Author Topic: Chasse à la liberté / Hunt for freedom / Caza de la libertad (TI-Concours '13)  (Read 1658 times)

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Offline chickendude

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This was my take on the Whack-a-mole game that we had to do for the asm category of TI-Concours:
http://www.ticalc.org/archives/files/fileinfo/452/45275.html



Essentially, you're a prisoner trying to escape from prison and you have to kill the guards before they kill you. The guards match up to the keys 1-9, while you work your way through the level you'll have to press the matching button to kill the guard, if you take too long they'll pull out their gun and shoot at you. Currently there's only 3 levels (and the last level has no ending) because there was a 4kb limit and i was right at it. I already had to remove lots of text and other features to fit everything in :P It's pretty difficult and kinda frustrating, if i get around to adding more levels (and an ending) it might be worthwhile to let you save your progress/turn it into more of a Mario-style thing. Initially i'd wanted to add in items and other enemies to the actual map, but i decided against it for two main reasons:
1. lack of space (now that's not so much of an issue)
2. it's super hard as it is!

Anyway, if you've got any commentions/suggestions/ideas, i'd love to hear them. :)

Offline TIfanx1999

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Wow, looks pretty neat! That's a very interesting twist on a whack-a-mole game. :)

Offline Hayleia

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Simply awesome. This is why I gave you your %00111111th +1 :P
« Last Edit: April 02, 2013, 10:49:13 am by Hayleia »
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Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline chickendude

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Thanks :)

Deeph made a French translation of the in-game texts, if anyone's interested:
http://www.mirari.fr/pp2k

The French readme was written by me, so all the grammar mistakes are mine, not Deeph's ;)

Now that i'm not limited by 4kb, i'd like to expand the game a bit (like having more than three short levels!). Maybe having other prisoners that you have to rescue, adding in some items/powerups/traps, maybe put some guards in the actual field that you'll have to kill with items you pick up, and once you kill them you can pick up that section's keys and free the prisoners, maybe some can even join your party? I dunno, i'm not quite sure where to take it from here! Also, i might ease the difficulty a bit so that it doesn't start off so dreadfully hard! Ideas are definitely welcome!