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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Xeda112358 on February 25, 2012, 03:22:39 pm

Title: Block Eater 2
Post by: Xeda112358 on February 25, 2012, 03:22:39 pm
The Block Eater series is one I started 5 years ago and I have applied it to many calc lanuages, including BASIC, xLIB, Celtic 3, Omnicalc, BatLib, ReCode, and Grammer. Once again, I am making it in Grammer, but this time I want to add more features and game modes.
Anyway, I have been talking about this on IRC, so I will release this outline in case I don't have the drive to finish this. It features grayscale, sound, score and timekeeping, and this is during gameplay, maintaining its speed at 6MHz. I tried to make sure Wabbit capture it as close to possible as it looks on an actual calc :)

What I want to add/change:
Traditionally, the game is played based on a time limit and you have to eat a set number of blocks in that time with obstacles making some blocks difficult to reach. This time, I want to set a time limit and you have to get a certain amount of blocks, but you keep playing until time runs out. The more blocks you get, the higher your score. You will need a certain score to move on to harder modes and there will be modes with enemies moving at random and modes where they chase you intelligently. I want to add a highscore system to make things more interesting :)

Another note, you will want the latest version of Grammer.
Title: Re: Block Eater 2
Post by: Yeong on February 25, 2012, 09:58:31 pm
I'll download this to understand greyscale stuff better. :D
Also, you took my place for first sound grammer game(Which I was currently working on) D:
Title: Re: Block Eater 2
Post by: Xeda112358 on February 26, 2012, 12:19:58 am
Sorry D: I just had the sudden inspiration earlier .__. ;]
Title: Re: Block Eater 2
Post by: Jonius7 on February 26, 2012, 07:56:49 am
This looks nice, though a bit like Pacman. Looking from the screenshot, I like the idea

EDIT: Ok something went horribly wrong. I downloaded Grammer from the link in your sig then ran the app and selected Block Eater 2. This is what happened:
I was running OS2.41 on WabbitEmu.
Title: Re: Block Eater 2
Post by: Xeda112358 on February 26, 2012, 10:37:45 am
Sorry, I have forgotten to update my signature. I posted here with the latest version : http://ourl.ca/13558/287321
Sorry :/
Title: Re: Block Eater 2
Post by: Jonius7 on February 26, 2012, 03:53:14 pm
I thought it was  v.2.31 and now it's 2.24?
Title: Re: Block Eater 2
Post by: Xeda112358 on February 26, 2012, 03:59:28 pm
I label the version in a weird way :/ It is the date, so 2.24.02.12 is Grammer 2 compiled on 24 February 2012 x.x I should have switched that so it was 2.12.02.24 as that might make more sense D:
Title: Re: Block Eater 2
Post by: Jonius7 on February 26, 2012, 06:15:04 pm
Yeah, probably YY.MM.DD makes more sense, as the day keeps changing dramatically. Usually the first numbers in version numbers are more significant.
Title: Re: Block Eater 2
Post by: Jonius7 on February 26, 2012, 08:16:26 pm
Um, I can't control the block eater. I can make him rotate, but he doesn't move.
sorry for DP
Title: Re: Block Eater 2
Post by: Xeda112358 on February 26, 2012, 09:21:02 pm
O.o I made sure and it worked well for me. I even downloaded from all the links I provided .___. Might I ask the calc model you are using?
Title: Re: Block Eater 2
Post by: Jonius7 on February 28, 2012, 05:17:19 pm
OS v2.41 on WabbitEmu. I may delete everything and try again.
W8 I have Grammer Version v2.22.02.12. Do I need 2.24.02.12?
Title: Re: Block Eater 2
Post by: Xeda112358 on February 28, 2012, 05:18:10 pm
.24 is the version with grayscale support and whatnot
Title: Re: Block Eater 2
Post by: Jonius7 on February 28, 2012, 07:25:25 pm
Ok I'll retry later. Bit busy right now. And good job for adding enemies.