Author Topic: CalcHero: Guitar Hero for the Ti!  (Read 9220 times)

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Offline Jerros

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CalcHero: Guitar Hero for the Ti!
« on: June 10, 2011, 11:15:43 am »
I've been working on this for about a year now, and learned ASM for the very first time while doing so, and now it's finally comming to a stage where I can present it. So without further ado, I hereby present you:

CalcHero





Features

- 10 Tiers with 4-6 songs each.
 - High difficulty and a great challenge.
 - High scores, and challenge scores to beat.
 - Achievement system for even more challenges.
 - Long gameplay and high replay value.



Tracklist:

 - Tier 1:
1 The Blue Danube
2 Scotland the Brave
3 Pokémon Title Song (seison 1)
4 Super Mario Theme
5 Midnas Desperate Hour

 - Tier2:
1 Song of Storms
2 Slow Ride
3 Bulls on Parade
4 Hit Me With Your Best Shot
5 Mississippi Queen
6 The Entertainer

 - Tier3:
1 Luigis Mansion Theme
2 Final Bowser Theme

 - Tier 4
1 U.N. Owen was her?

 - Tier 6
1 Cult of Personality

 - Tier 8
1 Through The Fire and the Flames


Download with sound: http://www.4shared.com/video/qX4WgQFy/CalcHero_TTFAF__with_sound_.html

The songlist is far from finished, and the achievement system isn't implemented entirely yet. This is all still W.I.P. I'll release a try-out for bugs and feedback if there's animo, but for now it seems like it'll still be a looong time before this is finished.

Known issues:
- The last digit of the score might display an incorrect '0' sometimes. This doesn't affect the actual score though, and is purely cosmetical.

With special thanks to:
DJ_Omnimaga, Thepenguin77 and Quigibo for helping and giving routines MANY times during the process, ghehe.   ;D


EDIT:

Bad news; I just can't find the time to work on this anymore, I'm very sorry.  :-[
On the bright side, attached are all the .z80 files that make up for this game, plus the app itself. It's glitchy, and far from done (also, don't touch the achievement menu lol, it's only a rought sketch of the convept, and glitchy as hell). Feel free to either continue this, or rip it apart and create something else. Hopefully all the coding doesn't go to waste this way! Oh, and I know it's probably the worst scripting ever, but I kind of learned it only with the kind help of people on this forum, so... yeah.

Oh, the 5 attached .z80 files are the 5 pages of the APP; depending on your assembler you might need to add them to one file, or idk. I used "AppDev" for assebling it into an App.

Also, you can't fail the game yet (dieing is horrable when wanting to test things out  ;) ) but everything else kind of works...

So... yeah, sorry guys. :'C
« Last Edit: November 01, 2011, 02:15:35 pm by Jerros »


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Offline Spyro543

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #1 on: June 10, 2011, 11:38:11 am »
That...is...AWESOME!!!1!!!111!!!1!!!!
How long did it take you to get this far?
Also, you may want to take out all of the flashy stuff. It doesn't appear or disappear all at once, more like in blocks. I really don't like the effect, but if you like it, go ahead and keep it. :)

(I think this may end up in the Our Projects or  Major Community Projects section :D)

Offline Broseph Radson

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #2 on: June 10, 2011, 12:28:47 pm »
Mother of god O.o

That is amazing.

Offline Anima

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #3 on: June 10, 2011, 12:29:41 pm »
This looks very awesome. Good job! :D
(Midnas Desperate Hour <3)


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Offline thepenguin77

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #4 on: June 10, 2011, 12:37:39 pm »
Wow, I am so impressed. I remember back 6 months or so when you posted a help topic and I downloaded the game, I thought that certainly you would never finish the game or that it would just turn out terrible.

But I was wrong. This is the most shocking release I've ever seen. I saw the title and I thought, "That can't be jerros," and sure enough it was. Basically, I am so happy you finally got it to work.

Edit:
   I just watched the whole thing. Do you think you are going to add chords and held notes? Because as far as I can tell, those are the only things you are missing. I've beat TTFAF quite a few times so that was fun to watch.
« Last Edit: June 10, 2011, 12:48:05 pm by thepenguin77 »
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Re: CalcHero: Guitar Hero for the Ti!
« Reply #5 on: June 10, 2011, 12:39:26 pm »
Well that's amazing. Does it have sound?

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Offline Jerros

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #6 on: June 10, 2011, 01:01:56 pm »
Well that's amazing. Does it have sound?
Unfortunately, no. It does not. >< If you know the songs it's easier to play though, but in the end it's just a game for a calculator, lol.
How long did it take you to get this far?
Also, you may want to take out all of the flashy stuff. It doesn't appear or disappear all at once, more like in blocks. I really don't like the effect, but if you like it, go ahead and keep it. :)
Well, I'm working slow, and like said learned the language while doing so, but I've started to learn stuff ~1 year ago. So working on this for a year now I guess. >< And it'll probably take that long again untill it's finished; started first year university (physics and astrophysics) and it's taking most of my time...
Regarding the flashy stuf; The .gif shows how it looks on your screen. The vid on youtube is of extremely poor quality, and merely shows the concept, ghehe.
[/quote]
Wow, I am so impressed. I remember back 6 months or so when you posted a help topic and I downloaded the game, I thought that certainly you would never finish the game or that it would just turn out terrible.
Edit:
   I just watched the whole thing. Do you think you are going to add chords and held notes? Because as far as I can tell, those are the only things you are missing.
Ghehe, well 6 months ago I hardly had any experience with the language, and the people here REALLY helped me out with bits and pieces of script that made life much easier. Though to be honest, it's still poorly written, as the APP is already 5 pages big as it is now, so it could probably be scripted way more efficiently. (the 7-minutes long TTFAF alone took up an entire page) Though those 'song' charts just take up quite some room... Luckely it can be run from the archive. ;)
Regarding chords and sustain notes; I've attempted to implement that several times now, but I'm just not keen enough to spot a way to implement it, sorry.  ???    :(



And thank you all for the kind reactions! Really motivating! I'll try working on it more often, and hope post a playable version soon.
« Last Edit: June 10, 2011, 01:15:56 pm by Jerros »


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Offline leafy

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #7 on: June 10, 2011, 03:57:32 pm »
This is incredible. Just wow. Amazing. Can't wait for a download ^^
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Offline BrownyTCat

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #8 on: June 10, 2011, 04:02:42 pm »
Not having sound could be good, just make songs with the same speed as the calc and have a "press play" prompt. This would be less portable, albeit much easier on the calculator.

Offline DJ Omnimaga

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #9 on: June 10, 2011, 04:18:22 pm »
Wow that's great! Juju2143 now you have some competition :P

Also I'm happy you finally announced your project Jerros. Sometimes people join the forums, ask for help, leave completely then release their game on ticalc.org or TI-BANK without ever bothering to announce anything here. :( I'm glad it wasn't your case, since when this happens, I noticed that people tend to be less happy to help new members afterward.

Anyway, to comment on the game, I like the title screen and the in-game graphics. Nice job so far. :) IMHO sound is not necessary, because very few people have the tools to plug earphones in their calc link port nor are willing to acquire them. However, if you add sound, it would probably be for a 15 MHz game, so it won't slow things down too much.
« Last Edit: June 10, 2011, 04:19:21 pm by DJ_O »

Offline Hayleia

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #10 on: June 11, 2011, 03:43:39 am »
This game is the one I'm waiting for 2 years. I made one in Basic but it is in Basic (nothing else to say).
Now, the technical questions:
Do we have to strum ?
Does it support Hammer-ons / Pull-offs ?
Will it support external songs ?
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Offline Jerros

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #11 on: June 11, 2011, 05:18:14 am »

Now, the technical questions:
Do we have to strum ?
Does it support Hammer-ons / Pull-offs ?
Will it support external songs ?
You don't have to strum; the controlls are done using the Y= to Graph buttons and each tap of those buttons counts as a strum. At first I experimented with holding he calc sideways and holding the right keys and the strum, but nothing worked out even remotely playable. The calc's buttons are just too densly packed to play it like the actual GH games, but I'm open to suggestions regarding the controlls. ^_^

Pull-offs are supported, but hammer-ons aren't. Though I'm still trying to figure a way to implement those; the controlls are still a bit sketchy, which is a killer for games like these. I'm working on a solution before releasing anything, because songs like TTFAF are horrably difficult right now (the vid isn't  a lie...)

Support external songs? Uhm... this cóuld be made possible, but I don't think it'll be implemented, sorry.

Wow that's great! Juju2143 now you have some competition :P

IMHO sound is not necessary, because very few people have the tools to plug earphones in their calc link port nor are willing to acquire them. However, if you add sound, it would probably be for a 15 MHz game, so it won't slow things down too much.
Ugh, didn't knew there was a project like this already... sorry. >< As for the sound, I don't have earplugs and don't know anyone that does. Sound will not be added; mostly out of lazyness from my behalf. :P


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Offline ztrumpet

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #12 on: June 11, 2011, 09:27:09 am »
This looks incredible, especially for your first game.  Wonderful, wonderful job. ;D

You don't have to strum; the controlls are done using the Y= to Graph buttons and each tap of those buttons counts as a strum. At first I experimented with holding he calc sideways and holding the right keys and the strum, but nothing worked out even remotely playable. The calc's buttons are just too densly packed to play it like the actual GH games, but I'm open to suggestions regarding the controlls. ^_^
Hmm, what about holding the calc upside down, using [On] through [Enter] to change the notes, and [Y=] to strum? :D

I really think you should add external songs and a way to make them.  It really adds to the replay value.
Also, make sure the songs in the game run at the same speed as the original songs; this lets people listen to the song and play the game at the same time.

Offline JustCause

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Re: CalcHero: Guitar Hero for the Ti!
« Reply #13 on: June 11, 2011, 01:46:42 pm »
You put in U.N. Owen Was Her. YOU ARE MY HERO.
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Re: CalcHero: Guitar Hero for the Ti!
« Reply #14 on: June 11, 2011, 02:27:11 pm »
No problem about the other GH projects. Actually there are plenty of GH clones, but yours has huge potential compared to many others, and it's a popular game too anyway. Good luck :)