Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: gcolella on September 24, 2011, 11:07:50 pm

Title: Calc Ninja
Post by: gcolella on September 24, 2011, 11:07:50 pm
Dev release of a game I've been working on over the past few days, figured I'd put it up. CALNIN is the compiled asm, theta is the source.

EDIT: I should mention, it's called CalcNinja because it was inspired by NinJump for iOS (oh dear, hope I don't get sued)

Suggestions, comments, smart remarks?
Title: Re: Calc Ninja
Post by: LincolnB on September 24, 2011, 11:11:51 pm
I want Screenshots!!!
Title: Re: Calc Ninja
Post by: Yeong on September 24, 2011, 11:12:45 pm
It looks awesome!
Is there only blocks or are there any obstacles?
Title: Re: Calc Ninja
Post by: LincolnB on September 24, 2011, 11:18:17 pm
Looks sweet!
Title: Re: Calc Ninja
Post by: gcolella on September 24, 2011, 11:20:28 pm
It looks awesome!
Is there only blocks or are there any obstacles?

Only blocks right now, if you have any ideas for other obstacles I'll try and work them in..
Title: Re: Calc Ninja
Post by: Yeong on September 24, 2011, 11:22:05 pm
You can do stuff like monsters on the wall that you have to punch quickly.
Title: Re: Calc Ninja
Post by: gcolella on September 24, 2011, 11:25:50 pm
That's a good idea..

[starts coding furiously]
Title: Re: Calc Ninja
Post by: Deep Toaster on September 25, 2011, 01:02:35 am
Looking great already. I really like the retracting menu screen :)
Title: Re: Calc Ninja
Post by: LincolnB on September 25, 2011, 07:02:09 pm
There's a gigantic amount of elements you can add to any given game. Powerups like speed up, slow down, fast enemies, slow enemies, health, ammo for different kinds of guns, puzzles to solve (obviously at reflex speed), etc. You can add smooth scrolling from side to side, and with that larger screen you can have things like rope elements, platforms, patrolling enemies, springs that make you go faster for a short period of time. You can add really cool graphical effects, like uber l33t character animations, like having your main character change shape every so often or do flips, or shrink or grow based on powerups or something, you can add a grayscale background, an awesome menu screen (look at leafiness0's games (or Spacky 2, he made the screen for that) for amazing menu screens, like Graviter or Tag have really nice screens). There is SO MUCH you can add to any game. The sky truly is the limit. Once you realize that when you are the game creator, you truly have all power, you can do anything.

Good luck, and have fun! :)
Title: Re: Calc Ninja
Post by: gcolella on September 25, 2011, 10:05:27 pm
In the spirit of awesome animations, the latest version is being released. It wasn't big enough to warrant a full update (read: I didn't want to change all the version numbers), but it does add an interesting new death animation (thanks for the tutorial Leafiness0)..
Title: Re: Calc Ninja
Post by: leafy on September 26, 2011, 12:19:47 am
Looking great, glad that tutorial was able to help you ^^

Are you planning on adding the enemy powerups? E.g. the bird, fox, shurikens, etc.?
Title: Re: Calc Ninja
Post by: gcolella on September 26, 2011, 03:45:00 pm
I don't think i'm gonna work on those really, this game I made mainly for the GUI. I'm shifting primary focus to a proof-of-concept for a day or two anyway, hopefully that'll be up soon.
Title: Re: Calc Ninja
Post by: Spyro543 on October 03, 2011, 03:09:17 pm
This looks like one of those fun addicting games you can't ever put down. :D
Title: Re: Calc Ninja
Post by: parserp on October 03, 2011, 04:26:21 pm
 O.O O.O O.O O.O O.O O.O O.O way cool
Title: Re: Calc Ninja
Post by: Yeong on October 04, 2011, 05:46:50 pm
Or, in the i pod touch/ iphone version, you sometimes get Ninji stars, so you can throw them at monsters on walls.
Title: Re: Calc Ninja
Post by: DJ Omnimaga on November 11, 2011, 10:17:00 pm
This looks nice. It's very simple but for this kind of game it works pretty well and it seems pretty intense. Power ups would definitively be cool if you're still working on this. :)