Author Topic: Celtic III powered 4 Level Greyscale Scrolling Map Engine  (Read 21670 times)

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Offline meishe91

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #15 on: August 06, 2010, 12:07:14 pm »
Ah, ok. Well then it's the "things tend to run faster on the calculator than in Wabbit" thing.
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Offline DJ Omnimaga

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #16 on: August 06, 2010, 10:00:06 pm »
I remember seeing this and it looked awesome :D

I wonder if the engine could be speeded up in some ways or if it's due to the grayscale? I made a 4 level grayscale map engine once and it ran at 2 FPS on a SE calculator (I could have made it faster but I had the grayscale so it looks almost flickerless), but it had no masking and no scrolling. I also lost the entire engine :( (it was back in late 2008 and was meant to be included with Nitacku grayscale ditherer)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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SirCmpwn

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #17 on: August 06, 2010, 10:59:43 pm »
Why is it that Pallet Town seems to be the standard for tilemap demos?  lol

Offline ztrumpet

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #18 on: August 07, 2010, 07:06:47 pm »
Why is it that Pallet Town seems to be the standard for tilemap demos?  lol
lol
It's because it's easily recognizable because everyone uses it for tilemap demos. :P

Offline FinaleTI

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #19 on: August 07, 2010, 07:08:07 pm »
That, and I was using this for Pokemon, so Pallet Town is one of the first maps you reach.


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Offline DJ Omnimaga

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #20 on: August 08, 2010, 05:46:07 pm »
He has been working on a Pokémon game for a while. I remember while lurking on UTI last Summer. Somebody else was working on one too, but he seems to have vanished.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #21 on: August 30, 2010, 07:26:04 pm »
This is just an attachment so I can link it to Kerm to help with the DCS7 LineRead bug.
I figured this would be a good thread to put it in since my scrolling map engine has the same problem.


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Offline DJ Omnimaga

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Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« Reply #22 on: August 31, 2010, 03:28:27 am »
Mhmm I see. On a side note I really need to try that tilemapper using DCS. I wonder how the speed compares with xLIB. Some DCS stuff runs slightly faster I think.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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