Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
basic slow prog [unnamed]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: basic slow prog [unnamed] (Read 8755 times)
0 Members and 1 Guest are viewing this topic.
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
basic slow prog [unnamed]
«
on:
November 26, 2012, 01:11:13 pm »
Hi guys, stevon8ter here,
I started working on a project, and i have 2 gifs ready for you. The first one looks alot like xeda's game, so that's why i made a second version, tell me what thingy you like the most or how it should look like
(for example: post: that background... such dots... ...)
«
Last Edit: November 26, 2012, 01:12:19 pm by stevon8ter
»
Logged
+1/-0 karm for this message
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: basic slow prog [unnamed]
«
Reply #1 on:
November 26, 2012, 01:16:59 pm »
I think that having dots for walls looks better then dots for traversable area.
Logged
/e
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: basic slow prog [unnamed]
«
Reply #2 on:
November 26, 2012, 01:19:10 pm »
That's what i thought as well, but doesn't it look to much like xeda's game then?
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: basic slow prog [unnamed]
«
Reply #3 on:
November 26, 2012, 01:25:13 pm »
Which game by Xeda?
Logged
/e
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: basic slow prog [unnamed]
«
Reply #4 on:
November 26, 2012, 01:25:32 pm »
not IMO. What kind of game is it anyway?
Logged
I'm not a nerd but I pretend:
pimathbrainiac
Occasionally I make projects
Members
LV10
31337 u53r (Next: 2000)
Posts: 1731
Rating: +136/-23
dagaem
Re: basic slow prog [unnamed]
«
Reply #5 on:
November 26, 2012, 01:26:17 pm »
Cool graphics... but what is it?
Logged
I am Bach.
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: basic slow prog [unnamed]
«
Reply #6 on:
November 26, 2012, 01:30:44 pm »
http://ourl.ca/17596/325545;topicseen#new
(xeda's game)
And for now i've only done the mapping (will be a lot faster in future i hope
and the movement + collisions
It's not a real idea yet but it will probably be some puzzler / maze game
So every now and then you'll be asked to solve a puzzle while trying to go to maze...
There will be more tiles added (like telport tiles or something like that...)
But like i said, it's not a real idea yet, so throw some ideas at me on what i coould make or should insert
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: basic slow prog [unnamed]
«
Reply #7 on:
November 27, 2012, 02:09:45 pm »
Ok could be i continue this idea but atm i'm learning axe so maybe i'll make it with axe...
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: basic slow prog [unnamed]
«
Reply #8 on:
November 27, 2012, 03:19:16 pm »
Hmm what would be cool is if you made the game so you must not fall from the floor or crash into walls. Kinda like my 2nd BASIC game ever (Sept or Oct 2001) that I lost. It had about 100 levels (some of which were almost identical IIRC) where you constantly moved on a platform and if you fell from the floor you died. It was very fast, because it used the home screen. IMHO I prefer the one with dots on the floor, though, for some reasons.
«
Last Edit: November 27, 2012, 03:20:07 pm by DJ_O
»
Logged
stevon8ter
LV7
Elite (Next: 700)
Posts: 663
Rating: +10/-0
Re: basic slow prog [unnamed]
«
Reply #9 on:
November 27, 2012, 03:35:29 pm »
Thx for your honest opinion, i'll be not very mich active during some weeks because of exams... But i'll try to finish it once xD
Logged
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it
Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
basic slow prog [unnamed]