Author Topic: Chip's Challenge screenies  (Read 14821 times)

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Offline DJ Omnimaga

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Re: Chip's Challenge screenies
« Reply #30 on: March 03, 2009, 02:55:01 pm »
Yay demo :)

Offline nitacku

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Re: Chip's Challenge screenies
« Reply #31 on: March 03, 2009, 11:46:19 pm »
yes! release a demo soon!

btw, we users be able to create levels as well?
It would be cool to have members at Omnimaga create some levels for your game. Then we could all try to puzzle everyone!

Offline kalan_vod

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Re: Chip's Challenge screenies
« Reply #32 on: March 04, 2009, 04:07:38 pm »
That is basically how chips levels were made, but I would imagine that you would make it a pack (omnimaga lvl pack).

Offline simplethinker

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Re: Chip's Challenge screenies
« Reply #33 on: March 04, 2009, 05:43:54 pm »
I am planning on a level editor.  It shouldn't be too hard since I already made one for ASCII graphics and I think it'll just need tweaking, but the problem is that right I store the levels in a funky format, which would be hard to automate and it's needed because most levels are around 32x32 and would otherwise be too large to load.  I'll probably start working on it when I decide to either tweak my Str->Mat program to something along the lines of decimals, or switch to Celtic III's string tilemapper, in which case I would need to overhaul the whole collision detection (for the fourth time).

That is basically how chips levels were made, but I would imagine that you would make it a pack (omnimaga lvl pack).
That's a good idea!  (less work for me :P)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline kalan_vod

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Re: Chip's Challenge screenies
« Reply #34 on: March 04, 2009, 06:53:32 pm »
If you look at how Chips community did it, there are hundreds of game packs! String detection is slower and bulkier, unless celtic has a different function I am unaware of..

Offline skuller972

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Re: Chip's Challenge screenies
« Reply #35 on: March 15, 2009, 04:40:59 pm »
when exactly do you expect to release the demo
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
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Offline noahbaby94

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Re: Chip's Challenge screenies
« Reply #36 on: March 15, 2009, 04:42:07 pm »
Nobody knows I don't even know if simplethinker knows but it should be soon.
That's what she said!!!

Offline skuller972

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Re: Chip's Challenge screenies
« Reply #37 on: March 15, 2009, 05:12:26 pm »
i hope so this sounds like a really fun game
Then again, maybe not...
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Offline DJ Omnimaga

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Re: Chip's Challenge screenies
« Reply #38 on: March 15, 2009, 05:26:15 pm »
A demo could be possible soon, but a full version will prbly take a while, because there are a lot of levels to be included. I wonder if some will be external, though, since regular 83+ users or 84+ users might not have enough archive space to hold all 150+ levels at once

Offline skuller972

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Re: Chip's Challenge screenies
« Reply #39 on: March 15, 2009, 05:46:52 pm »
yeah i know i played it before and beat the game except i had to get a password for the pesky level 68 or something
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
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Offline simplethinker

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Re: Chip's Challenge screenies
« Reply #40 on: March 16, 2009, 02:40:00 pm »
when exactly do you expect to release the demo
Probably over the next week or two.  I'm planning on switching over completely to Celtic III and its string tilemapper.  I'll release the demo once I get to a good stopping point before the conversion, so everyone will be satisfied as I'm figuring out how to get Celtic III to work :)

yeah i know i played it before and beat the game except i had to get a password for the pesky level 68 or something
That where those "pitty skips" come in ;D  After a whole bunch of deaths you're given the option of skipping the level.

Nobody knows I don't even know if simplethinker knows
You know me too well :D

The full version will still take a while.  I think I figured out only ~1/3 of the levels are doable on a calculator (due to the huge number of monsters making the calc explode) but there will be some (maybe many?) custom levels.  I'm also not too happy with the speed, so I could potentially add a few years to the development time fixing that :-\
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline skuller972

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Re: Chip's Challenge screenies
« Reply #41 on: March 16, 2009, 07:00:04 pm »
you should add a level pack feature for the custom levels that you can download and use on the game
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
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Offline simplethinker

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Re: Chip's Challenge screenies
« Reply #42 on: May 02, 2009, 02:48:14 pm »
New screenies showing the new engine in action.  Note that there isn't a sizable delay anymore whenever the player hits a door/key/chip.  It also took me a few dozen tries to get these since I kept over-shooting (good indicator of the speed increase, bad for my temper >:()

Level 1:

(please excuse the horrible quality of that shot, the file was too large so I had to take the recording down to 9 friggin frames per second instead of 33)

Level 2:


Level 2 again:

I tried changing the sprite based on direction but now it just looks weird, so I probably need to get different sprites.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline kalan_vod

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Re: Chip's Challenge screenies
« Reply #43 on: May 02, 2009, 03:34:41 pm »
Looks nice, I had changed my for direction also (old beta) but it was lost..Looks like the new engine is faster! Good job!

Offline Galandros

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Re: Chip's Challenge screenies
« Reply #44 on: May 02, 2009, 03:45:38 pm »
The speed is wonderful. Hardly notice that is a BASIC game.  :) (except when you look at the corner...)
Hobbing in calculator projects.