Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Spellshaper on April 12, 2006, 04:27:00 am

Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 12, 2006, 04:27:00 am
So... The easter holidays have begun, and I will go back coding on the battle system. Hopefully I
Title: Battlemasters General Discussion Thread
Post by: necro on April 12, 2006, 04:40:00 am
hopefully indeed
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 12, 2006, 04:57:00 am
ooh cool do you think there will be a new demo with working battles soon? I still have the current version on my calc btw :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 12, 2006, 05:10:00 am
working on it right now... ^^

Gotta figure out how to store battle moves neatly and efficiently (complicated battle system grrr)

Maybe I
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 12, 2006, 06:07:00 am
Cool, I hope you get more working soon. :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: JFISH on April 13, 2006, 09:43:00 am
man.....dose features u gunna be addin...sound dope.... man...  AHA PvP (WoW....AHA) AHA  siiiiic......i have always wanted to 'gram multi playa stuff... i wanna see dis man.....deliver!... peace
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 13, 2006, 10:25:00 am
thx for the feedback :lol:laugh.gif



btw, I gotta get/make some new screenies, since I don
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 13, 2006, 02:46:00 pm
You can find them in ti news conglomerate I think, but it only have those which were posted on front page, if any :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 14, 2006, 05:55:00 am
np ^^

I
Title: Battlemasters General Discussion Thread
Post by: tenniskid493 on April 14, 2006, 07:12:00 am
very nice screenies...this project is sweet
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 14, 2006, 11:20:00 am
I saw them and it look nice, but I alertady saw it anyway since I still have the last demo on my bro's 83+ :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 15, 2006, 03:00:00 am
I always appreciate feedback :)smile.gif

What I am doing right now?
*Spellshaper
Title: Battlemasters General Discussion Thread
Post by: Krid on April 15, 2006, 03:17:00 am
The screenies are gorgeous!
Title: Battlemasters General Discussion Thread
Post by: the_unknown_one on April 15, 2006, 03:29:00 am
Great looking, can't wait till see more progress of this!
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 15, 2006, 10:45:00 am
QuoteBegin-Spellshaper+Apr 15 2006, 10:00 AM-->
QUOTE (Spellshaper @ Apr 15 2006, 10:00 AM)
I always appreciate feedback :)smile.gif

What I am doing right now?
*Spellshaper kicks RESOURCE in the crotch *bwahaha*  

 Hehe I assume you are converting to xLIB atm, right?
Title: Battlemasters General Discussion Thread
Post by: katmaster on April 15, 2006, 05:41:00 pm
QuoteBegin-xlibman+Apr 15 2006, 04:45 PM-->
QUOTE (xlibman @ Apr 15 2006, 04:45 PM)
QuoteBegin-Spellshaper+Apr 15 2006, 10:00 AM-->
QUOTE (Spellshaper @ Apr 15 2006, 10:00 AM)

*Spellshaper kicks RESOURCE in the crotch *bwahaha*

Hehe I assume you are converting to xLIB atm, right?


 You weren't using xLib before?!?! Bad spellshaper, bad :)smile.gif j/k
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 16, 2006, 12:01:00 am
Uhm... I used xLib for this before, but it was xLib0.501...
U know, I started this project with pure BASIC in mind, changed over to BASIC+Asm-utilities and am now converting all functions xLib can also handle to xLib...

As for now, I converted my entire code about 3 times O_O
Another cause for my current build being so damn unoptimized ^^
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 16, 2006, 01:30:00 am
lol that happens, at least now it will only use a few asm programs, I remember rol3 using like 10 asm sub routines ^^ .  
Title: Battlemasters General Discussion Thread
Post by: tenniskid493 on April 16, 2006, 02:38:00 am
Ouch that sux.  Oh well, atleast like xlibman said you'll only have a few asm routines instead of a ton.
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 17, 2006, 08:05:00 am
yep :)smile.gif

done with the recoding, now lez get to debugging...

this is on of the times I found Graphlink VERY handy. :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 17, 2006, 10:04:00 am
Finished debugging! *hurrays*

Waz new?
-First BM built without RESOURCE
-Should finally be free of memory leaks
-A tiny bit faster

Anyone who wants to test may... :)smile.gif

http://www.ihud.com/file.php?file=170406/1145307626/Battlemasters_V0.22_17.04.06.tig

/edit: whoops forgot some information... cause this uses pics with numbers <10, the pics had to be grouped. Just ungroup PICARC and archive the pics.

/another edit: post no. 69 ^^
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 17, 2006, 10:11:00 am
COOL NEW VERSION *xlibman
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 17, 2006, 10:13:00 am
ukay... it's just so convenient ^^ :
Backup your calc and upload it...


/edit: like http://www.ihud.com/file.php?file=170406/1145308728/Battlemasters_V0.22_17.04.06.zip? ^^
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 17, 2006, 11:13:00 am
there we go I hope to be able to test soon :)smile.gif

EDIT: Great so far, I cant wait for battles though <_<dry.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 22, 2006, 09:26:00 am
I already told CDI on IRC...

As you know, I wasn't online yesterday.
That was due to the fact that my mom thought I use the comp too often, so she locked the computer room. (argh)

Good thing is:
I managed to get the battle system up and running, three attacks were already working.

Bad thing is:
xLib chose to give me a new type of error... ERR:SYNTAX
"What the hell have you been gambling around with?" You may ask.
I was trying using lists to store real(1 commands involving Ans, roughly:
I was trying to make an easy animation maker.
What did that do?
1. RAM-reset
2. It randomly deleted variables from ARC... lists, strings, apps, programs... (yes, Apps too... MirageOS ceased to exist from my calc)

That was kinda.. ouch for me... I wanted to upload a demo of my battle system on sunday, but that's now efficiently been delayed. >_<
I apologize for my extreme dumbness...
I'm going to get my last backup from before the crash on (3 days old methinks) and get it back to work...

*Spellshaper
Title: Battlemasters General Discussion Thread
Post by: tenniskid493 on April 22, 2006, 09:30:00 am
Ouch..that sux!!!  Atleast you have a backup that is somewhat recent :)smile.gif  Good luck getting it back to where it was.
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on April 22, 2006, 10:47:00 am
That definitely sux, atleast i hope u have a recent back up copy! How's the battle system coming?  
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 22, 2006, 10:49:00 am
As said, it WAS up... at least I still got it in my head :)smile.gif

so I should have it functioning again soon
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on April 22, 2006, 11:04:00 am
Yay! Can't wait to try it! :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 22, 2006, 11:29:00 am
don't expect too much ;)wink.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 22, 2006, 12:13:00 pm
ouch that sucks I'm glad you have recent copy  
Title: Battlemasters General Discussion Thread
Post by: g28401 on April 22, 2006, 12:20:00 pm
I lent my calc to someone once, and they cleared the ram.  thank god for backups...
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 22, 2006, 12:51:00 pm
I can understand that, I lost a lot of progress. I hope you don't lose any intrest in the project now :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 22, 2006, 11:04:00 pm
nah... I'm still around coding my ass off ^_^happy.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 23, 2006, 02:46:00 am
and I'm moving the battle bar to the top... because some animations involve swinging things over the head, and with battle bar on bottom and you standing at line 0 the animation wouldn't be seen. (Thank goodness xLib doesn't complain about drawing off the screen)

and: found a good way to implement both ready and wait bar :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 23, 2006, 05:30:00 am
Cool, I hope to see a SS of the new stuff soon >.>
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 23, 2006, 07:12:00 am
me too XDsmiley.gif

btw for animated SS: How to easily transfer files to Tilem? I can only transfer one at a time, and groups are not accepted
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 23, 2006, 08:26:00 am
Does PTI works for you?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 23, 2006, 09:24:00 am
I'm having issues with pti it since my keyboard has not an english layout >_<

and the document doesn't explain it all
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on April 23, 2006, 09:50:00 am
would u like me to take some SS's for u, i just played the demo and it's AWESOME! :Dbiggrin.gif Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen! :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 23, 2006, 11:01:00 pm
QuoteBegin-Dragon__lance+Apr 23 2006, 10:50 PM-->
QUOTE (Dragon__lance @ Apr 23 2006, 10:50 PM)
would u like me to take some SS's for u, i just played the demo and it's AWESOME! :Dbiggrin.gif Great Coding! Battle System seems sweet! and I really like your Omninaga Intro Screen! :Dbiggrin.gif

 1. why not? ;)wink.gif

2. thx man :lol:laugh.gif intro screen has yet to be updated, since the slogan changed :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 24, 2006, 03:44:00 am
hm... I'm thinking about implementing a developer's console using string input... waddaya think? should make debugging (and maybe cheating :Ptongue.gif ) easier...
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 24, 2006, 04:01:00 am
oh you mean like Hitoshi did with FFTOM2? He had a command console for debugging, should be easier to hack save files for debugging
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 24, 2006, 04:13:00 am
That would be unique and helpful! I wouldn't mind cheating :D
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 24, 2006, 04:25:00 am
hehe, I wish I did consoles in my old RPGs, I dont even remember how to hack my OWN games >.<
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 24, 2006, 04:40:00 am
QuoteBegin-xlibman+Apr 24 2006, 10:25 AM-->
QUOTE (xlibman @ Apr 24 2006, 10:25 AM)
hehe, I wish I did consoles in my old RPGs, I dont even remember how to hack my OWN games >.<  

 Like for manaforce? XDsmiley.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 24, 2006, 04:50:00 am
QuoteBegin-xlibman+Apr 24 2006, 05:25 PM-->
QUOTE (xlibman @ Apr 24 2006, 05:25 PM)
hehe, I wish I did consoles in my old RPGs, I dont even remember how to hack my OWN games >.<  

 Hm... I hadn't thought of that... easy access to Bm if I ever decide to look it up again :lol:laugh.gif

I'm going to do one thing though: Using the console to hack save files will "mark" them, you won't be able to do multiplayer with them...
doesn't really matter now, multiplayer battling will be an extension

btw: I think I'll also add trading, since there will be weapons and amulett swith random stats
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 24, 2006, 09:31:00 am
another thing:
what do you think of the following as BM title screen? Text would still have to be added, o' course...

user posted image
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 24, 2006, 09:36:00 am
O_O....That's Hawt! Looks like a flag or skeleton or something casting something :Ptongue.gif
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 24, 2006, 11:49:00 am
It has teeth! o.oblink.gif Give it glowing eyes and some text!
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 24, 2006, 12:58:00 pm
Teeth? I see teeth, but to what? A dinosaur? o.oblink.gif
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 24, 2006, 01:02:00 pm
A flame creature...
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 24, 2006, 05:05:00 pm
Ah, I see it now!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 25, 2006, 01:46:00 am
question: Is there any way to reverse the "expr"-command, so it takes a var and converts it to string? (besides making an ultra-slow conversion prgm... <_<dry.gif )
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 25, 2006, 02:46:00 am
wow thats a nice title screen, I dunno where the text could be put, it could be evil looking text on the white areas ^^
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 25, 2006, 10:17:00 am
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 25, 2006, 03:58:00 pm
Yeah, looks similar to one I saw on Gooses site.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 26, 2006, 02:51:00 am
wasnt there an evil TI-OS bug with equ>string? I believe it was something about Flash rom corruption. We talked a lot about this on forums back in the days of OS 1.14-15-16
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 26, 2006, 04:08:00 am
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?
I'll also try the code on my calc.


random screenie:
user posted image
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 26, 2006, 04:37:00 am
Wow spelli that look great, is it me or is the cursor gayscale?
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 26, 2006, 04:42:00 am
QuoteBegin-xlibman+Apr 26 2006, 10:37 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:37 AM)
Wow spelli that look great, is it me or is the cursor gayscale?  

 I thought so too, I think it looks cool being b/w and then the cursor is gs!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 26, 2006, 05:09:00 am
QuoteBegin-xlibman+Apr 26 2006, 05:37 PM-->
QUOTE (xlibman @ Apr 26 2006, 05:37 PM)
Wow spelli that look great, is it me or is the cursor gayscale?  

 the cursor is gs, yes :lol:laugh.gif

and it's called grayscale :knight:knight3.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 26, 2006, 05:20:00 am
oops my bad >.<
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 26, 2006, 06:43:00 am
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?

 plz...
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 26, 2006, 07:29:00 am
QuoteBegin-Spellshaper+Apr 26 2006, 12:43 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 12:43 PM)
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?

plz...  

 Well
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
puts 0 and 1 into List1, which then LinRegression happens (reverses) and stores into Y1 (the first graph function), and then stores Y1 into string1.
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 26, 2006, 10:28:00 am
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 26, 2006, 10:35:00 am
QuoteBegin-Radical Pi+Apr 26 2006, 04:28 PM-->
QUOTE (Radical Pi @ Apr 26 2006, 04:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.  

 Then why do it then, if you get the same Ans?
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 26, 2006, 11:14:00 am
Because Ans goes from Ans=real_number to Ans=string_variable.
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on April 26, 2006, 01:31:00 pm
Spellshaper, ur screenie looks great! The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).

Xlibman: I was laughing to death when i saw ur post about grayscale! LOL!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 27, 2006, 03:23:00 am
QuoteBegin-Radical Pi+Apr 26 2006, 11:28 PM-->
QUOTE (Radical Pi @ Apr 26 2006, 11:28 PM)
It'll set up Y1=Ans+0X, stringitize it, and cut off the +0X.  

 ah now I get it thx ^^
hm... has a nice compression ratio! Converts my ~680 bytes list to a ~180 bytes string w00t! but kinda slow, at least on my TI83+... I'll think of something

QuoteBegin-Dragon__lance+
-->
QUOTE (Dragon__lance)
The only thing i'd say is maybe in the Status bar, do a small pic of ur character if there is no status ailment. (so its not barren).

ukay :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 29, 2006, 07:46:00 am
WTF???! I just had an ERR:Argument, and when I selected "goto", the XTEMP003 program was totally screwed up!!!!


This is what sourcecoder made of it:
QUOTE
:ZCOMPRESint(   Ans→L3
:"→Str1
:0,1→L1
:dim(L3→B
:Output(8,1,"PERCENT:
:For(A,1,B
:L3(A),L3(A→L2
:LinReg(a+bx)Y1
:Equ?Str(Y1,Str2
:Str1+sub(Str2,1,length(Str2)-3)+",→Str1
:Output(8,9,iPart(100A/B
:End
:sub(Str1,1,length(Str1)-1)→Str1
:DelVar A
:DelVar B
:DelVar ?RESID
:DelVar L1
:DelVar L2
:DelVar L3
:DelVar Str2
:DelVar Y1
:Str1                     *solve(P                  ?Pic1                                       ?(                     ?(                     ?P                     ?0               2EngStorePic DS<([ExpReg .EngStorePic For([cosh^-1^(AutoCalcOnrandM(row+cosh^-1^(AutoCalcOnfMax(DS<([ or For([mean(
Title: Battlemasters General Discussion Thread
Post by: tifreak on April 29, 2006, 08:01:00 am
youd best get a pm to tr1p...
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 29, 2006, 08:16:00 am
Did you reset your calc and retry?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 29, 2006, 08:24:00 am
QuoteBegin-kalan_vod+Apr 29 2006, 09:16 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 09:16 PM)
Did you reset your calc and retry?  

 yep I did, still same error...

it wasn't even the program ZCOMPRES that should be copied by xLIb O_o
But I duped the error by simply renaming ZCOMPRES ^^

Sent tr1p1ea a pm...

btw: the batteries were still good
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 29, 2006, 08:33:00 am
oh and for your pleasure: the current bm build!

http://www.ihud.com/file.php?file=290406/1146336451/Battlemasters_V0.22_29.04.06.zip

The battle system is a bit different from what I had it before the crash.

battle is workin kinda... u can already do one basic attack (stab) and move around the screen... AI and dmg calculation are yet to be done...

gimme your opinions! :lol:laugh.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on April 29, 2006, 09:56:00 am
ooh cool I will try it asap! Btw do u use the xlib that was uploaded on ticalc? Because I remember it was released once again as version .601 with a bugfix
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on April 29, 2006, 10:03:00 am
That buggy code looks like a genuine Basic-Asm hybrid!

I'll download the latest version now. :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on April 29, 2006, 10:12:00 am
I will give it a play later tonight, but I am sorry that you receive that error..
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 29, 2006, 10:19:00 am
QuoteBegin-kalan_vod+Apr 29 2006, 11:12 PM-->
QUOTE (kalan_vod @ Apr 29 2006, 11:12 PM)
I will give it a play later tonight, but I am sorry that you receive that error..  

 not any more ^^ I just renamed the prgm xLib accidently kinda copy-integrated-mised-with-whatever  :lol:laugh.gif


@xlibman: I'll d/l it again... maybe it'll fix these mysterious bugs I get... Maybe it's just that my calc is a crappy school calc, could be that someone permanently damaged it... <_<dry.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on April 30, 2006, 10:16:00 am
hm... I'm currently integratin battle animations for all melee attacks, then I'll look after dmg calculation... maybe I'll have that finished monday evening, prepare for more uploads ;)wink.gif
Title: Battlemasters General Discussion Thread
Post by: tenniskid493 on April 30, 2006, 11:36:00 am
Can't wait to try it
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 03, 2006, 07:06:00 am
not as easy as I thought damn ^^

and I'm gonna exchange K=105 for K=21
in the whole game... I'm tired of reaching down to the enter key each time ^_^   *Spellshaper loads graphlink


btw: is there a way to easily multiply the contents of two matrices with same dimensions besides multiplying each object manually? cause direct multiplying of the matrices gives me a ERR: DIM MISSMATCH
Title: Battlemasters General Discussion Thread
Post by: Radical Pi on May 03, 2006, 10:26:00 am
Matrix multiplication is very different than that, it works with rows of one = columns of the other. I'd suggest converting to lists and converting back.
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 05, 2006, 10:10:00 am
ukay... found a solution, the battle system is now technically complete besides the condition for the end of the battle.
And all basic attacks are now functional. "Ram" will not only do dmg, but delay the hit opponent.

I'll upload a version today for everyone who wants to try it. :)smile.gif

BTW: What do you use to make animated SS? Then I could make some ;)wink.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 05, 2006, 10:46:00 am
http://www.freeuploader.com/show.php?img=1464_BattlemastersV0.2205.05.06.zip.html ya go! :)smile.gif (updated and fixed)

installation as usual, can also be read in the "thou shallt not Readme.txt" :lol:laugh.gif

I'd really really appreciate feedback for this version since at least I think I did a good job so far and am curious to know if it's ok as it is (only gotta add more attacks and item use)
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on May 05, 2006, 03:40:00 pm
i'll try it ASAP, great job! As for SS, i use PindurTi, and just use the tab button :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 05, 2006, 10:59:00 pm
QuoteBegin-Dragon__lance+May 6 2006, 04:40 AM-->
QUOTE (Dragon__lance @ May 6 2006, 04:40 AM)
i'll try it ASAP, great job! As for SS, i use PindurTi, and just use the tab button :)smile.gif

1. thx
2. I tried PTI, VTI, TIlem... doesn't work... they all seem to have issues with loading Apps >_<
3. Just found a bug, gotta fix it along with some more things and upload it...

/edit: *phew* tested and should work without bugs now... I just updated the link above
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 07, 2006, 05:00:00 am
Another lil update...

changes:
-hitting an enemy while his ready bar is loading will delay him and deal extra dmg
-enemies now fight back (super-dumb-mode, one attack, no moving :lol:laugh.gif )
-minor bugs concerning the display of the progress bars and battle animations fixed, dmg calculation fixed


http://www.freeuploader.com/show.php?img=1952_BattlemastersV0.2207.05.06.zip.html

m00... ;)wink.gif

and concerning animated screenies:
further explanations on how you do that/tips?
as said, i tried it with various emulators, but to no avail... :(sad.gif

/edit: replaced the "enter" key with "2nd", updated the link
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on May 07, 2006, 09:21:00 am
AWESOME JoB Spellshaper!  :thumb:thumb.gif:thumb:thumb.gif
I love the work you've done so far...am currently playing it!  :Ptongue.gif

I think the battle system so far is awesome!! Very origional and creative, and the sprites are Amazing! Some things i've noticed during gameplay though:
-had to change contrast manually in program
-During battle, if u move to the bottom of the screen, the the last line gets erased
-Cool GS cursor :)smile.gif

Great Job, and keep up the good work :)smile.gif

Edit:/i could take some screenies for u if u can't...
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 07, 2006, 09:35:00 am
Thx for the positive feedback :lol:laugh.gif

I can't do anything about the last line though :(sad.gif
Pic files don't store the last line of the screen, even with xLib...


QuoteBegin-Dragon__lance+May 7 2006, 10:21 PM-->
QUOTE (Dragon__lance @ May 7 2006, 10:21 PM)

Edit:/i could take some screenies for u if u can't...

That would be really kewl, thx :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on May 10, 2006, 02:13:00 pm
here we go :)smile.gif
user posted image
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 10, 2006, 11:01:00 pm
thx man :)smile.gif...
I
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on May 14, 2006, 03:35:00 am
I didnt tried the lastest version but the previous one, awesome so far XDsmiley.gif are you planning to make it only use xLIB?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 14, 2006, 04:09:00 am
I would if xLib contained everything I needed :Ptongue.gif
But I am still using CODEX' power down command, I find it quite nifty :)smile.gif

Other Asmprgms I still use:
-ZCOM (communication routine)
-ZBATTCHK (battery check)
-TIOSVER (TI-OS version)
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on May 14, 2006, 04:10:00 am
Aah I was just wondering because when I ddled it like 15 asm libs came with the game o.oblink.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 14, 2006, 04:21:00 am
^^ lol... maybe not THAT much :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on May 14, 2006, 08:02:00 am
one word of advice on balancing battle system, make ram do less dmg to enemy timebar, i found that kinda cheap, i just kept ramming! :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 14, 2006, 08:31:00 am
ah ok, I'll fix that one...

In the last days I haven't done much besides playing Gunbound and Rakion, that's also gonna change a bit in favor of BM :)smile.gif

(doesn't mean u can't challenge me to a 1v1 fight, xlibman and kalan_vod :Ptongue.gif)
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on May 14, 2006, 12:07:00 pm
Wow, that is really cool. I like how the movement is when walking around! Btw what takes place while loading?
Title: Battlemasters General Discussion Thread
Post by: tr1p1ea on May 18, 2006, 09:55:00 am
Whoa! That looks awesome so far!

Really great stuff, especially the menus :)smile.gif.
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 18, 2006, 10:14:00 am
QuoteBegin-Kalan_Vod+-->
QUOTE (Kalan_Vod)
Wow, that is really cool. I like how the movement is when walking around! Btw what takes place while loading?


During startup laoding, needed pics and variables are deleted and set up, current GDB stored for recalling after shutting down BM, and then Window range adjusted.





QuoteBegin-tr1p1ea+
-->
QUOTE (tr1p1ea)
Whoa! That looks awesome so far!

Really great stuff, especially the menus
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on May 18, 2006, 10:22:00 am
oooh that reminds me Final Fantasy: Tales of Magic 2 from Hithoshi, my BASIC zelda had this as well
Title: Battlemasters General Discussion Thread
Post by: Ranman on May 25, 2006, 06:39:00 pm
QuoteBegin-Dragon__lance+May 10 2006, 08:13 PM-->
QUOTE (Dragon__lance @ May 10 2006, 08:13 PM)
here we go :)smile.gif
user posted image

Oh my goodness... That is amazing! o.oblink.gif

It has been a while since I last looked at this. <_<dry.gif Keep up the good work Spellshaper! :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: spengo on May 25, 2006, 06:49:00 pm
Me too actually. :oohmy.gif That looks really good! Some of it may be a little slow but for basic that's aweome!
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on May 26, 2006, 05:18:00 pm
Wow, I just saw both SS again and I LOVE them! :Ptongue.gif

You need anyhelp? or could tell us the % completed? XDsmiley.gif Keep up the good work man!1
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 27, 2006, 01:23:00 am
The % is equivalent with the version number, so I am at about 22% now...

33% finished will mean the engine is totally done, then I can start stuffing everything in.

Thx guys for ur interest ^^
I haven't done anything worth mentioning since the last update, I was kinda busy getting acquainted with how to write good evangelion fanfiction :Ptongue.gif (I also hope it helps me writing decent dialogues in BM)
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on June 15, 2006, 10:17:00 am
Lolz ^^
I made a blog for BM :laugh:

http://battlemasters.blogspot.com/
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on July 24, 2006, 03:41:00 am
blog is down, any progress?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on July 24, 2006, 04:34:00 am
O_Oshocked2.gif blog down? that should not be... *Spellshaper checks... it still works. :)smile.gif
I haven't really touched BM for a while due to Clibz and other stuffuser posted image
I'm currently tring to work myself back in, so expect some stuff (probably the first will be a finished battle system)



btw: there are 2 smileys associated with
c1-->
CODE
ec1:unsure:c2
ec2
now o.oblink.gif
user posted image and :unsure:confus.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on July 24, 2006, 04:36:00 am
aaah cool I cant wait!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on July 24, 2006, 04:58:00 am
on a side note: I had to add some text to the "post message" button of my sigchat due to heavy spamming <_<dry.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on July 24, 2006, 05:19:00 am
yeah those sigs are very unsecure, about the smileys asociated with unsure they should have different code now

o.oblink.gif:unsure:unsure.gif:???:confus.gif

are

c1-->
CODE
ec1o . o :unsure: :???:c2
ec2
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 09:28:00 am
QuoteBegin-xlibman+-->
QUOTE (xlibman)
great! i assume the higher the number, the stronger the enemy right?


no. Just different zones ^_^
The enemy's strength is based on your level. So try to skill good, else it will become very hard later on ;)wink.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 09:35:00 am
oooh I c, sound even cooler, does experience given increase as well?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 09:39:00 am
yeah. But of yourse as in most RPGs, it will take you longer to reach another level.  EXP increases linear, while the EXP needed will increase quadratic. Kinda.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 09:43:00 am
yea, thats what I thought, as long as it doesnt take 1000 battles to rise to a new level at the end o.oblink.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 09:49:00 am
Well, you can always try hacking :Ptongue.gif Though I'll have something to undermine that. Hopefully.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 09:51:00 am
hehe XDsmiley.gif well in some of my game the save file reset when it detect some hacking
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 10:08:00 am
Well, in BM it will probably only prevent you from playing PvP multiplayer.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 10:22:00 am
you are still planning multiplayer? cool!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 10:27:00 am
yes I am. Though it will come after I finish singleplayer, as an addon.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 10:28:00 am
will it be installable like a mod or expansion set? *xlibman
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 10:33:00 am
like that. it will unlock the "multiplayer" option in the main menu. Just install it over the main program. ^_^
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 10:34:00 am
soud like a good deal
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 10:38:00 am
yep. user-friendly, easy to program. I could make some other add-ons in that fashion. ^_^

Like BM2: Rise and Fall. (I did a collection of ideas what could happen after BM) ^_________^
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 10:49:00 am
ooh great a sequel would rock! Just an expansion would rock as well :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 19, 2006, 10:57:00 am
We'll see. We'll see. First, I gotta finish BM1. <_<dry.gif
I was lazy in the past. I wanted to finish it by this summer vacation. *Spellshaper
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 19, 2006, 12:43:00 pm
*xlibman
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 20, 2006, 03:38:00 am
QuoteBegin-xlibman+20 Aug, 2006, 1:43-->
QUOTE (xlibman @ 20 Aug, 2006, 1:43)
*xlibman stabs SPellshaper

*Spellshaper got stabbed... o.oblink.gif

Also, I'll prolly add some more bosses besides dragons and the obligatory uber-evil antagonists.
Avatars, which embody a certein type of characteristics. They will be named after their special characteristics, but not in english.^^

Examples:
-Mekura (Ignorance) -japanese
-Zweifel (Doubt) -german
-Ikari (Rage) -japanese
-Fermet
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 20, 2006, 03:49:00 am
ooh cool, i like names in other language, I wish I knew more tho, I often end up ripping them from FInal Fantasy :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 20, 2006, 04:03:00 am
QuoteBegin-xlibman+20 Aug, 2006, 16:49-->
QUOTE (xlibman @ 20 Aug, 2006, 16:49)
ooh cool, i like names in other language, I wish I knew more tho, I often end up ripping them from FInal Fantasy :(sad.gif

 well, there are always online dictionaries.
like:
http://www.freedict.com/onldict/afr.html
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 20, 2006, 01:09:00 pm
cool thanks It should help, otherwise, google translate XDsmiley.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 20, 2006, 09:55:00 pm
no problem. back to work then... ._.
Title: Battlemasters General Discussion Thread
Post by: tenniskid493 on August 21, 2006, 09:44:00 am
*Tenniskid493 wips Spellshaper and makes him get back to work on the game!!
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on August 21, 2006, 10:37:00 am
._. old fetish of yours, eh? XDsmiley.gif

All right, I'm working on it. YOu'll just have to wait until I've made enough progress worth posting. ;)wink.gif
Title: Battlemasters General Discussion Thread
Post by: kalan_vod on August 21, 2006, 12:25:00 pm
I like the names, but "Wysheid" reminds me of "Windshield" :oohmy.gif
Title: Battlemasters General Discussion Thread
Post by: PoisonedV on August 22, 2006, 10:21:00 am
I have to say... This. game. Looks. Amazing.
Title: Battlemasters General Discussion Thread
Post by: Dragon__lance on August 23, 2006, 10:24:00 am
i can't wait for more progress! :Dbiggrin.gif The idea of taking names from multiple languages is pretty neat, kinda boring to see all FF rpg's use the same names like "afrit","shiva",etc... :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: katmaster on August 27, 2006, 03:09:00 am
Indeed. This game's looking better and better! Can't wait to play it  :bounce:bounce.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on September 29, 2006, 01:33:00 pm
how is it progressing?
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 01, 2006, 07:34:00 am
moved from staff projects: dead
Title: Battlemasters General Discussion Thread
Post by: Ranman on October 01, 2006, 07:40:00 am
QuoteBegin-xlibman+1 Oct, 2006, 13:34-->
QUOTE (xlibman @ 1 Oct, 2006, 13:34)
moved from staff projects: dead

Has Spellshaper confirmed that BM is dead? :???:confus.gif

He has worked so hard on it. I would be surprised if it was dead. o.oblink.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 01, 2006, 07:41:00 am
it seems so, I posted to ask if there was new progress, he didnt even said anything at all, i would have understood tho if he didnt posted in any other topic on the forums. Plus there hasnt been any progress for several months :/confused.gif

side note: I may give up on Omnimaga if projects continues dying and if not enough ppl come anymore
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 01, 2006, 07:57:00 am
:police:police.gif hijack! BM is still around. In my head, on calc, and now a bit more on paper.

Since I never got around to writing down what var does what when and why during battle yet, I used some lonely late-night hours in italy when all others were already drunk to pin down lose ends and tie em together.

proof that I worked on it in italy:
http://www.myimg.de/?img=wazzaaaaf40.jpg :angel:ange.gif
note the calc in my hand. I hate drunk ppl who run around with my camera, spilling wine and wodka over it. It took me some time to get it cleaned and wrench the stench from it. Luckily, the liquid did not penetrate any vital/electronic parts.

so, I now have a full documentation about the current version of BM, and battles now finish when all creeps are killed. Lvling up works too. Distributing stat points after a lvl up not yet.

I did not reply cuz my attention was on going through all italy pics. me classmates all want em. And 700mb o' pics are a lot to sift through.

die ye unverified rumors, die! :wacko:triso2.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 01, 2006, 01:18:00 pm
I'm glad it is not dead, i was worried a lot cuz i posted to ask if there was new stuff and you didnt replied >.< so i assumed it was dead
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 01, 2006, 03:45:00 pm
*blink*  wth is this in calculator projects and where'd the other topics regarding BM goooooooo? *sniff*

user posted image
whyyyyyyyyy...
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 02, 2006, 09:26:00 am
well I movedall inactive proijects in there, I'll put the forum back up for this one and hopefully day5 asap
Title: Battlemasters General Discussion Thread
Post by: Speler on October 02, 2006, 11:38:00 am
xlibman, next time rather then clearing inactive projects completely, why don't you you back them up so in case you made a mistake you can get them back?  Ok?  This may help to avoid some unforseeable stuff in the unforseeable (wow that couldn't of been speled right) future which a have, so contradictorally, forseen.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 02, 2006, 12:05:00 pm
well i could move the projects forums to staff forum if they seems dead, but then nobody else can see the topics anymore :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: Speler on October 02, 2006, 02:19:00 pm
Yeah... but that would be better then clearing them wouldn't it?
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 02, 2006, 03:28:00 pm
yeah but then non staff will wonder what happened to the topics
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 02, 2006, 11:33:00 pm
hm. ah well... ._.

As long as this topic doesn't get deleted, I am fine with it. Though I still wonder where the the other BM threads (info, graphics) went...
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 04, 2006, 01:45:00 am
well I readded the bm / day 5 forum so -.-blah.gif theyre back
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 04, 2006, 03:03:00 am
QuoteBegin-xlibman+4 Oct, 2006, 14:45-->
QUOTE (xlibman @ 4 Oct, 2006, 14:45)
well I readded the bm / day 5 forum so -.-blah.gif theyre back  

 ty very much!
user posted image
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 04, 2006, 10:51:00 am
^.^
Title: Battlemasters General Discussion Thread
Post by: lolje on October 12, 2006, 06:11:00 am
lol from 29th September to 1st October there are not so many days...
You can say it's dead when there wouldn't have been progress for sth. like a month... next time look up the date of the first post ... ;)wink.gif

but apart from that...

That looks really Impressive! How is it progressing, anything new to report?

edited:
btw, caffeine doesn't seem to be good for you, Spelli...
Stop drinking cola, I don't want you to appear suddenly in my bathroom to watch me pee... %)rolleyes2.gif0_os049.gif lol
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 12, 2006, 06:24:00 am
welll there wasnt progress posted for much longer, spelli posted when I moved the topic :Ptongue.gif
Title: Battlemasters General Discussion Thread
Post by: lolje on October 12, 2006, 10:58:00 am
I know there was nothing posted and so on...
that's why I asked  :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 12, 2006, 11:02:00 am
caffeine is what keeps me alive! user posted image


lolz. nah. I am not THAT addicted.

Iwill keep ya brains up ta date.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 13, 2006, 01:34:00 am
*xlibman
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on October 13, 2006, 03:23:00 am
nah. though caffeine is helpful if you are bent on pulling an all-nighter... ._.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on October 13, 2006, 12:06:00 pm
true, altough then you get quoted often in the general funny pic/website/movie thread
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on November 25, 2006, 07:53:00 am
ugh it went dead again... any progress?
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on November 26, 2006, 01:37:00 am
QuoteBegin-xlibman+25 Nov, 2006, 19:53-->
QUOTE (xlibman @ 25 Nov, 2006, 19:53)
ugh it went dead again... any progress?

sady I must admit: yes.
I tried to do some things, but it turned out I am currently really missing time. :banghead:banghead.gif

I am going to pick it up again when I finish school at the latest. (another 6 months >_<)
It may be that I find a little bit of time to work on some minor parts of the program though.

Thus: Status changed to progress halted

Note that I am going to stick around. :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on November 26, 2006, 02:38:00 am
i c :(sad.gif at least it isn't canceled I will look forward for progress when you have free time :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on November 26, 2006, 09:01:00 am
must. make. free. time ._.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on November 26, 2006, 09:39:00 am
hehe i understand how you feel. I hope you stick around and finish bm whenever you get free time :)smile.gif I am still looking forward for this project which i have been waiting for more thhan 1 year now :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: katmaster on December 17, 2006, 08:21:00 am
School....is such a bummer :)smile.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on December 17, 2006, 08:29:00 am
especially combined with time spent on silkroad/rakion instead of coding <_<dry.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on December 17, 2006, 09:17:00 am
QuoteBegin-xlibman+17 Dec, 2006, 20:29-->
QUOTE (xlibman @ 17 Dec, 2006, 20:29)
especially combined with time spent on silkroad/rakion instead of coding <_<dry.gif

hey now... ^^'

I played Rakion a whopping amount of 2 hours in the last 7 days. The reason SilkRoad-online time is always two-digit (currently last 7 days: 31 hours) is because I get up in the morning, log in, open my stall and let my char sell stuff while I am in sk00l. Sometimes it crashes while I am afk. I have 32 hours o' school a week, and about 3~5h of the displayed time I am actually playing. The rest is afk and selling (school, sleeping), semi-afk  and buying/selling (SRO in background most of the time, writing homework, chatting, etc.). Heck, I've been stuck at lvl 40 now for weeks.
In fact, today I haven't even brushed the SilkRoad icon on my desktop.
So...to sum it all up: I'm not as retarded and addicted as my online stats may let you think.  :alien:alien2.gif period.





btw: w00t posts in the battlemasters subforum!!!!!  :love:love.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on December 17, 2006, 09:28:00 am
aaaah rofl i see now, I tend to do that with starcraft (game opened and idle on battlenet), I was sure you were playing silkroad all that time x.x
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 13, 2007, 10:32:00 am
long time no post in here ^^

as promised, I will take up the project again! :)smile.gif
ok, I scrolled through my BM code and (once again) realized how unoptimised the code is, how much could be stored in prgms containing lists pointing to the coordinates for menus etc.

conclusions:
- battle engine will stay kinda like it is (as it is newer and more opimised
- I have to do something about the standard menus
which means that:
- new project started: xCM (xLib Custom Menu) for less consumed memory
- I will sift through my code and dig up my old programming logs... x.x'

btw: schools almost over, so I will have to get a TI of my own. Suggestions? ^^ 84+ or 83+SE etc...
Whenever anything indicates that I am getting distracted, feel free to sue me ^^'

/edit: new feline avatar! bow to the cat. :knight:knight3.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on May 14, 2007, 07:29:00 am
nice to see new progress on this! I'm glad this is not dead :)smile.gif

Will the custom menu thing be another program release ?

Also I suggest a Ti-84+
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 14, 2007, 08:12:00 am
Yeah. Another side project to make programming BM easier faster and to de-clutter the code. Kinda weird. I wanted BM to become a big stand-alone project, yet I keep getting distracted by ideas on how to improve the memory mangement and size with selfmade plugins x.x
Ah well. At least I am contributing soemthing to the community... I guess.

Ti84+? A Ti84+ is is... gotta look up prices to find a cheap one...
Title: Battlemasters General Discussion Thread
Post by: Halifax on May 14, 2007, 08:59:00 am
Yeah I would go with the TI84SE for the most memory and everything and speed. I think that is the best calculator.
Title: Battlemasters General Discussion Thread
Post by: Liazon on May 14, 2007, 09:12:00 am
Agreed.  Ti83+SE is a close second.
Title: Battlemasters General Discussion Thread
Post by: Speler on May 14, 2007, 09:16:00 am
84+ is cheaper however.
Title: Battlemasters General Discussion Thread
Post by: Harrierfalcon on May 14, 2007, 10:22:00 am
Only because the 83+SE is not being sold anymore.
Title: Battlemasters General Discussion Thread
Post by: Delnar_Ersike on May 15, 2007, 02:53:00 pm
QuoteBegin-Harrierfalcon+14 May, 2007, 16:22-->
QUOTE (Harrierfalcon @ 14 May, 2007, 16:22)
Only because the 83+SE is not being sold anymore.  

 Really? Then explain why I got an 83+SE this January on Amazon for ~$80. :Dbiggrin.gif
Title: Battlemasters General Discussion Thread
Post by: dinhotheone on May 16, 2007, 09:13:00 am
harrier ment its not being made.
i can guarantee you the one you bought wasnt made recently, it was only sold recently.
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 17, 2007, 01:09:00 am
Mmm seeing the practically nonexisting difference in price I am now opting for a TI84+SE... Just saw a few on ebay for $79 (instant-buy)
Now to creating an ebay account (and getting parental permission to get something from ebay...)
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 18, 2007, 08:01:00 am
xCM (xLib Custom Menu) is working so far, no crashes yet :)smile.gif
what it can do now:
-Load menu titels/non-interactive objects (any object that can be done with the real(12-command) interactive objects (so far: menu items) and their corresponding coordinates from a predefined list + string
-display them

what it will do when done:
-the above +
-manouvering between menu items
-when clicking an item (2nd/Enter) it will send information about what to do next to a variable
-when manouvering between menu items additional information may pop up (tooltip/details)

I hope to get that done eficciently enough so it's not overly slow on a 83+ o.oblink.gif
Wish me luck. :knight:knight3.gif
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on May 24, 2007, 02:22:00 am
Just wondering... is there an equivalent in for the command "sub(", which is used with strings, but for lists?

Using a custom routine for that is kinda... uber slow.
Title: Battlemasters General Discussion Thread
Post by: Halifax on May 24, 2007, 08:52:00 am
Yes there is. It is called seq( I think and it is extremly difficult from MY perspective. Although though I have seen many people do it and it is uber fast lol.
Title: Battlemasters General Discussion Thread
Post by: dinhotheone on May 24, 2007, 09:59:00 am
i thought seq just creates a list, it doesnt retrieve stuff from em. i do not know of any subesque commands for lists though...

what exactly are you trying to do, are you trying to store part of a list into another list or retreive a certain number of elements from a list?
Title: Battlemasters General Discussion Thread
Post by: Halifax on May 24, 2007, 10:48:00 am
no it definetly is because some wrote an article on it for Omnimaga because so many people were complaining about having to use loops to make sublists. So it definetly does.
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on June 01, 2007, 03:49:00 am
I am trying to retrieve a numer of elements from a list.

storing stuff back in would be nice, too ^^

xCM is taking form... it crashed my calc once, probably something with xLib. Oh, and I scrapped the tooltip feature, it is too slow.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on June 01, 2007, 07:18:00 am
make sure to backup often x.x , I remember keeping losing stuff when coding metroid x.x
Title: Battlemasters General Discussion Thread
Post by: Spellshaper on June 01, 2007, 11:27:00 am
tx, yeah I backup as often as I can, even if it slows me down a bit... security over progress
Title: Battlemasters General Discussion Thread
Post by: Ragol666 on July 09, 2007, 02:11:00 am
That game is great. When are you releasing it?
Title: Battlemasters General Discussion Thread
Post by: Delnar_Ersike on July 09, 2007, 03:06:00 am
I think Spellshaper said in some place that this project is almost dead, but he doesn't want it to die and sometimes works on snippets of code to revive it at some points.
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 27, 2007, 12:19:00 pm
apparently spelli missed college sign up deadline so he have to find a job now and he's extremly busy so idk when will be next update :'(
Title: Battlemasters General Discussion Thread
Post by: Liazon on August 28, 2007, 01:18:00 pm
hope its soon though!
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on August 28, 2007, 01:24:00 pm
same here, it would be sad if spelli went away :'(

but he has been in calc stuff for like 3 years right? He started one year before joining omni as regular members, which was 2 years ago
Title: Battlemasters General Discussion Thread
Post by: Ranman on September 22, 2007, 02:15:00 am
I hope Spellshaper finishes this very promising project!
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on September 22, 2007, 05:32:00 am
me too, altough it may not be soon. He didn't felt good last time I talked to him (he needs to try to find a job and no luck so far, plus other things he's busy with). I didn't seen him play any games either on xfire for a long while x.x

hopefully he'll make a comeback
Title: Battlemasters General Discussion Thread
Post by: TIfanx1999 on September 22, 2007, 08:07:00 am
Does anyone have the demo of this? I missed it the first time around...
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on September 22, 2007, 08:36:00 am
sorry i don,t have it anymore :(sad.gif check the first post or the other topics in this thread for it, but idk if it's still avaliable :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: TIfanx1999 on September 22, 2007, 06:04:00 pm
All of the old download links for the demo are dead :(sad.gif
Title: Battlemasters General Discussion Thread
Post by: DJ Omnimaga on September 22, 2007, 08:54:00 pm
._. too bad I wish i still had it