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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: collechess on September 18, 2011, 07:14:30 pm

Title: Bouncedown
Post by: collechess on September 18, 2011, 07:14:30 pm
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown.  The screenie shows whats finished so far.
Title: Re: Bouncedown
Post by: Hot_Dog on September 18, 2011, 07:23:18 pm
This looks pretty good!  What do you have left to add?
Title: Re: Bouncedown
Post by: collechess on September 18, 2011, 07:26:52 pm
In the original there's trampolines and treadmills and stuff.
Title: Re: Bouncedown
Post by: mrmprog on September 18, 2011, 07:28:12 pm
Looks nice! Trampolines and treadmills would be really nice if you could do that.
Title: Re: Bouncedown
Post by: ztrumpet on September 18, 2011, 07:32:32 pm
That looks awesome so far.  Good luck adding the rest of the stuff. :)
Title: Re: Bouncedown
Post by: yunhua98 on September 18, 2011, 08:46:54 pm
oh, I love that game on my iPod!  Good luck, I can't wait to download it.  ;)
Title: Re: Bouncedown
Post by: sqrt(Time) on September 18, 2011, 08:55:15 pm
Nice! I loved that game.
Is this Axe or assembly?
Title: Re: Bouncedown
Post by: LincolnB on September 19, 2011, 10:39:26 am
Nice! I loved that game.
Is this Axe or assembly?
^^

Looks good! Also you might want to consider adding your own game elements, such as coins, enemies (this is where it's at), power-ups, awesome sprite animations (not that those don't look good), realistic gravity, etc.
Title: Re: Bouncedown
Post by: collechess on September 19, 2011, 04:53:45 pm
Its in Axe.  And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.
Title: Re: Bouncedown
Post by: LincolnB on September 19, 2011, 08:10:47 pm
You might be interested in some of BuilderBoy's physics tutorials. Some one should write a sprite animations tutorial one of these days. Like, how to make good ones.
Title: Re: Bouncedown
Post by: BalancedFury on September 19, 2011, 08:57:29 pm
The goal is the opposite from poppyjump on android phones or ipod touches lol
Title: Re: Bouncedown
Post by: collechess on September 20, 2011, 05:00:08 pm
I'm going to try to add different kinds of platforms, however I don't really know how.  Right now all of the collisions are through pxl-Test.  Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?
Title: Re: Bouncedown
Post by: LincolnB on September 20, 2011, 05:10:27 pm
Talk to either squidgetx, leafiness0, or BuilderBoy (probably builderboy) about physics collisions. I think some adaptation of SquidgetX's technique for Stick Ninja is what you're after.
Title: Re: Bouncedown
Post by: collechess on September 22, 2011, 05:14:41 pm
Because the code is a complete mess, I'm recoding the entire engine. :(  I think I know a way to process different collisions though, plus the new engine is a lot smoother.
Title: Re: Bouncedown
Post by: aeTIos on September 26, 2011, 07:31:07 am
I hate rewriting things. Good luck.