Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: DJ Omnimaga on October 09, 2014, 03:03:34 pm

Title: BASIC "Falldown" on graph screen
Post by: DJ Omnimaga on October 09, 2014, 03:03:34 pm
I was bored and made this:

(http://img.ourl.ca/faildown.gif)

It's nothing special and could maybe use some optimizing, but it's pure-BASIC and is incomplete anyway (missing highscore and it's not exactly like Falldown since you can't roll on platforms and stuff). It should show that contrary to popular belief, this calculator can achieve decent scrolling speed (in this case, not even a single ASM lib was used).

Should I make the platforms always appear below you instead of randomly?
Title: Re: BASIC "Falldown" on graph screen
Post by: Sorunome on October 09, 2014, 03:04:37 pm
you should make more than one obstacle be on the screen at once :P
And make them wider, right now it more looks like dodging to me.

Still nice, though ^.^
Title: Re: BASIC "Falldown" on graph screen
Post by: DJ Omnimaga on October 09, 2014, 03:06:08 pm
I plan to either make two platforms appear at once or split the platform in half. They will be wider too since they're indeed small. They increase in size as the game progresses but I will make them start larger.
Title: Re: BASIC "Falldown" on graph screen
Post by: Sorunome on October 09, 2014, 03:08:25 pm
Oh, i see.
I hope speed won't be an issue, though, as then you'd have to re-draw more.
Title: Re: BASIC "Falldown" on graph screen
Post by: Ivoah on October 09, 2014, 03:10:24 pm
How many lines of BASIC is it?
Title: Re: BASIC "Falldown" on graph screen
Post by: Princetonlion.tibd on October 09, 2014, 09:33:58 pm
I think it seems like dodge inversed :P
Title: Re: BASIC "Falldown" on graph screen
Post by: DJ Omnimaga on October 09, 2014, 10:44:15 pm
How many lines of BASIC is it?
49 right now.
Title: Re: BASIC "Falldown" on graph screen
Post by: chickendude on October 10, 2014, 07:39:24 am
That's actually really impressive, how fast is it with wider blocks? In the screenshot i only see up to what looks like 3 blocks wide. I also like the name, btw. I think the current random pattern is fine (especially with wider or split blocks), if it always appears under the player then you can just move the same way every time a new block appears.
Title: Re: BASIC "Falldown" on graph screen
Post by: Sorunome on October 10, 2014, 10:28:59 am
wtf it says Fail Down o.O
Title: Re: BASIC "Falldown" on graph screen
Post by: DJ Omnimaga on October 10, 2014, 12:14:14 pm


That's actually really impressive, how fast is it with wider blocks? In the screenshot i only see up to what looks like 3 blocks wide. I also like the name, btw. I think the current random pattern is fine (especially with wider or split blocks), if it always appears under the player then you can just move the same way every time a new block appears.

4 fps with a wide block but 3 with two. That's with the new collision detection added.