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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Fast Crash on April 23, 2011, 07:43:09 am

Title: Axe game : Living Balls
Post by: Fast Crash on April 23, 2011, 07:43:09 am
After I read builderboy's physics lessons, I wanted to code something :D
I remembered that Scout tried to make a port of a game called Living Balls, and that he gave up.

So I decided to make it, and that's done :)

If you have any suggestion, please tell me  ;)
Title: Re: Axe game : Living Balls
Post by: Munchor on April 23, 2011, 09:14:00 am
The game was not called Living Balls... I had the idea of the name :P The original name was (I'll have to check on that).

Eitherway, it's looking pretty great! Nice to see the fixes since the beta and the physics are :crazy:

The menu is also awesome!
Title: Re: Axe game : Living Balls
Post by: ingalls on April 23, 2011, 09:19:58 am
Wow that got the heart going! Really nice!
Title: Re: Axe game : Living Balls
Post by: aeTIos on April 23, 2011, 09:49:27 am
Awesome. Great job, Fast Crash!
Title: Re: Axe game : Living Balls
Post by: Ashbad on April 23, 2011, 09:51:55 am
This looks great :) nice job with the seamless ball physics!  Up to how many balls does it support?
Title: Re: Axe game : Living Balls
Post by: aeTIos on April 23, 2011, 09:52:54 am
I might be wrong, but I think unlimited (but that gets too slow and too hard xD)
Title: Re: Axe game : Living Balls
Post by: Fast Crash on April 23, 2011, 09:54:21 am
It is 35 ( It cans go to 36, i'm using L1 for the storage ). Would a "resume" option would be good ? ( If you leave during the game )
Title: Re: Axe game : Living Balls
Post by: Stefan Bauwens on April 23, 2011, 10:41:30 am
Looks nice :)
Title: Re: Axe game : Living Balls
Post by: shmibs on April 23, 2011, 11:23:18 am
"resume" options on an arcade game like this don't tend to be used often since the game is reflex based and pausing midway in would make resuming very difficult. if you feel like making it, though, then why not :P
Title: Re: Axe game : Living Balls
Post by: Michael_Lee on April 23, 2011, 11:27:18 am
Well, it might still be useful to have a 'pause' button.

Maybe when you resume, you should have a sort of countdown timer before the game starts so you can get your fingers all ready in the right positions?
Title: Re: Axe game : Living Balls
Post by: Fast Crash on April 23, 2011, 11:31:59 am
Nice idea, i'll implement this. If i put a "resume" option i'll use an appvar for the storage.
Title: Re: Axe game : Living Balls
Post by: shmibs on April 23, 2011, 11:56:12 am
wait, resume as in "quit the game, leave for a few hours, and come back to start it again"? that's a bit ridiculous for a small arcade game XD
i like michael's suggestion of a pause button with a countdown. that could work well. just make sure that the positions of the balls are shown during the countdown so the player can spend that time re-familiarising himself with all their positions.
nice job on the game so far, by the way. i like the added difficulty from variable horizontal ball speeds.
Title: Re: Axe game : Living Balls
Post by: jnesselr on April 23, 2011, 12:16:21 pm
That looks rather awesome!  Maybe also have them disintegrate over time, and then right after they get to 1 pixel, the next bounce has them explode!
Title: Re: Axe game : Living Balls
Post by: Spyro543 on April 23, 2011, 12:27:01 pm
This games is awesome. It has very much potential.
Title: Re: Axe game : Living Balls
Post by: yrinfish on April 23, 2011, 12:40:07 pm
Awesome!!

The unicorns like it!

There is a game online that works almost the same, but the player can shoot an arrow to destroy them, that would be fun!
Title: Re: Axe game : Living Balls
Post by: Munchor on April 23, 2011, 12:42:02 pm
Awesome!!

The unicorns like it!

There is a game online that works almost the same, but the player can shoot an arrow to destroy them, that would be fun!

That's a great idea, actually.
Title: Re: Axe game : Living Balls
Post by: willrandship on April 23, 2011, 03:11:58 pm
ever heard of Spit wad willy? :P It was fun. It had bosses and powerups, and the balls slowly bounced lower and lower. ;D
Title: Re: Axe game : Living Balls
Post by: leafy on April 23, 2011, 05:16:13 pm
Make the balls interact? (NSFW)
Title: Re: Axe game : Living Balls
Post by: Munchor on April 24, 2011, 08:15:05 am
Make the balls interact? (NSFW)

Most definitely not :P
Title: Living Balls
Post by: Fast Crash on April 26, 2011, 02:58:06 pm
Living Balls



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=659

Here is a very addicting arcade game ! Avoid balls as long as possible, because they are more and more on the screen !

More infos and screenshots here :http://ourl.ca/10584 (http://ourl.ca/10584)
Title: Re: Axe game : Living Balls
Post by: DJ Omnimaga on April 26, 2011, 02:59:24 pm
THat looks nice and fun to play. I am glad someone picked this up again.
Title: Re: Axe game : Living Balls
Post by: ralphdspam on April 26, 2011, 08:45:10 pm
Nice!  This is a fun, challenging, and addicting game.  I especially like the Game Over animation.  :)
Title: Re: Axe game : Living Balls
Post by: Keoni29 on May 31, 2011, 08:47:15 am
I thougth up a some features:
-Exploding balls
-Homing balls
Title: Re: Axe game : Living Balls
Post by: Munchor on May 31, 2011, 06:00:06 pm
I thougth up a some features:
-Exploding balls
-Homing balls

What would exploding balls do, explode and hit you from a certain distance? That'd be cool.

No idea what homing balls are though.
Title: Re: Axe game : Living Balls
Post by: Spyro543 on May 31, 2011, 06:03:26 pm
Homing balls == targeting you instead of randomly bouncing
Title: Re: Axe game : Living Balls
Post by: Munchor on May 31, 2011, 06:04:09 pm
Homing balls == targeting you instead of randomly bouncing

O.O AI, that's cool, but if they touch a wall or another ball, they should disappear, otherwise it's freaking impossible :P
Title: Re: Axe game : Living Balls
Post by: Keoni29 on June 01, 2011, 03:01:43 pm
Homing balls == targeting you instead of randomly bouncing

O.O AI, that's cool, but if they touch a wall or another ball, they should disappear, otherwise it's freaking impossible :P
Indeed ;D
Title: Re: Axe game : Living Balls
Post by: BrownyTCat on June 02, 2011, 12:30:17 pm
The first thought I had when I saw this was Gizmondo's "Sticky Balls". It already looks much better though.