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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: aeTIos on November 04, 2011, 06:22:08 am

Title: Boxman
Post by: aeTIos on November 04, 2011, 06:22:08 am
Hi.
Made a game. Finished it. WOW.

Attatached: Game(boxman) + source (box, boxmanpic)

Please comment.
I got to level 15.
This is compiled for DCS.
Title: Re: Boxman
Post by: Iambian on November 04, 2011, 06:37:03 am
Looking pretty good. The grayscale and the lettering effect when you beat a level is a nice touch. I would suggest documenting the controls, though. I eventually figured out that [2nd] is to restart a level.

Though the concept isn't new, it's a good game nonetheless, and very well axecuted. (I stopped playing after level 4 because the difficulty went up and it's rather "late" for me to be awake. Can't think straight.)

If you want something to occupy your time, give this game a try.
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 06:39:36 am
O.K.
Controls:
Arrows: Move
2ND: Restart
+/- : Level up/ down (level up only if you got to that level)(actually should slow the speed of this a bit down)
Title: Re: Boxman
Post by: Iambian on November 04, 2011, 07:24:10 am
Request for a screenshot posted.

EDIT: Requested an animated screenshot of the first two levels. I screwed up on the second level and it shows me restarting it after I accidentally made a box go too far down.

EDIT2: A slightly better screenshot? I changed a setting in wabbitemu, from 4 shades to 12. Removed the old one.
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 07:29:22 am
WTF, in the moving screenshot grayscale looks like crap. on real calc it looks way better.
Title: Re: Boxman
Post by: Yeong on November 04, 2011, 07:29:50 am
I think it's the wabbitemu fault D:
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 07:42:59 am
K, looks better now.
Title: Re: Boxman
Post by: Sorunome on November 04, 2011, 09:06:28 am
That looks nice, the game, good work! :)
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 09:07:18 am
...,the game,...
D:
Title: Re: Boxman
Post by: parserp on November 04, 2011, 09:26:44 am
looks great :D
is this a remake of some old phone game i've seen?
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 09:27:49 am
Its a remake of a game that I have on my mp3-player O.o
I'm gonna add some more levels.
Title: Re: Boxman
Post by: parserp on November 04, 2011, 09:29:26 am
ooh that's cool. The level 2 looks exactly like the game on my dad's old  phone :D
Title: Re: Boxman
Post by: LincolnB on November 04, 2011, 09:45:18 am
Its a remake of a game that I have on my mp3-player O.o

Hey, you rockbox? I knew those levels looked familiar.
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 09:46:24 am
rockbox?
Title: Re: Boxman
Post by: LincolnB on November 04, 2011, 10:10:05 am
rockbox.org, it's an alternate firmware for mp3 players. It has this game with those same levels^^
Title: Re: Boxman
Post by: aeTIos on November 04, 2011, 10:12:22 am
I guess that it has then. ^^
It also has a buggish snake.
Title: Re: Boxman
Post by: LincolnB on November 04, 2011, 10:13:06 am
rockbox? Rockbox has a really good snake clone.
Title: Re: Boxman
Post by: Deep Toaster on November 04, 2011, 06:23:10 pm
Oh, it's that game! Me like, and nice job on the graphics :)
Title: Re: Boxman
Post by: ztrumpet on November 04, 2011, 06:31:00 pm
This is an excellent game.  Wonderful job! :D
Title: Re: Boxman
Post by: shmibs on November 05, 2011, 05:01:15 am
yes, it's a clone that has been done before, but it's very well polished. i approve!
good luck on future things.
Title: Re: Boxman
Post by: Chockosta on November 05, 2011, 08:17:00 am
Looks amazing !

Yet another game which should be ported on the nSpire... (too much projects :( )
Title: Re: Boxman
Post by: aeTIos on November 05, 2011, 09:37:52 am
I have beaten it. took me around an hour I think. has anyone else beaten it already?
Also, made a non-gray version for the 6mhz calcs.
Title: Re: Boxman
Post by: aeTIos on November 12, 2011, 09:36:21 am
*bump*
I'll add some more levels when I have the time for it.
Title: Re: Boxman
Post by: Sorunome on November 12, 2011, 01:41:50 pm
Did I already say that this game is awesome?
Title: Re: Boxman
Post by: aeTIos on November 12, 2011, 01:57:16 pm
You did. But, thanks again!
Title: Re: Boxman
Post by: Nick on November 12, 2011, 03:43:05 pm
nice, it is so nice that i will ask you if i'm allowed to port it to the nspire? or were you going to do it, if so, certainly do!

--edit--
sorry, i didn't notice chockosta already told you..he might do it if he wants
Title: Re: Boxman
Post by: aeTIos on November 14, 2011, 06:51:38 am
He did not say he is going to port, just said it should be ported. You can always port it. I do not need credits, since everyone can find this game on the internet.
Title: Re: Boxman
Post by: DJ Omnimaga on December 06, 2011, 03:56:40 pm
Looks very nice. Did you post it in Omnimaga downloads section by the way?
Title: Re: Boxman
Post by: aeTIos on December 07, 2011, 03:35:32 am
Nope, but I am rewriting this after I finish Space Impact (or maybe even during that)
Title: Re: Boxman
Post by: hellninjas on December 07, 2011, 07:24:29 am
/me lost
The good 'ol days of box puzzles are coming back to me :D
Nice job!