Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: phenomist on March 18, 2011, 12:25:50 am

Title: Belts
Post by: phenomist on March 18, 2011, 12:25:50 am
Alternative possible names: "Conveyor", "SortBall"

First, I want to know if this is an original concept on the calculator. (Inspired by a game from the LEGO website, back when it still had decent games - yeah it's removed)

Basically, you can control the direction of the conveyor belts (I'm thinking of using the F1-F5 keys) to sort the balls into the right sacks. Physics will be simple (no parabolic motion, say) to keep the game running fast. Additional elements like teleporters, linked conveyors, floor hatches, mutator machines, and more will be added eventually.



A mockup of the game is shown. Made with good old MS Paint :D
Title: Re: Belts
Post by: leafy on March 18, 2011, 12:38:52 am
If you're going to use F1-F5 make the game sideways. Or find some other control scheme, mr. phenomist sr.
Title: Re: Belts
Post by: phenomist on March 18, 2011, 12:51:38 am
Sure, I can make the game sideways. It wouldn't make programming the game much different... as the playing field is essentially square.

But wait, that'd make a fairly awkward game.
Title: Re: Belts
Post by: Builderboy on March 18, 2011, 01:21:42 am
The best control scheme I can think of is 2nd keys and downward, which would vertically correspond to the conveyor belts.  Also I have to say that that mockup looks excelent!  :D
Title: Re: Belts
Post by: Hot_Dog on March 18, 2011, 02:32:50 am
Wonderful concept!  What language?  Axe?
Title: Re: Belts
Post by: phenomist on March 18, 2011, 02:44:15 am
Yep, it'll be on Axe.
Title: Re: Belts
Post by: jnesselr on March 18, 2011, 03:18:30 pm
That looks interesting actually.  I agree with the 2nd-X2 key idea.
Title: Re: Belts
Post by: Ashbad on March 18, 2011, 03:22:09 pm
nice concept!  Can't say I ever saw one like it.  It seems lie it could be really cool :D

Good luck!  And keep us updated :)
Title: Re: Belts
Post by: FinaleTI on March 18, 2011, 03:22:47 pm
I remember that LEGO game. It was fun. This looks pretty cool too.
The 2nd-x2 keys would work fairly well.
Title: Re: Belts
Post by: ztrumpet on March 18, 2011, 06:29:22 pm
This sounds pretty cool!  Good luck. :)
Title: Re: Belts
Post by: jnesselr on March 21, 2011, 10:25:09 pm
So, is that a concept screenshot, or what?  Any progress on this?
Title: Re: Belts
Post by: leafy on March 21, 2011, 11:01:31 pm
I do believe he has programmed:

.BELTS
Repeat getKey(15)
End
Return

Good progress is being made :P
Title: Re: Belts
Post by: Darl181 on March 21, 2011, 11:21:15 pm
He can optimize that by taking out the return ;) :P

Seriously, can't wait to see what this ends up as...
Title: Re: Belts
Post by: Happybobjr on March 21, 2011, 11:28:01 pm
Yes

and he  should spell balls as ballz :P
Title: Re: Belts
Post by: shmibs on March 22, 2011, 12:59:03 am
ooh, fancy
and i can't recall ever having visited the lego site, but for some reason i recognise that game. good luck with it, anyways, and don't hesitate to ask questions.

oh, and i'm also a fan of the 2nd and downwards keys, as turning the calculator sideways is a little awkward and makes screenshot making more difficult.
Title: Re: Belts
Post by: phenomist on March 22, 2011, 02:34:02 am
Well, ease of implementing a level editor, and high level compressability are very high priorities. I might make it the 2nd - up/down system, but a maximum of 5-6 independent sets of conveyor belts would exist nonetheless.

Despite the fact that I know almost nothing about Axe-specific functions right now, very great progress is made! I've already outlined where all the subroutines are going to be!

(I'm trying to plan out as much as I can before actually modifying the code.)
Title: Re: Belts
Post by: DJ Omnimaga on March 25, 2011, 06:27:28 pm
Interesting, I would like to see how this will turn out. :)
Title: Re: Belts
Post by: leafy on March 25, 2011, 10:29:40 pm
I helped him code an object system while he played on my calculator during stats >.< What a lazy bum.
Title: Re: Belts
Post by: DJ Omnimaga on March 26, 2011, 02:56:32 am
Lol XD