Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: FinaleTI on September 17, 2010, 05:24:03 pm

Title: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on September 17, 2010, 05:24:03 pm
Since the contest is over, I can post about Blur. ;D
Blur is basically like fast tunnel (but I think it's faster that fast tunnel on an SE), but it features four different ships, each with their own high-score. Also, there is a special difficulty mode: Lobster Mode.
(http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3334;image)

I plan on improving Blur now and I recently finished a cool effect for a new titlescreen. The example screenie uses my current avatar. What do you guys think of the effect?
(http://img.removedfromgame.com/imgs/1284758446-New Title Screenie.gif)

I'd appreciate any feedback you guys might have on Blur.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on September 17, 2010, 05:26:42 pm
Wow I love that title screen thing. Nice job. Also interesting tunnel game, although incredibly hard XD. When using Lobster Mode you should change the ship sprite in the menu to a lobster.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on September 17, 2010, 05:32:12 pm
Displaying the lobster sprite sounds good. I'll probably also add a high-score for lobster mode.
Btw, my best score in lobster mode is 1264. Anyone beat that yet?
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on September 17, 2010, 05:34:53 pm
Yeah highscore would be cool. I think I only had like 100 or 200 in lobster mode tho :P
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Broseph Radson on September 17, 2010, 08:37:08 pm
looks pretty sweeeet
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: SirCmpwn on September 17, 2010, 08:39:23 pm
Love the title screen.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: ztrumpet on September 17, 2010, 09:47:12 pm
That's an awesome title screen! ;D
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: shmibs on September 18, 2010, 12:27:15 am
/\awesome, love, sweet
all are apt descriptions of that title screen. too bad that adding the lines ingame would slow things down...
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: meishe91 on September 18, 2010, 02:19:58 am
That is a really cool title screen!
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: ztrumpet on October 03, 2010, 07:56:51 pm
How's this progressing? :)
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:01:28 pm
I'm reworking the GUI right now, as well as considering adding another ship or two.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 08:02:09 pm
Multiple ships? :o That'd be awesome!
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:21:38 pm
What do you mean by that? The contest release of Blur already had four different ships.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 08:22:25 pm
Huh? Oh, I thought you'd meant playing multiple ships simultaneously, like Dual Falldown.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:23:42 pm
That's an idea...
I was considering adding multiple modes of play besides fast tunnel style.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 08:24:23 pm
Enemy ships!
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:25:55 pm
Oh noes!
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 08:27:58 pm
Eh? Why not? :D

Playing with enemy suicide bombers would be fun. In other words, have them move randomly to try to crash into the player.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:35:47 pm
Sounds interesting. I wonder how I should implement that into the tunnel gameplay....

I could just have a greyscale scrolling background with you dodging enemies in the foreground...
That sounds pretty cool actually. * FinaleTI goes off to work on that *
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 08:38:14 pm
Sounds awesome! Don't you love DispGraphr...
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 03, 2010, 08:54:01 pm
And interrupts.  ;D
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 10:07:32 pm
Really? How are you using them?
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: ztrumpet on October 03, 2010, 10:46:24 pm
I'm guessing the DispGraphr is in the interrupt. :)

Sounds like an awesome idea!  * ZTrumpet wants! ;D
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 10:48:06 pm
I'm guessing the DispGraphr is in the interrupt. :)

I thought they didn't work with interrupts...
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: ztrumpet on October 03, 2010, 10:48:53 pm
DispGraphrr used to not, but now they both do! ;D
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 03, 2010, 10:53:06 pm
No, apparently that's why this happened (http://ourl.ca/7292/124197#70073).
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on October 03, 2010, 11:13:59 pm
Multiplayer or enemy ships would be awesome :D

Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 04, 2010, 05:23:40 pm
No, apparently that's why this happened (http://ourl.ca/7292/124197#70073).
Nope. Dispgraphrr had nothing to do with that problem. I didn't have to change the interrupt at all and it works now.


Multiplayer or enemy ships would be awesome :D
Multiplayer sounds fairly easy to do actually. I was planning to add a feature to let you record and race your 'ghost' in classic mode, as well, so I could base the multiplayer off that. The enemy ships thing could actually take longer, it depends on the kind of AI I want to use.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on October 04, 2010, 05:24:40 pm
About AI would there be collision detection between both ships?

Ghost seems like a good idea too.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 04, 2010, 05:29:35 pm
Collision between the player and enemies needs to be done as well, but that's probably gonna be easier than the AI (unless I make a really bad AI).
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on October 04, 2010, 05:32:41 pm
Ah ok. Good luck :)
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 04, 2010, 06:56:15 pm
Oh, and some other ideas: Being able to fall back/come forward, and collisions between friendly ships.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 04, 2010, 07:20:44 pm
Sounds good.

Here are the currently planned features:
* Classic Mode
   - 4 Difficulties (Easy, Normal, Hard, Netham)
   - Tunnel size depends on difficulty
   - Save and race against a 'ghost'
   - Highscore for each ship for each difficulty

* Mirage Tunnel
   - 4 Difficulties (Easy, Normal, Hard, Save the Whales)
   - Greyscale tunnel that sporadically disappears and reappears
   - Highscore for each ship for each difficulty

* Enemy Assault
   - 4 Difficulties (Easy, Normal, Hard, Assault of the Squirreliojazz)
   - Dodge waves of enemies
   - Highscore for each ship for each difficulty

* Mutiplayer
   - 4 Difficulties (Easy, Normal, Hard, Rick Astley)
   - Link play
   - Highscore for each ship for each difficulty
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 04, 2010, 07:22:03 pm
Sounds great! Good luck! I'm looking forward to this being the next Tunnel...
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: ztrumpet on October 04, 2010, 07:27:07 pm
Awesome!  How does Multiplayer work?
Also, I think you messed this line up in the post above:
   - 3 Difficulties (Easy, Normal, Hard)
It should say "- 4 Difficulties (Easy, Normal, Hard, Rick Astley)
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 04, 2010, 07:37:01 pm
Lol. Fixed.  ;)

Multiplayer would use Axe's linking commands to send the two bytes used for the other player's position (1 byte for x-position, 1 byte for y-position). I'm thinking about how I show the other player's ship though. Perhaps I could display the other player's ship as grey in the background.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 04, 2010, 07:39:19 pm
O.O That's be awesome! I was thinking two ships on one calc, but truly "multiplayer" would be epic! This is much more than Tunnel!
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on October 04, 2010, 09:47:23 pm
Those features sounds promising :)
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 07, 2010, 07:40:03 pm
So, how's this going?
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: FinaleTI on October 07, 2010, 09:18:17 pm
I've been working on the GUI for this as well as fixing a few mapping glitches for Pokemon TI. I hope to finish up Classic Mode soon, as soon as the GUI is done, then maybe I can release another beta.
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: DJ Omnimaga on October 07, 2010, 10:02:11 pm
Looks nice so far :D
Title: Re: Blur - It's like fast tunnel, but with Nethams
Post by: Deep Toaster on October 07, 2010, 10:03:50 pm
UI looks great :) Love the choices.