Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Spellshaper on October 07, 2005, 10:21:00 am

Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 07, 2005, 10:21:00 am
Battlemasters is going to be a quite linear RPG with maps, graphics and stuff...
If anyone got good ideas about the gameplay he or she
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 07, 2005, 01:15:00 pm
sound very cool, I tried it btw :)smile.gif keep up the good work and if you need help speeding up a program or optimising feel free to post the code :)smile.gif

I'm gonna add it in the featured RPG projects section  above once I get some time to write the news that usually come with :)smile.gif

btw could you release a version where ON isnt blocked during gameplay so I can take some screenshots using TI screen capture from the graph screen?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 08, 2005, 05:19:00 am
I don
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 08, 2005, 09:31:00 am
cool, thanks I'll try :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 11, 2005, 06:22:00 am
Well, what my Battle system is (supposed) gonna work like:
basicely it works like the battle system of Grandia2 (great computer RPG, inspired me a lot!), what means that it will be semirealtime.


action bar
|
\/

__________________|_____________|
-----wait bar--------readyness bar--

the action bar will be segmented into 2 parts. the first and bigger part is the wait bar. it slowly fills according on hoe u distribute ur attribute points. When the wait bar is full, u choose your action (attacks, magics, move, items). After you have chosen your action, the second bar (readyness bar) begins to fill up. The speed with which the readyness bar is filled up is not dependable from ur stats, but from the chosen action and the level of the action. normally, the mightier the chosen action, the longer u have to ready yourself to do it (example: chanting time for spells). When the readyness bar is full, the chosen actin takes place. Besides damage, normal attacks also stop the progress of the enemy
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 11, 2005, 07:55:00 am
ooh nice but I never played Grandia I should try it :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 15, 2005, 05:06:00 am
I updated the download version of my BM-under-development...

I did some code optimisation...
Minor change: I implemented a check if the mappart you
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 15, 2005, 10:27:00 am
fixed broken link %)rolleyes2.gif

I'll try it as soon as I can :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 16, 2005, 01:36:00 am
what am I doing wrong about the link??? *can
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 17, 2005, 04:13:00 am
there was a BBcode tag in the link, I fixed it :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 17, 2005, 05:19:00 am
ah I see... :ph43r:ninja.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 22, 2005, 02:19:00 am
I got stuck...
I
Title: Battlemasters (general discussion thread)
Post by: Ranman on October 23, 2005, 09:53:00 am
QuoteBegin-Spellshaper+22 October 2005, 8:19-->
QUOTE (Spellshaper @ 22 October 2005, 8:19)
//edit: argh, forget it... I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 23, 2005, 11:11:00 am
ooh too bad I was too late :(sad.gif if only I didnt worked all weekend :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on October 23, 2005, 11:46:00 am
btw, wat is a creep?
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 23, 2005, 11:50:00 am
good question, I'll check my english dictionnary (I speak french :Pblah.gif )
Title: Battlemasters (general discussion thread)
Post by: mdjenkins86 on October 23, 2005, 12:47:00 pm
I really like the idea of adjustable enimy LVs...I might just use this idea myself.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 24, 2005, 03:16:00 am
QuoteBegin-mdjenkins86+24 October 2005, 1:47-->
QUOTE (mdjenkins86 @ 24 October 2005, 1:47)
I really like the idea of adjustable enimy LVs...I might just use this idea myself.

necessary... I want to keep the battles interesting... and I don
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 24, 2005, 04:00:00 am
sound nice, reminds me of FFVIII :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: mdjenkins86 on October 24, 2005, 06:13:00 am
QuoteBegin-Spellshaper+24 October 2005, 9:16-->
QUOTE (Spellshaper @ 24 October 2005, 9:16)
QuoteBegin-mdjenkins86+24 October 2005, 1:47-->
QUOTE (mdjenkins86 @ 24 October 2005, 1:47)
I really like the idea of adjustable enimy LVs...I might just use this idea myself.

necessary... I want to keep the battles interesting... and I don
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 24, 2005, 06:31:00 am
IF I implement multiplayer (will be an "update", I won
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 24, 2005, 06:47:00 am
sound nice, you should wait for multiplayer though and focus more on the game itself
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 24, 2005, 07:10:00 am
huh? that
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on October 24, 2005, 07:19:00 am
yeah I was talking to Jonathan Katz on AIM earlier and he gave me that link :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on October 25, 2005, 09:28:00 am
will u post a screenie of ur battlesystem soon?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on October 26, 2005, 03:41:00 am
all I can say about the battle system right now is: "when it
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 01, 2005, 09:11:00 am
user posted image
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 01, 2005, 09:23:00 am
nice ones... very muchas thx! :bow:worship.gif
you positioned the sprites weird in your pic... why is that? *curious*
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 01, 2005, 09:33:00 am
because some werent monsters sprites so I deleted them and I wanted to keep some space open in case I added big monsters but then I never used it
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 01, 2005, 09:39:00 am
ah I see...
<-- OMG I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 01, 2005, 12:02:00 pm
i
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 01, 2005, 12:17:00 pm
QuoteBegin-Spellshaper+1 November 2005, 15:39-->
QUOTE (Spellshaper @ 1 November 2005, 15:39)
ah I see...
<-- OMG I
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 01, 2005, 02:10:00 pm
wow, this project is looking really great :)smile.gif
will the sprites for the battle system be enlarged to show more detail?
Title: Battlemasters (general discussion thread)
Post by: Ranman on November 01, 2005, 04:46:00 pm
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE (Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :Dbiggrin.gif

 Top Ten Posters list?  :ph43r:ninja.gif Uhhhh... Where is that?


Nice job Spellshaper! :thumb:google.gif This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!

So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)rolleyes2.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 01, 2005, 04:51:00 pm
QuoteBegin-Ranman+1 November 2005, 22:46-->
QUOTE (Ranman @ 1 November 2005, 22:46)
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE (Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :Dbiggrin.gif

Top Ten Posters list?  :ph43r:ninja.gif Uhhhh... Where is that?  

 http://s7.invisionfree.com/Omnimaga/index.php?act=Members&max_results=10&sort_key=posts&sort_order=desc :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 02, 2005, 04:39:00 am
QuoteBegin-Ranman+2 November 2005, 4:46-->
QUOTE (Ranman @ 2 November 2005, 4:46)
Nice job Spellshaper! :thumb:google.gif This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!

So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)rolleyes2.gif

 Yeah it is really hard...

Dude if we DID pool our efforts into one RPG, we
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 02, 2005, 05:27:00 am
yeah but we could have Final Fantasy XI on our calc then %)rolleyes2.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 03, 2005, 09:56:00 am
 :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 03, 2005, 10:09:00 am
currently stuck again... working on battle engine... I
Title: Battlemasters (general discussion thread)
Post by: Ranman on November 04, 2005, 02:06:00 am
QuoteBegin-Spellshaper+3 November 2005, 16:09-->
QUOTE (Spellshaper @ 3 November 2005, 16:09)
currently stuck again... working on battle engine... I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 04, 2005, 05:56:00 am
interesting... but difficult to code in TI-BASIC...
I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 04, 2005, 07:05:00 am
What about Calcrogue battle moving style? I mean enemies only move/attack when you move/attack?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 04, 2005, 07:16:00 am
you mean simultaneously?
if you do, then
nope... :overheat:xplod.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 04, 2005, 10:20:00 am
hmm...maybe like chrono trigger. where just have a monster random move program and each time u go through it, the monsters attack bar will fill until it reaches full, then give it an action :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 05, 2005, 04:19:00 am
hm... have to try chrono trigger :Dbiggrin.gif
where can I get the (if existant) finished version?
On Ticalc.org I only found prereleases/betas <_<dry.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 05, 2005, 06:17:00 am
updated the "online" BM a bit... ATTR-screen works now, and moved the Attribute-distribution screen from the menu to the beginning (new game) and whenever you level up...
I
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 05, 2005, 12:49:00 pm
um...chrono trigger is an old SNES game by square soft. :)smile.gif u should try to download the SNES emulator at http://zsnes.com. The go download the r0m somewhere. It has the final fantasy battle system, where when ur bar fills up, u get an action. Same for monsters.
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 05, 2005, 01:31:00 pm
sound nice so far keep up the good work :)smile.gif

there is Chrono Fantasy for 68k calcs, but I think its only at calcgames.org, not at ticalc.org if i remember, or the ticalc version must be older
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 09, 2005, 09:53:00 am
interesting... :)smile.gif


I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 10, 2005, 10:50:00 am
updated the sprite sheets... there are now two... and there are a lot more to be made... <_<dry.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 11, 2005, 04:02:00 am
yeah school sucks sometimes, work too, nice to see there is still progress though  
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 11, 2005, 02:04:00 pm
keep up the good work :thumb:google.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 17, 2005, 06:43:00 am
I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 17, 2005, 07:19:00 am
sry I used ascii for most of my fire animations :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 17, 2005, 08:18:00 am
sudden inspiration -> did a fireball, though it
Title: Battlemasters (general discussion thread)
Post by: Ranman on November 17, 2005, 02:53:00 pm
Hang in there Spellshaper... I know exactly what you mean about school. My boss is starting to get on to me for not doing enough overtime. I guess that means I better start doing more overtime. :xscotch.gif

BTW Spellshaper, how did you come up name? It kind of reminds of a fantasy novel series called "The Death Gate Cycle" by Margaret Weis and Tracy Hickman (7 books total). In the series, the main character, Haplo, performed magic spells by drawing them in the air (like shaping spells or... spellshaper).

Oh well... Good series! I highly recommend it!
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 18, 2005, 02:00:00 am
actually I got that name from MTG (Magic: the Gathering), a card game...
Spellshapers are a creature type with a special ability... cause I absolutely love the creature type, I adopted it as a name ^^
BTW: Another name I use is Willbender
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 18, 2005, 03:34:00 am
QuoteBegin-Ranman+17 November 2005, 20:53-->
QUOTE (Ranman @ 17 November 2005, 20:53)
Hang in there Spellshaper... I know exactly what you mean about school. My boss is starting to get on to me for not doing enough overtime. I guess that means I better start doing more overtime. :xscotch.gif

 here there is a law that dissalow bosses to force ppl to do overtime. They are allowed to ask us if we want to do it, but we can refuse and if they fire us we can sue them. Most of the time its better to find another job though because then your boss start doing everything so you will be fed up with him and want to leave :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 04:05:00 am
GAH I didnt knew there was a new version out O.o I never check the first post. Anyway you should use somethign else than .tig files because not everyone can open them. Here is a new version for those who cant read those files :/

http://omnimaga.unitedti.org/battlemaster.zip
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 19, 2005, 04:21:00 am
And I didn
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 04:48:00 am
you should post a demo link again in a new post sometimes with screenshots so ppl know about updates faster and can test :)smile.gif

or post a pinned/locked topic in this forum section with current demo/screenies :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 19, 2005, 04:59:00 am
QuoteBegin-xlibman+19 November 2005, 16:48-->
QUOTE (xlibman @ 19 November 2005, 16:48)
post a pinned/locked topic in this forum section with current demo/screenies :Dbiggrin.gif

done... :)smile.gif  (I
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on November 19, 2005, 11:05:00 am
I can't get the pictures to send to my calculator it says the variable name is invalid and I have to rename it.  :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 11:15:00 am
oh for that send the PIC.8xg file directly to archive. Right click on it and send to TI device and make sure archive, not RAM is selected.  after that ungroup the file on calc and it should be fine
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on November 19, 2005, 11:53:00 am
That didn't work.   It still asked me to rename them.   :ihatemycomp:crash.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 01:23:00 pm
WHAT? thats impossible if you did it right. Sighs I'll definitively have to make a tutorial on how to send hacked pics to ti connect soon, no one seems to be able to do that. DO you have aserial cable? If so then I suggest using TI-Graph Link
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on November 19, 2005, 01:39:00 pm
 No, I have a USB cable from my bros. 83+SE but I'm using it on an 83+...maybe thats it.  I know I did it right cuz I tried like 10 times sending it to archive and every time it asked me to rename it.  Who knows.  Maybe my calculator is dumb.  :???:confus.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 01:45:00 pm
i just sent it to my calc. Wait I am coming up with atutorial on how to do it. Its 7 MB huge so it takes a while to load :Pblah.gif



-http://omnimaga.earthforge.com/ticonnectstep1.gif


-http://omnimaga.earthforge.com/ticonnectstep2.gif

//edit by Spellshaper: way too big screenies.. (and I have dial-up) so I replaced them with links
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on November 19, 2005, 02:47:00 pm
Thanks for that Tutorial.  :Dbiggrin.gif  I figured out what it was.  I needed the newest version of Ti-Connect.  I was running on V 1.3 so it wouldn't work.  I got it all working now.  Now to make tons and tons of screenshots.  :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 19, 2005, 03:39:00 pm
cool ^^

several ppl asked me how to send those hacked pic file to their calcs via email and always said they still got the error  
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on November 19, 2005, 04:29:00 pm
that's cool, so we can use hacked pics with ti-connect without any problems right?
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on November 19, 2005, 04:41:00 pm
Yeah..as long as you do it correctly it works fine.  When you eventually release the game, you may have to put how to do it in the readme but it works fine.
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 20, 2005, 10:13:00 am
You can also do what i did in reuben quest 2 (you have pic-9 and copy them to pic11-20 on calc, after that copy another set of pic-9 to pic21-30, etc) but thats more time consuming for installation
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on November 21, 2005, 04:39:00 am
QuoteBegin-tenniskid493+20 November 2005, 4:41-->
QUOTE (tenniskid493 @ 20 November 2005, 4:41)
Yeah..as long as you do it correctly it works fine.
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on November 21, 2005, 01:09:00 pm
yeah here windows is avaliable in french
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 03, 2005, 04:35:00 am
I currently started with
1.renaming the map (and maybe altering the landscape)
2. reading eldest B)cool.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 03, 2005, 04:39:00 am
sound nice, how many maps so far?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 03, 2005, 04:52:00 am
uh... ok my post could be interpreted in two ways...
I meant the overworld map, when that is finished, I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 03, 2005, 04:57:00 am
oh I see, do you mean you'll have some sort of mini map like in Zelda where you see where you are? It would be cool, I dont know why I didnt added this in Zelda Dark Link Quest :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 03, 2005, 04:58:00 am
exactly! ;)wink.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 03, 2005, 05:58:00 am
sweet, willl there be dragons in the game :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 03, 2005, 06:48:00 am
QuoteBegin-dragon__lance+3 December 2005, 17:58-->
QUOTE (dragon__lance @ 3 December 2005, 17:58)
sweet, willl there be dragons in the game :Pblah.gif

 yup, dragons are afoot!

user posted image
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 03, 2005, 07:02:00 am
i am putting this as wallpaper now O_Oshocked2.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 03, 2005, 07:21:00 am
*lol* B)cool.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 11, 2005, 08:45:00 am
due to my not being able to work on the computer that much any more, i srt the status on hold...
ok it
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 11, 2005, 12:36:00 pm
sad to hear you cant get to the compy, I hope you'll be able to access it again soon :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 17, 2005, 09:31:00 am
due to my being in the omnimaga programming group, my game is no longer a BLACKVOID *sniff*, but an OMNIMAGA production... (hm, how am I gonna get that long name into my title menu???)
Title: Battlemasters (general discussion thread)
Post by: BCTurk on December 17, 2005, 09:45:00 am
Yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :Dbiggrin.gif.

Oh, and you mentioned the need of a storyline?  If you need any help, you can PM me, or you can talk to me on IRC (BCTurk)
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 17, 2005, 09:52:00 am
QuoteBegin-BCTurk+-->
QUOTE (BCTurk)
yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :Dbiggrin.gif

uh well... :Dbiggrin.gif

and because of the storyline... I
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 17, 2005, 10:00:00 am
All of them!!! LOL

Just pick one and go with it.  I'm sure it'll turn out great no matter what.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 17, 2005, 10:04:00 am
well.. I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 17, 2005, 10:32:00 am
QuoteBegin-Spellshaper+17 December 2005, 15:52-->
QUOTE (Spellshaper @ 17 December 2005, 15:52)
QuoteBegin-BCTurk+-->
QUOTE (BCTurk)
yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :Dbiggrin.gif

uh well... :Dbiggrin.gif

and because of the storyline... I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 17, 2005, 10:35:00 am
iIt wouldn
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 17, 2005, 10:50:00 am
oh I see, is there a website about it?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 17, 2005, 10:57:00 am
nope, since I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 17, 2005, 11:23:00 am
aah I see, I was just wondering
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 21, 2005, 06:39:00 am
I
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 21, 2005, 10:46:00 am
Sweet, I can't wait for more progress.

[offtopic]I like the sig[/offtopic]
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 21, 2005, 10:52:00 am
[off topic]Thx, I made it myself :Dbiggrin.gif  I just took some evangelion chars and mixed them with a good background[/off topic]

It certainly is progressing B)cool.gif
I have two full weeks of holidays and I will use them ;)wink.gif
Title: Battlemasters (general discussion thread)
Post by: Ranman on December 21, 2005, 12:03:00 pm
QuoteBegin-Spellshaper+21 December 2005, 16:52-->
QUOTE (Spellshaper @ 21 December 2005, 16:52)
It certainly is progressing B)cool.gif
I have two full weeks of holidays and I will use them ;)wink.gif

 More screenies please  ;)wink.gif

Of course... when time permits. :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 22, 2005, 02:01:00 pm
cool to see its progressing once again, and like other said nice sig :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 23, 2005, 04:03:00 am
Since u requested new pics:

user posted image

char hurling a fireball at an enemy and char calling down lightning...

note: sprites may still change if I can do/find better ones... this isn
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 23, 2005, 04:19:00 am
those are sweet...I like that fireball
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 23, 2005, 08:19:00 am
me 2, the graphics are getting better and better :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 23, 2005, 01:31:00 pm
wow cool, I wish I was that good for magic animations :(sad.gif the only thing I can do properly is ASCII fire animation and bolt attack :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 23, 2005, 05:29:00 pm
How does the lightning/bolt attack work.  Does it come down smoothly or in 8x8 sections?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 23, 2005, 11:48:00 pm
due to xLib, I could make it come down smoothly...

the lightning bolt animation consists of two 16*39 sprites. ( I switch back and forth between them in animation for a "sizzle" effect :)smile.gif )
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 24, 2005, 03:32:00 am
for bolt spell I used line( commands as you can see in this screenie.
user posted image
It could be done with xlib lines as well though
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 24, 2005, 04:32:00 am
Ok, sweet.  Is xLib going to support inverse lines? (white on black)
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 24, 2005, 04:35:00 am
looks nice, but methinks line( would be a bit to slow...

maybe I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 24, 2005, 05:04:00 am
QuoteBegin-tenniskid493+24 December 2005, 10:32-->
QUOTE (tenniskid493 @ 24 December 2005, 10:32)
Ok, sweet.  Is xLib going to support inverse lines? (white on black)  

 I think so, it support white lines, black ones and XOR (inverted)
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 24, 2005, 08:32:00 am
cool stuff... I want the new xLib NOW :Dbiggrin.gif

that
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 24, 2005, 10:06:00 am
wow cool reminds me TVF and FF together :)smile.gif the 16x16 sprites look nice here in the battle screen imo.


For xLIB you should ask tr1p1ea on #tcpa on IRC, since you live in europe you might have a better chance to catch him in the morning (he mostly comes while I am sleeping at 2 AM GMT-5) or send him a PM over Maxcoderz forums because he doesnt always come here

I might ask him if I can post a link to the new xLIB in the staff forums here because practically every omnimaga staff works on a xLIB project atm :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 24, 2005, 10:27:00 am
ah ok I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on December 24, 2005, 10:29:00 am
hmm for IRC client I recommend Chatzilla or IRC and check the instructions in the IRC page on Omnimaga :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 25, 2005, 07:29:00 am
ok, got chatzilla and I posted in the maxcoderz thread about tr1p1ea needing beta testers...
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 25, 2005, 08:23:00 am
the new xlib is awesom!!! one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 25, 2005, 08:27:00 am
QuoteBegin-dragon__lance+25 December 2005, 20:23-->
QUOTE (dragon__lance @ 25 December 2005, 20:23)
one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :Pblah.gif

 then tell me how, with the space I got left in the HUD :Pblah.gif
Title: Battlemasters (general discussion thread)
Post by: Ranman on December 25, 2005, 09:12:00 am
QuoteBegin-Spellshaper+24 December 2005, 14:32-->
QUOTE (Spellshaper @ 24 December 2005, 14:32)
that
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 25, 2005, 09:16:00 am
eh that
Title: Battlemasters (general discussion thread)
Post by: Ranman on December 25, 2005, 09:23:00 am
QuoteBegin-Spellshaper+25 December 2005, 15:16-->
QUOTE (Spellshaper @ 25 December 2005, 15:16)
eh that
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 25, 2005, 09:29:00 am
byte address I think...

but I think that has already been discussed somewhere...

hm, more work for  tr1p1ea :Dbiggrin.gif
But he tries to make the new xLib version compatible with the old, so I dunmo if he
Title: Battlemasters (general discussion thread)
Post by: Ranman on December 25, 2005, 09:40:00 am
QuoteBegin-Spellshaper+25 December 2005, 15:29-->
QUOTE (Spellshaper @ 25 December 2005, 15:29)
hm, more work for  tr1p1ea :Dbiggrin.gif
But he tries to make the new xLib version compatible with the old, so I dunmo if he
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 25, 2005, 11:16:00 am
QuoteBegin-Spellshaper+25 December 2005, 15:27-->
QUOTE (Spellshaper @ 25 December 2005, 15:27)
QuoteBegin-dragon__lance+25 December 2005, 20:23-->
QUOTE (dragon__lance @ 25 December 2005, 20:23)
one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :Pblah.gif

then tell me how, with the space I got left in the HUD :Pblah.gif

 for instance-
------------------------
------------------------
have that be the outline, and the bar fills up inside.
i agree with Ranman, just use 12*12 sprites. its not that hard, just make a 12*12 sprite in a 16*16 sprite room, then display sprite, just don't use the overwrite command.  
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 25, 2005, 11:20:00 am
but all battle sprites would have to be masked.
Well, I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 26, 2005, 06:39:00 am
did some masking, but left it 16*16...

user posted image
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 26, 2005, 08:39:00 am
wow, those sprites are awesome!!!  :thumb:google.gif , have u considered to have the bottom 16*16 row in the battle screen, to be the HUD instead of the right most part?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 26, 2005, 09:00:00 am
huh? I think I didn
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 26, 2005, 03:09:00 pm
QuoteBegin-Spellshaper+24 December 2005, 15:32-->
QUOTE (Spellshaper @ 24 December 2005, 15:32)
cool stuff... I want the new xLib NOW :Dbiggrin.gif

that
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 26, 2005, 06:18:00 pm
Wow, those sprites are amazing.  I like the 16x16.  Could I possibly use your mountain sprite in 'The Chosen One'.  I was struggling to make one and that one is really good.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 27, 2005, 12:43:00 am
@tenniskid493: no problem, use it if u want :Dbiggrin.gif

@dragon__lance: hm, I wouldn
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 27, 2005, 05:45:00 am
Suggestion: Id recommend maybe just take out ur current bottom HUD. for instance

      Enemy                                   Character
--------------------------------------------------------------
      Wait Bar                                Ready Bar
      Hp:?????                               Mp:??????
u should have enough space, then instead for stat, maybe draw a indicator on sprite,if the character has an ailment, like a skull above his head if he's poisened.  
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 27, 2005, 06:05:00 am
user posted image

about that? ;)wink.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 27, 2005, 07:56:00 am
user posted image
or that...

the problem is, I can
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on December 27, 2005, 01:45:00 pm
QuoteBegin-Spellshaper+27 December 2005, 13:05-->
QUOTE (Spellshaper @ 27 December 2005, 13:05)
user posted image

about that? ;)wink.gif

 i like that, it looks awesome!! then again, both ways work well. guess its up to u ;)wink.gif
Title: Battlemasters (general discussion thread)
Post by: BCTurk on December 28, 2005, 03:03:00 pm
I like the look of the first one, but the second one is more clarifying.  Maybe re-incorporate the BM thing, that looked cool.
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on December 28, 2005, 03:57:00 pm
I like the skull for being poisioned.  What other types of ailments are your charactes going to be able to have???
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 29, 2005, 12:38:00 am
so far I have
- poisoned (loses health over time
- confused (hits random targets, including himself)
- stunned (slower action bar increase)

I think that
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 29, 2005, 09:30:00 am
this is not really a relevant post, but...
I got tired of my sig... >Dgni.gif (ok, not really, but now it
Title: Battlemasters (general discussion thread)
Post by: Ranman on December 29, 2005, 10:05:00 am
QuoteBegin-Spellshaper+29 December 2005, 6:38-->
QUOTE (Spellshaper @ 29 December 2005, 6:38)
so far I have
- poisoned (loses health over time
- confused (hits random targets, including himself)
- stunned (slower action bar increase)

I think that
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on December 29, 2005, 10:09:00 am
now that
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on January 10, 2006, 07:50:00 am
I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on January 10, 2006, 09:43:00 am
wow thats gotta be the greatest magic animations I've seen for calcs so far O.O
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on January 10, 2006, 10:03:00 am
QuoteBegin-xlibman+10 January 2006, 21:43-->
QUOTE (xlibman @ 10 January 2006, 21:43)
wow thats gotta be the greatest magic animations I've seen for calcs so far O.O  

 Thx... :)smile.gif

Well, as I said, BM may be my first project, but I certainly try to do my best :wacko:triso2.gif
Title: Battlemasters (general discussion thread)
Post by: dragon__lance on January 10, 2006, 12:47:00 pm
very nice Spellshaper :thumb:google.gif definetly agree with xlibman, one of the best magic animations :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on January 27, 2006, 06:38:00 am
you may be wondering what
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on January 27, 2006, 12:54:00 pm
too bad :(sad.gif, are ram clear caused by xlib? sometimes if u try to access a map from coordinates outside the matrix it can cause lot of problems, thus crashing, *xlibman
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on January 28, 2006, 02:05:00 am
most crashes were caused by xLib
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on February 10, 2006, 02:47:00 am
*xlibman
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on February 10, 2006, 03:20:00 am
It is, it is... you
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on February 10, 2006, 10:15:00 am
Good to hear spellshaper.
*slaps kevin for having him to stop programming to come post! :Pblah.gif*
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on February 10, 2006, 03:20:00 pm
cool ^^

*xlibman
Title: Battlemasters (general discussion thread)
Post by: tenniskid493 on February 10, 2006, 04:36:00 pm
can't wait for more progress!! :woot:woot.gif I've been wanting to post some more news articles

*tenniskid493 slaps xlibman for abusing the calculator like that :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on February 10, 2006, 09:50:00 pm
lol :Dbiggrin.gif

just remember that I am not as fast as most of u %)rolleyes2.gif
Title: Battlemasters (general discussion thread)
Post by: Liazon on February 11, 2006, 06:05:00 am
Don't worry.  I'm slow, turtle slow, and will probably not finish my first game until after you finish this :Dbiggrin.gif

well, glad to hear there's progress.
Title: Battlemasters (general discussion thread)
Post by: Radical Pi on February 11, 2006, 10:39:00 am
glad for progress

*Radical Pi
Title: Battlemasters (general discussion thread)
Post by: Ranman on March 01, 2006, 02:22:00 am
Hopeyfully things are progressing nicely!

Any new screenshots?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 01, 2006, 11:19:00 am
aw nope ^^ *srysrysry*

I
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 01, 2006, 11:30:00 am
Hehe sounds like some projects of mine :Pblah.gif.
*looks at his list of unfinished projects >.<*
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 01, 2006, 11:56:00 am
uh yeah maybe ^^

*wackzhead* :dang:banghead.gif

there has to be a day when I wake up and finally finish all those loose ends flying around <_<dry.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 19, 2006, 04:50:00 am
eeeh... I just came across something:

I implemented the new xLib0.601, and now I can
Title: Battlemasters (general discussion thread)
Post by: Radical Pi on March 19, 2006, 05:07:00 am
Try real(5,0,39 then try real(5,39 if that doesn't work.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 19, 2006, 05:13:00 am
O_Oshocked2.gif ah thx...


just found out myself what I did wrong:

I printed out the readme tr1p1ea posted at maxcoderz a while back, which had a slightly varying syntax... (before publishing)
:dang:banghead.gif

then that
Title: Battlemasters (general discussion thread)
Post by: Radical Pi on March 19, 2006, 05:38:00 am
I know what that's like...
I somehow have printed pieces of at least two different versions, then another different one is on my comp.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 19, 2006, 05:47:00 am
uh jeah and now I have to scan all my code again ^^

to do:
1. replace the old syntaxes with the new ones
2. kick prgmMEM and use real(14 instead
3. kick Zpic and use real(3 instead
4. because now xLib can read archived data and up to pic255, recode prgms about sprite recalling
5. replace CODEX rectangles and lines with real(12

the new xLib will save me 7670bytes of RAM (pic1-10)
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on March 19, 2006, 09:19:00 am
thats great you are working on this again spellshaper. xLIB can really do miracles with our basic games
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 19, 2006, 09:37:00 am
yep I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on March 19, 2006, 09:59:00 am
hehe lol that would be nice
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 21, 2006, 07:42:00 am
... ukay, Graphlink is not the ultimate prgm for editing BASIC prmgs...

After editing some prgms with it, Battlemasters randomly screws up and resets the RAM O_Oshocked2.gif

when I made the same changes oncalc, everything was still fine...  
Title: Battlemasters (general discussion thread)
Post by: katmaster on March 21, 2006, 12:55:00 pm
That's weird.... It doesn't do that when I use Graphlink. Oh well, sometimes computers are just dumb :)smile.gif
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 21, 2006, 01:39:00 pm
QuoteBegin-katmaster+-->
QUOTE (katmaster)
That's weird.... It doesn't do that when I use Graphlink. Oh well, sometimes computers are just dumb :)smile.gif

BLASFMY!!! (Spelling..) It is never the computer, but only the user! I hope it works out SS :(sad.gif.
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on March 22, 2006, 02:45:00 am
TI-OS>Windows XDgni.gif

I never use computer to program basic games, only my calc

I hope you didnt lost anything tho spellshaper :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 22, 2006, 06:30:00 am
nope, I had a backup...


1 issue I actually got to the bottom of is that in 1 prgm, I used "End" in a string using the letters, and Graphlink of course interpreted it as an "End"-token, causing a ERR:DIM in the loop I used it. I still dunno what causes the RAM resets... *shrug* But that
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on March 22, 2006, 07:39:00 am
I see, sound like a good idea. As for the ram clear it might eb caused by xLIB commands and TI graph link
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 22, 2006, 10:32:00 am
@ anyone wanting to help:

I originally started this project in September 2003. Back then, I was oblivious to memory leaks and pretty much everything that had to do with advanced BASIC programming. I just got my calc for the new school year and started right away.
And I still use some very old pieces of code from back then...
Anyone either having too much time or having fun optimizing code can look into my code and point out what
Title: Battlemasters (general discussion thread)
Post by: necro on March 22, 2006, 05:23:00 pm
sighs: graph link sucks...I hope to see you continue working hard on this and see what you come up with.
Title: Battlemasters (general discussion thread)
Post by: tr1p1ea on March 23, 2006, 04:26:00 am
Looking cool Spellshaper, have you got it working with the latest xLIB release?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 23, 2006, 04:35:00 am
I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 23, 2006, 10:24:00 am
OMG this suckz...
I still can
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on March 23, 2006, 02:19:00 pm
aw  that sucks I hopoe u can fix it :(sad.gif
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 23, 2006, 02:26:00 pm
I would love to test it or look at the code and try to help.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 24, 2006, 02:38:00 am
QuoteBegin-Spellshaper+-->
QUOTE (Spellshaper)
http://www.ihud.com/file.php?file=220306/1143062852/programmerbackup%2022.03.06.tig

Btw: After transferring the files to calc, ungroup "BATTPICS" and "PIC", then archive the pics.

DANGER! crappy programming in there! :ph34r:
especially since it
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 24, 2006, 05:06:00 am
I will give it a go when I get home today, but why did you save it as a .tig?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 24, 2006, 05:12:00 am
cause that
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 24, 2006, 05:20:00 am
Aye, lol I didn't reconize the format. I am at school and if it was on my laptop ticonnect would've showned the icon as being identified XDgni.gif.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 24, 2006, 05:27:00 am
Ah I c...

I removed the option to go back to the main menu after you loaded a game.

Either I find that stupid bug or I
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 28, 2006, 06:24:00 am
ukay...

after an extended search I still can
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 28, 2006, 06:25:00 am
So are you going to update the demo or should I just dl it?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 28, 2006, 06:28:00 am
huh? I
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 28, 2006, 06:35:00 am
Well I thought you had a demo http://www.ihud.com/file.php?file=220306/1143062852/programmerbackup%2022.03.06.tig?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 28, 2006, 06:39:00 am
uh jeah... that
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on March 28, 2006, 09:29:00 am
Ahh, well then I will take a look at it tonight then :Dbiggrin.gif.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 28, 2006, 09:31:00 am
huh lol
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on March 28, 2006, 09:40:00 am
here ya go,
newest backup:

http://www.ihud.com/file.php?file=280306/1143581939/programmerbackup%2028.03.06.tig

in addition to sending it to calc,
ungroup "PIC" and "BATTPICS" and archive the pics... as usual ^^
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 03, 2006, 04:05:00 am
*Spellshaper calling for h
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on April 03, 2006, 06:11:00 am
QUOTE

:"0ZMAPINIT
:prgmθ
:prgmTEMP
:"0
:prgmθ
:1→V
:While V
:real(2,0,S,T,W,H,0,12,0,7,9,0,8,0
:real(1,8X,8Y-1,1,9,1,(N=‾1)+3(N=1)+2(O=‾1),0,0,0,1
:Delvar KIf Z and rand:Then
:12→A
:DelVar R
:DelVar V
:End
:Repeat Ans>9 and Ans<16 or Sum(Ans={24,25,26,34
:getKey→K
:End
:If Ans<23
:Then
:If Ans=22
:Then
:12
:Asm(prgmCODEX
:End
:If K=11
:Then
:DelVar V1→A
:End
:If K=13
:Then
:"0ZMATTR
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=14
:Then
:"0ZMSAVE
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=15
:Then
:DelVar V4→A
:End
:Else
:If K=25 or K=34:Then
:DelVar N1-2(K=25→O
:End
:If K=24 or K=26
:Then
:DelVar O1-2(K=24→N
:End

:T+Y+O+1→J
:S+X+N+1→I
:If J=H+1 or Ans=W+1 or not(AnsJ
:Then
:"0ZMAP0
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If 20>[A](J,I
:Then
:Y+O→Y
:x+N→X
:End
:If Y=2 and T
:Then
:T-1→T
:Y+1→Y
:End
:If Y=4 and T≠(H-7
:Then
:T+1→T
:Y-1→Y
:End
:If X=4 and S
:Then
:S-1→S
:x+1→X
:End
:If X=7 and S≠(W-12
:Then
:S+1→S
:x-1→X
:End
:R+.005not(Z→R
:End
:End
:DelVar [A]DelVar L6
:x→?CUR(55
:Y→?CUR(56
:S→?CUR(57
:T→?CUR(58


Edited: bold is newer.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 03, 2006, 07:20:00 am
thx Kalan! *Spellshaper
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on April 03, 2006, 07:22:00 am
Hehe, np..How much was saved as of now?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 03, 2006, 07:39:00 am
74-642=98 bytes saved!

(the bugged version compiled by sourcecoder saved ~200 bytes... but as said, not usable ^^)


/edit: one thing: If (Z≠0) is not If not(Z  :Dbiggrin.gif
Title: Battlemasters (general discussion thread)
Post by: kalan_vod on April 03, 2006, 08:42:00 am
Oops, I guess I skimed through it too fast :Pblah.gif.
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 03, 2006, 08:47:00 am
np... I figured it out after walking around for about 5min...
(the Z states if the mappart has creeps or not, R is the probability to encounter a creep on the next step)
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on April 05, 2006, 07:07:00 am
I tried it its very cool so far keep up the good work. ^^
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 05, 2006, 09:33:00 am
no mayor updates... but got sum parts of the battle engine to work... though still buggy

*Spellshaper has to get some bug spray soon


/edit: someone revive the association and counting thread ^^
Title: Battlemasters (general discussion thread)
Post by: Ranman on April 06, 2006, 01:42:00 am
Can you say the Battlemasters has gained in percentage complete?
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 06, 2006, 03:19:00 am
maybe 2% :Pblah.gif ^^
Title: Battlemasters (general discussion thread)
Post by: Ranman on April 06, 2006, 03:56:00 am
QuoteBegin-Spellshaper+Apr 6 2006, 9:19-->
QUOTE (Spellshaper @ Apr 6 2006, 9:19)
maybe 2% :Pblah.gif ^^  

 Woo hoo  :woot:woot.gif:woot:woot.gif

Good job  ;)wink.gif
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 06, 2006, 04:41:00 am
lol^^
Title: Battlemasters (general discussion thread)
Post by: Spellshaper on April 07, 2006, 10:01:00 am
Hm... I
Title: Battlemasters (general discussion thread)
Post by: DJ Omnimaga on April 07, 2006, 12:08:00 pm
aaah I see, that will still be cool i think. I remember in final fantasy 9 whe you chosen an attack it would take a long while before you can attack, but the problem is that most of the time the enemy could attack 3 or 4 times before you can even attack so you eventually died