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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on December 13, 2011, 06:29:41 pm

Title: Banana Editor/HCONVERT
Post by: Yeong on December 13, 2011, 06:29:41 pm
Somebody might put good use in these programs.
BANANAS editor is a sprite editor designed for axe/xlib programmer.
It supports 8x8, 16x16, and 24x24 sprites, and you can store them as pictures or export them as an hex code(8x8 pack.)
so if you have 24x24 sprite, it will export hex like:
1 2 3
4 5 6
7 8 9
in order.

Also, I threw in little tilemap editor (for 8x8 sprites only).

For tilemap editing:
2nd: choose sprite
2,4,6,8: scroll around map if it's bigger than 12x8
arrow keys: move cursor around.

Hconvert is a sprite-to-hex converter, but the sprite must be stored in picture.
EDIT: HCONVERT stores hex data into Str1!

They both need DCS7. Enjoy! :)
Title: Re: Banana Editor/HCONVERT
Post by: epic7 on December 13, 2011, 06:30:57 pm
I got data type error with HCONVERT

Edit: nvm
Title: Re: Banana Editor/HCONVERT
Post by: saintrunner on December 13, 2011, 09:04:28 pm
very helpful! thanks :)
Title: Re: Banana Editor/HCONVERT
Post by: epic7 on December 15, 2011, 03:55:48 pm
I might use the tilemap editor. Is that in banana?
Title: Re: Banana Editor/HCONVERT
Post by: saintrunner on December 15, 2011, 04:10:51 pm
yep
Title: Re: Banana Editor/HCONVERT
Post by: Yeong on December 15, 2011, 10:40:59 pm
for now, it only supports 8x8 D:
I'll eventually add 16x16 tilemap support.