Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Juju on March 11, 2011, 07:53:46 am

Title: Axeanoid
Post by: Juju on March 11, 2011, 07:53:46 am
░█▀█░█░█░█▀▀░█▀█░█▀█░█▀█░▀█▀░█▀▄
░█▀█░▄▀▄░█▀▀░█▀█░█░█░█░█░░█░░█░█
░▀░▀░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀▀▀░▀▀░

I am proud to announce that I'm working on a Breakout clone written in Axe since last Tuesday.

Date of release: March 21, 2011 (v0.0.1)

Features:
4 types of blocks (including an unbreakable one and 1-3 hits to break ones)
Grayscale
Level Editor
And many more planned! Hours of fun!

Current title screen mockup:
(http://files.julosoft.net/axeanoid-title.png)
(Yes, for now it's the original logo.)

Screenshots:
(http://www.omnimaga.org/index.php?action=dlattach;topic=6996.0;attach=6716)

Download v0.0.1 (http://www.omnimaga.org/index.php?action=dlattach;topic=6996.0;attach=6743)
Title: Re: Axeanoid
Post by: Binder News on March 11, 2011, 08:43:34 am
Oooohhhh. Fun!
Title: Re: Axeanoid
Post by: xlibman on March 11, 2011, 10:15:26 pm
THis sounds promising. As you said on IRC and the other topic, you had a big part of the gameplay done already, right? As safety tip, make sure to backup often in case a crash occurs. I'm glad you're back into calc programming. :D
Title: Re: Axeanoid
Post by: Juju on March 11, 2011, 10:32:31 pm
Yep, the basic is done, only have support for more than one level and level complete detection left to do, maybe some powerups too, and, of course, bugs to solve.

And I love how Axe backups your code in archive everytime you compile it. I had lots of RAM clears during development. (Like when the game refuses to quit and I have to pull a battery.)
Title: Re: Axeanoid
Post by: xlibman on March 11, 2011, 10:52:56 pm
Cool, will you post screenies soon? :D And I see. Don't only rely on Axe backups, though, because I heard about stories of corruption before. Also perform backups on a computer from time to time.
Title: Re: Axeanoid
Post by: Munchor on March 14, 2011, 09:21:37 am
@juju: The title screen is so stylish!
Title: Re: Axeanoid
Post by: Juju on March 14, 2011, 06:09:29 pm
Thanks :)

I'll post some screenies soon, when I'll finish installing Windows on my mom's laptop.
Title: Re: Axeanoid
Post by: Juju on March 21, 2011, 01:19:02 am
Axeanoid's not dead, writing the readme...
Title: Re: Axeanoid
Post by: xlibman on March 21, 2011, 01:21:25 am
I'm glad to hear. I was a bit worried when there were no updates ;.;
Title: Re: Axeanoid
Post by: leafy on March 21, 2011, 02:07:19 am
So its almost done then?
Title: Re: Axeanoid
Post by: Juju on March 21, 2011, 02:21:07 am
Well yeah, half done. I didn't had any school this week, so my calc was kinda uninteresting...

And a wild screenshot appears, showing some bugs left.
Title: Re: Axeanoid
Post by: shmibs on March 21, 2011, 02:43:22 am
are you just switching really quickly between which sprite/buffer to display for your grayscale? if so you should still use a dithering pattern to clean it up a little.

i rather like how this is looking. congrats.
Title: Re: Axeanoid
Post by: xlibman on March 21, 2011, 02:45:26 am
This looks nice, but yeah I think you should use DispGraphr for grayscale dithering, to minimize the flickering effect. It would make your grayscale look like Reuben Quest.
Title: Re: Axeanoid
Post by: Juju on March 21, 2011, 03:04:18 am
Yeah, right now I use a boolean variable that changes values each frame for grayscale. I'll try to figure out DispGraphr soon. In fact, next time I'll mess with the code.

Right now, grayscale is pretty much like this. But a little more optimized.
Code: [Select]
.Do stuff
If G
 Pt-On(r1, r2, Pic1BK
Else
 Pt-On(r1, r2, Pic2BK
End
.Do more stuff
not(G)->G
DispGraphClrDraw
Title: Re: Axeanoid
Post by: AngelFish on March 21, 2011, 03:41:48 am

And a wild screenshot appears, showing some bugs left.

I kind of like that the ball travels under the paddle. It'd make for some insane gameplay if you had a second paddle immediately underneath and you could bounce the ball off of it when the ball catches like that.
Title: Re: Axeanoid
Post by: shmibs on March 21, 2011, 05:46:26 am
you don't even necessarily have to use dispgraph. if your sprites were modified slightly to allow dithering it should give the same effect. still, it's probably better to figure it out for future reference.
Title: Re: Axeanoid
Post by: Juju on March 21, 2011, 02:03:46 pm
Yeah, I like how some bugs makes the game slightly insane...

- Inability of the paddle to go faster than the ball
- Lack of collision detection on the X-axis
And also
- Lack of game winning detection
Title: Re: Axeanoid
Post by: Juju on March 21, 2011, 09:40:04 pm
*** RELEASE ***
░█▀█░█░█░█▀▀░█▀█░█▀█░█▀█░▀█▀░█▀▄
░█▀█░▄▀▄░█▀▀░█▀█░█░█░█░█░░█░░█░█ v0.0.1
░▀░▀░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀▀▀░▀▀░ "This is a preview"

See attachment, the screenshot I posted earlier and the readme.txt included in the zip file.

First release! :D

Edit: Woops, forgot to include Pic0.
Title: Re: Axeanoid
Post by: Juju on March 22, 2011, 08:47:55 pm
Woo got decent grayscale and X-axis collision detection working this morning :D

Coming soon...
Title: Re: Axeanoid
Post by: ztrumpet on March 22, 2011, 09:14:36 pm
This looks pretty nice.  Keep up the great work. :)
Title: Re: Axeanoid
Post by: Munchor on March 23, 2011, 10:51:58 am
A SCREENIE! Woah this looks awesome juju =D
Title: Re: Axeanoid
Post by: xlibman on March 23, 2011, 02:27:17 pm
Awesome Juju, can't wait to try it. :D
Title: Re: Axeanoid
Post by: xlibman on June 13, 2011, 05:16:16 pm
So any updates on this? ???
Title: Re: Axeanoid
Post by: Juju on June 14, 2011, 04:12:31 pm
Yeah, got this nice menu and some bugfixes, will probably gets released this week. Maybe even tonight. For reals. Sorry if I never got to release it, was kinda busy to release anything. I'm looking at all this release stuff and testing it so it's suitable to release now. Also woohoo 1000th post.
Title: Re: Axeanoid
Post by: aeTIos on June 15, 2011, 06:11:31 am
congrats on your 1000th post. also I like this game.
Title: Re: Axeanoid
Post by: piexil on May 23, 2012, 06:40:18 pm
SA's new album has been out since friday
Title: Re: Axeanoid
Post by: xlibman on May 23, 2012, 07:14:29 pm
piexil I think you didn't post in the right topic, because this thread is totally unrelated to Sonata's Arctica. (Also I'm unsure why stores here did not carry the new album on release day)
Title: Re: Axeanoid
Post by: aeTIos on May 25, 2012, 02:11:16 am
ontopic: Too bad this game is pretty dead D:
(if its been released where canz i find it)