Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on September 20, 2011, 09:54:00 pm
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Hi everyone. My current project right now is a game I'm calling Base 671. Basically, the story goes like this: It is the year 2150, and you are a well trained and armed battle hardened space marine. The last battle in which you fought went horribly wrong, ending with more than half of your forces dead, and all survivors captured. These survivors, including yourself, were brought to an awful place, a space station known as Base 671. This base is infamous for epic gladiator style arena fighting. Well, lucky you, you have been selected as the first contestant in these fights. You, in a provided combat pod, are forced to fight your way through wave after wave of enemy lines. It is up to you to defeat all of the enemies that come your way, and by so doing, saving the rest of your forces from a horrible. After all, they couldn't stand for three seconds in this arena.
Base 671 ----- 15% completed
Official Description: Futuristic Deathmatch Arena Style Futuristic Shoot-em-up game written in Axe Parser for the TI-83+ series. This game is a loose port of the Flash game Pixel Purge.
Currently implemented:
Rotational Movement Engine
Weapons:
Flamethrower
Enemies:
Four different kinds, but right now they all do the same thing, just look different
Scrolling Grayscale Background
Character Explosions
To be implemented:
Items (health, ammo, regeneration)
More Weapons
Machine Gun
Hand-to-Hand Weapon (Sword or Whip)
Cannon
Explosive Laser
...Any other ideas?
Heads Up Display
Enemy Explosions and Pixel Collection
Level Up Screen and effects
Bosses (Super l33t! Not lame!)
Some kind of a Store (to buy upgrades and new weapons and things like that)
Controls:
Left and Right to change direction
2nd to accelerate
Alpha to accelerate backwards
Mode to shoot
Any and all feedback would be appreciated! Let me know if you have any fabulous ideas. Post them here, or PM me.
Oh yeah, screenie:
(http://img.removedfromgame.com/imgs/base671screenie.gif)
EDIT: In the screenie, I barely showed the flamethrower at all. Download it and check it out if you want to see more
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This looks really cool. I can't wait to see how this turns out. :D
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Looking good! Do you plan on having the enemies shoot back?
What might help would be to have the player have a health bar, so it doesn't explode IWBTG-style at the slightest touch :P (not sure if it's planned or not, just putting it out there)
btw if you want more weapon ideas feel free to use anything from Essence (http://ourl.ca/12891/242076) :)
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Mods, any chance I could get a sub-forum for this, once it's made sufficient progress?
Also, yeah, I'm planning on having a health/armor system, visible from a HUD at the bottom of the screen. And a more advanced AI enemy system.
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Mods, any chance I could get a sub-forum for this, once it's made sufficient progress?
Well, why don't we talk about this when there's more progress.
Regardless, there is a chance that it could get its own sub-forum. ;)
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Looks great, but I don't think the explosion death sequence should involve gravity in that direction O.o
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At first I thought the thread was about numbers in Base 671 :P
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Me too :D Seems to be a fun game. Entirely your own idea?
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Me too :D Seems to be a fun game. Entirely your own idea?
Mostly. It's an adaption of an idea based on a loose port of Pixel Purge, look for it on armorgames.com
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Pixel Purge (http://armorgames.com/play/6804/pixel-purge) for anyone who's interested.
Also, if I can, I really want to make this into a two player game - a multiplayer arena deathmatch shooter...gives me chills. Anyways, if anyone knows anything about/has any experience in two player games in Axe, that would be great. I'm talking about linking two calculators together, not trying to cram two people on one calculator. If it turns out that Axe doesn't have very good link port support, could anyone write an Axiom to help with that?
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A linkable version of this would be pretty sweet methinks. ^^
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This looks nice. Are you still working on this? Enemies with different moving patterns including ones that somewhat goes in your direction would be nice.
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Well, I have a coupla other projects going on right now, so I'm not actively working on it, but when I do pick it up, I think I'm going to make it less of an Arena game and more levels-based. Still lots of enemies, but also maze like levels with switches and powerups and whatnot.
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You like puzzles since you picked up portal, right?
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yep, I've been getting into puzzle games a lot lately. Don't worry, there will be plenty of puzzles!
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Well, I have a coupla other projects going on right now, so I'm not actively working on it, but when I do pick it up, I think I'm going to make it less of an Arena game and more levels-based. Still lots of enemies, but also maze like levels with switches and powerups and whatnot.
Seems cool. personally I tend to not be much into arena-type games and kinda prefer when I can explore and find stuff. This is the reason why, for example, in the ticalc.org BASIC RPGs section, I never visit the arena/battle section.
Make sure puzzles are not too hard at the beginning, though.
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right, right.