Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: parserp on November 17, 2014, 12:23:26 pm
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Some of you might remember Axio Man! (http://www.omnimaga.org/ti-z80-calculator-projects/axio-man!/), a game I worked on >2 years ago before disappearing pretty much entirely. I have recently revisited it, but for fear of not completing it (again) I decided to not post about it until now. I am proud to say that it is now 100% completed.
I kept *most* of the game ideas from the previous version, but I ended up rewriting all of the code so it sucks less. I'll upload it to ticalc.org, but until then here's a download and some screenies.
EDIT: uploaded (http://www.ticalc.org/archives/files/fileinfo/461/46189.html) and featured on ticalc.org! (http://www.ticalc.org/archives/news/articles/14/148/148705.html)
(http://i.imgur.com/fJ1AhKT.gif)
(http://i.imgur.com/02wrZtr.gif)
(http://i.imgur.com/zamWaGE.gif)
Now, most people are wondering, is this 6MHz or 15MHz? The answer is both, I programmed it mainly to run smoothly on 15MHz calculators, but it will run [laggy] on 6MHz. Sorry to all you 83+ users. :(
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Oh wow I remember this, it's been years O.O nuuuu y u no 6 MHz D:
Apart from that, that looks great ; you do like platformers right ? :P
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Wow that's looking pretty awesome O.O Did you make it in Axe?
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Oh wow I remember this, it's been years O.O nuuuu y u no 6 MHz D:
Apart from that, that looks great ; you do like platformers right ? :P
Sorry! A lot of the levels with a large amount of add ins (enemies, doors, boxes, etc) would only run smoothly at 15MHz
Wow that's looking pretty awesome O.O Did you make it in Axe?
Yes, I should have mentioned in the first post, this is in Axe.
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Game looks awesome!
Also, it was featured on ticalc (http://www.ticalc.org/archives/news/articles/14/148/148705.html), congrats!
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Congratulations! Also, nice to see you coming around here again more. :D
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Haha, congrats on feature :P
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Really cool game, I'll check this out soon :)