should disappear, otherwise it's freaking impossible :P
Indeed ;D
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The first thought I had when I saw this was Gizmondo's "Sticky Balls". It already looks much better though.