Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: adamac16 on November 05, 2010, 08:06:15 pm

Title: Choice for TI-83+/84+
Post by: adamac16 on November 05, 2010, 08:06:15 pm
Im currently working on a project from last year, Choice 7. I started this project last year, but never finished it. (school ended and had to give the calculator back.) So now im continuing it now. Any questions? Ill see if i can find Choice 1-6 on my computer and post them.
Title: Re: Choice for TI-83+/84+
Post by: squidgetx on November 05, 2010, 08:07:29 pm
What type of game is this? I've never heard/seen of it before. In any case, good luck
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 05, 2010, 08:12:23 pm
it is a TI-BASIC game
Title: Re: Choice for TI-83+/84+
Post by: meishe91 on November 05, 2010, 08:13:49 pm
I think he means game play wise.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 05, 2010, 08:14:22 pm
Hmm I am curious what it is. Could you post some more details, like the game type (platformer, RPG, entire Starcraft clone (I hope ;D... j/k), puzzle, etc), type of graphics, and other stuff? I am also curious about Choice 1 to 6. Are they prequels to that game? Either way, can't wait to see what you will come up with :)
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 05, 2010, 08:15:01 pm
oh. well its based on a choose your own adventure type thing. if i can find the other 6, you can see for yourself. Im not good at explaining things, unfortunately. And yes, Choice 1-6 are prequels to Choice 7.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 05, 2010, 09:49:35 pm
Ah ok, I'm not too familiar with those. Is it a bit like those RPGs where you pick a character at the start and depending of your choice, you see different sides of the adventure? I think I even recall a game where you could control either the hero or the bad guy.
Title: Re: Choice for TI-83+/84+
Post by: MRide on November 05, 2010, 11:02:39 pm
I once made something like this, but it was awful.  I've seen some pretty good ones made, though.  Will it be text-based?
Title: Re: Choice for TI-83+/84+
Post by: yunhua98 on November 05, 2010, 11:22:38 pm
oh, wait, I've heard of these!  isn't there like a Choose, Choice, Choice battle and such?  I never had much patience to make these.  but they're are really quite fun until you find all the alternate endings.  ;)
Title: Re: Choice for TI-83+/84+
Post by: Happybobjr on November 05, 2010, 11:27:15 pm
And yes, Choice 1-6 are prequels to Choice 7.

My drug adventure 2 game didn't have a prequel of DA1.   Its prequel was DA3. ;)  you can't always assume ;D

Edit: shortened quote to point where i was pointing at
Title: Re: Choice for TI-83+/84+
Post by: yunhua98 on November 05, 2010, 11:28:58 pm
what was the site for these games again?  or am I just confused?

you made these, right?
http://www.ticalc.org/archives/files/fileinfo/427/42781.html

EDIT:  I found it!
http://choosegame.wikispaces.com/
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 06, 2010, 11:51:29 am
oh, wait, I've heard of these!  isn't there like a Choose, Choice, Choice battle and such?  I never had much patience to make these.  but they're are really quite fun until you find all the alternate endings.  ;)
yes
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 07, 2010, 03:03:56 am
Ah right I see now. I asked if the other games were prequels because in the case of Final Fantasy, each game in the series are not related to each others, same for that series of games for the old TI-83 non-plus that were just called "Game 1", "Game 2", followed by a sub-title.

Are you planning to eventually add some graphics, even if just ASCII art, in the future games? This might attract more people (I'm personally not a big fan of text games, because I have a bad memories of trying to find non-text games on ticalc back when the BASIC games section was just one single folder, but I like the ones that are large and got a lot of features.) into playing it. :)
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 07, 2010, 12:46:58 pm
I will try to add graphics. (keyword "try")
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 07, 2010, 01:35:43 pm
Good luck! Technically, with ASCII it shouldn't be that hard. You can store the maps into picture files and pixel test your way through a portion of the picture to draw the map on the home screen. You can also store them in strings, but it's harder and larger.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 16, 2010, 05:18:14 pm
Moving Choice 7 aside for Choice Endurance.
Title: Re: Choice for TI-83+/84+
Post by: yunhua98 on November 16, 2010, 05:33:33 pm
can I haz a description?  :D
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 16, 2010, 05:44:17 pm
its a game where you fight 20 different people (separately). you start out with 1000 health.
Title: Re: Choice for TI-83+/84+
Post by: ztrumpet on November 16, 2010, 06:51:04 pm
Woah, you're Epic Fail!  I never made that connection.  :-X
By the way, I recommend his game, Clash of Dimensions, to everyone.

This sounds like a cool game.  Good luck. :)
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 16, 2010, 06:57:39 pm
Oh, he's not xXEpicFailXx, that's a different person (who has 1 post here). I think they're just in the same programming group. xXepicfailXx is mostly active on Cemetech. Also yeah CoD is nice.

Good luck with your project Adamac16.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 16, 2010, 08:46:23 pm
thanks DJ Omnimaga. And yes thats true. Epic fail taught me how to program in BASIC.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 16, 2010, 10:58:44 pm
Ah cool, do you know each others in real life or did he just taught you on websites?
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 17, 2010, 01:46:02 pm
Ah cool, do you know each others in real life or did he just taught you on websites?
real life. he goes to my school and rides my bus. He taught me about 1 year ago. He made a game, then i made a game, and thats when Choose started.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 17, 2010, 02:55:01 pm
Ah cool. That's rare when this happens because usually at a school there's never more than one calculator programmer. In my case it was a 1000 students school and I was the only coder. :(
Title: Re: Choice for TI-83+/84+
Post by: ztrumpet on November 17, 2010, 05:14:22 pm
Oh, oops, sorry.  Still, it's awesome that you're friends irl. :)
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 18, 2010, 01:49:52 pm
Ah cool. That's rare when this happens because usually at a school there's never more than one calculator programmer. In my case it was a 1000 students school and I was the only coder. :(
Really? Wow
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 19, 2010, 02:09:36 am
Yeah, sadly calculator programming is not something that is widely popular everywhere. That said, online it seems more popular than it was a few years ago, though. I remember that year where only two programs were featured on ticalc.org.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 19, 2010, 01:45:44 pm
I see. If you look at my signature, you will see i am 36% done with Choice Endurance.
Title: Re: Choice for TI-83+/84+
Post by: ASHBAD_ALVIN on November 19, 2010, 01:51:33 pm
Well, as I can extrapolate, the TI community is seeing a raise in activity simular to that in 1999 that I found in stats somewhere.  Though this is a much larger swing up than then -- we may be going towards a golden age of calc programming again, and if so, this spike in activitty so far is nothing.  Especially if the prizm has a C SDK, that will make activity to double when hardcore C programmers that liek programming handheld devices discover it.  If that is the case, we will have some experienced coders in C coming this way within the next year.

Just my hypothesis, though I put some time into looking at stats and stuff, so I personally believe it.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on November 19, 2010, 05:57:47 pm
I see. If you look at my signature, you will see i am 36% done with Choice Endurance.
Cool :D. Can't wait to see it in action. :)

Well, as I can extrapolate, the TI community is seeing a raise in activity simular to that in 1999 that I found in stats somewhere.  Though this is a much larger swing up than then -- we may be going towards a golden age of calc programming again, and if so, this spike in activitty so far is nothing.  Especially if the prizm has a C SDK, that will make activity to double when hardcore C programmers that liek programming handheld devices discover it.  If that is the case, we will have some experienced coders in C coming this way within the next year.

Just my hypothesis, though I put some time into looking at stats and stuff, so I personally believe it.
If you checked the 1999 program features, it may not be a good indication of activity back then, IMHO. There were a bunch of cool ASM programs coming out, but back then, Ticalc.org pretty much featured anything. Notice how some BASIC math programs got featured as well as some questionable quality BASIC games. Around 2001 there was a slow down in activity, though. I remember a bunch of sites closing one after another and programmers leaving, and ticalc had no featured programs for about half a year.

I think the biggest slow downs were from Summer 2001 to Spring 2002 and from Summer 2007 to Spring 2009.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on November 30, 2010, 06:34:18 pm
Well its near the end of the semester. I have to take exams in less than two weeks. I am putting Choice Endurance (CE) aside until either on the 17th when school lets out for the 3 weeks of break or on the following day. depends on what mood im in.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 01, 2010, 04:55:42 am
Ah ok, I hope you don't give up on the project though (after exams). Good luck!
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 01, 2010, 01:49:53 pm
oh no. id never give up on a project.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 01, 2010, 02:02:06 pm
That's good to hear. Sometimes when school gets hectic for some people, I notice that some people slowly fade away from calc stuff due to lack of time, but then they never regain the interest they had beforehand and eventually disappear completly.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 01, 2010, 02:03:42 pm
Ive seen that too. Well, I have a lot of time on my hands. No job, no life. all i do all day is either work on my game or play with my ipod.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 01, 2010, 02:06:32 pm
Ah, right. When you have a job or college it can get pretty hectic sometimes and you have less motivation to code. Sometimes, people prefer to sit down for an hour to code something instead of doing it during 4-5 minutes every now and then, because it's easier to concentrate.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 01, 2010, 02:08:42 pm
Usually i do the 4-5 minute thing, but sometimes (because i have nothing else to do) i do it for hours and not realize it.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 01, 2010, 02:15:32 pm
Haha yeah time flows fast sometimes.

I remember when I worked on Illusiat 6 through 12 I would code non stop whenever I had free time, even between classes, so I ended up coding about 10 hours a day and would pull a new RPG every 2-3 weeks. I did that again a few years later with Metroid II: Evolution, but I was out of school for long and had work vacation.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 01, 2010, 02:17:55 pm
Yeah.

Anywho... Ill post screenies of CE so far. and i might need some opinions (like what should i add, take away, etc.).
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 01, 2010, 02:24:19 pm
Cool, can't wait :D
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 06, 2010, 06:10:32 pm
I got to thinking... why worry about screenies when you can see the game for yourself?
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 06, 2010, 10:18:50 pm
Interesting, but did I have to keep Choice 2 through 6 archived? I got no errors but there were no instructions in the readme so I just trial and errored.

Anyway the game seemed fun to play, it seems quite challenging as well as you must not do one bad move else it's Game Over.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 07, 2010, 01:43:14 pm
Interesting, but did I have to keep Choice 2 through 6 archived? I got no errors but there were no instructions in the readme so I just trial and errored.
Yes, they have to be archived, unless you have a LOT of mem.
Anyway the game seemed fun to play, it seems quite challenging as well as you must not do one bad move else it's Game Over.
Yep, then you have to start all over.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 07, 2010, 03:59:34 pm
Ok, thanks for the info :D

I guess this is kinda like a memory/judgement game or something. I didn't play that kind of game before.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 16, 2010, 02:27:50 pm
ONLY 3 DOWNLOADS? WTF?
Title: Re: Choice for TI-83+/84+
Post by: holmes221b on December 16, 2010, 02:34:30 pm
I didn't even it was there until now, adamac./me goes and takes a look at it.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 16, 2010, 10:40:53 pm
I actually tried them myself. People probably didn't try them much because a lot of people around here prefer games with actual graphics (no offense intended. It's not a good idea to work on graphical games early in your calculator programming venture, IMHO). I haven't gotten time to try 3 through 6, though. You should add a link in the first post because some people only check the 1st post of a topic for downloads.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 17, 2010, 03:57:25 pm
No offense taken. ive been programming for a year or so, and i also need to get away from text based games. That is the whole point of doing David's Epic Journey.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 17, 2010, 04:37:37 pm
Aah I see. I wasn't sure if you recently started or not.

My first ever RPG was half-text-based and the graphical part of it was room to room movement. Pressing an arrow to go left, for example, moved an entire room to the left. That RPG was remade with graphical battles and some optimizing later.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 17, 2010, 06:21:17 pm
Well I haven't started DEJ yet, I have to learn more RPG stuff.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 17, 2010, 06:23:55 pm
Ok, and I think that's a good thing to learn some of the fundamental concepts prior taking on such project. It's also good that the RPG is not too long either. If you take me, for example, my first 3 RPGs were about 1-5 hours long, depending of the game, and were very simple, short and even broken. Only my 6th RPG project had an actual shop. Note that back then, TIBD didn't exist, Cemetech TI-BASIC tutorials didn't either, same for TI-Freakware's, and I had no internet at home so I did not have the chance to discover BASIC Guru Online in time. I had to rely on the huge 83+ manual that used to come with the calc back then.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 17, 2010, 06:27:10 pm
Well, the way I have it planned out, it'll only tale 10-20 minutes possibly. Is that too short?
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 17, 2010, 06:29:42 pm
Generally it's best that a game is about 1 hour minimum. I guess for a first RPG, you could add some grinding/leveling up. Example, make the final boss so you need LV 10 to beat him so the char has to fight a bunch of enemies as he progresses in the dungeon. Don't go overboard with grinding, though. People tend to not like games with only one single room where you must fight 100 monsters to max out your stats then kill the final boss in the tower, because such game is too common on ticalc.org.

I think Illusiat 1 had about 20 rooms/screens
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 17, 2010, 11:09:14 pm
i see. in any case, i wasnt planning on doing the 100 enemy thing. i could add it where you need a certain level to fight the boss.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 18, 2010, 12:38:09 am
Sounds good. Good luck learning and stuff. :)
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 21, 2010, 09:21:40 pm
Finally got batteries for my calculator. Now i can continue working on Choice Endurance.

I have a question. Im trying to make it to where itll add 500 to your health after you win a fight. How do i do that?

Heres my current setup:

A+500 ->A
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 22, 2010, 02:22:19 am
If for example  the max health is stored into B, then just do the following:

A+500->A
If A>B
B->A
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 22, 2010, 12:49:27 pm
Does that work for (so to say you have 139 health after you win the fight and you add 500 to it for the next round?)
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 22, 2010, 11:12:34 pm
It would increase your health to 639. THe variable B is if there is a maximum possible health level. In Illusiat 6, for example, at level 99 you can only have 9999 HP maximum. If you have 130 HP left and use a potion, your health is increased to 630. However, if you use a potion when your health is 9630, it will not be increased to 10130, but rather 9999, because 9999 is the cap.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on December 23, 2010, 09:22:48 am
But B is not max health. It's opponents health. And A is your health.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on December 23, 2010, 12:31:52 pm
I know, I was just giving B as an example for the code above.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on January 02, 2011, 09:32:32 pm
does this help to answer my question: how do i add 500 health to the next fight?
Code: [Select]
:1000→A
:ClrHome
:ClrDraw
:AxesOn
:Output(1,1,"A PROGRAM BY")
:Output(2,2,"ADAM COUNTS")
:Output(3,3,"TEAM B")
:Pause
:ClrHome
:AxesOff
:Input "NAME:",Str2
:ClrHome
:Lbl A
:Menu("CHOICE ENDURANCE","START",B,"INSTRUCTIONS",C,"QUIT",D)
:Lbl C
:"FOLLOW THE ON SCREEN PROMPT
:prgmA
:Goto A
:Lbl B
:Lbl E
:Menu("CHOOSE OPPONENT","BRIGGS",F,"TANK",G,"SPIDER",H,"POCKETS",I,"CAPONE",J,"MORE...",K)
:Lbl K
:Menu("MORE...","JIN",L,"PAUL",M,"HWOARANG",N,"YOSHIMITZU",O,"LAW",P,"MORE...",Q,"PREVIOUS",R)
:Lbl R
:Goto E
:Lbl Q
:Menu("MORE...","BRAD",S,"ZACH",T,"JAKE",U,"GLEN",V,"ALEX",W,"MORE...",X,"PREVIOUS",Y)
:Lbl Y
:Goto K
:Lbl X
:Menu("MORE...","CLOUD",Z,"FIRION",AA,"SQUALL",AB,"ZIDANE",AC,"TIDUS",AD,"PREVIOUS",AE,"QUIT",AF)
:Lbl AE
:Goto Q
:Lbl AF
:Goto A
:Lbl F
:ClrHome
:AxesOff
:ZStandard
:ClrDraw
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"BRIGGS:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:ClrHome
:If A≤0 and B≥0
:Then
:"BRIGGS WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End
:Lbl G
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:A+θθθ→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"TANK:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on January 02, 2011, 10:05:05 pm
A+500->A is supposed to work. If it doesn't work then your calc is messed up. You will need to do a RAM reset.

A+500->A will increase A by 500. In other words, since A = your health, A+500->A will increase your health by 500.
Title: Re: Choice for TI-83+/84+
Post by: AngelFish on January 02, 2011, 10:11:48 pm
Here
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on January 20, 2011, 09:23:13 pm
heres the code i need help with (this game)....hope it helps.

First battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:ClrDraw
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"BRIGGS:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:ClrHome
:If A≤0 and B≥0
:Then
:"BRIGGS WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End

Second battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:A+500→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"TANK:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"TANK WINS          GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End
:Goto θθ
:Lbl H
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"SPIDER:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"SPIDER WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:End
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on January 20, 2011, 10:14:40 pm
Note you should probably also ask in the BASIC sub-forum, in case helpers won't see this. :P

Welcome back by the way.

What do you need help with, by the way?
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on February 16, 2011, 06:26:03 pm
Alrighty then. I have successfully finished Choice Endurance 1. Now to continue work on Choice Endurance 2 for TI-86. Woo!
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on February 16, 2011, 06:26:38 pm
Aah cool to hear. Will there be a TI-83+ version of CE2 btw? I own a TI-86 but some people might not.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on February 16, 2011, 06:29:10 pm
Eh...Possibly. I might try to make it too. It'll be my first multiple calc game. (or whatever its called)

BTW, i dont have a TI-83+ anymore. Had to return it. But ill still make it.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on February 18, 2011, 09:44:54 pm
Oh sorry to hear. :( Do you plan to get one again eventually? That said, the 86 is one awesome calc. It just have a much smaller userbase, especially since 2003.
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on February 27, 2011, 04:29:22 pm
As for the TI-83+, I dont know.

On another note, Im done with Choice Endurance 1, about done with the TI-83+/84+ version of Choice Endurance 2 (just gotta change names), and plan on making a Choice Endurance 3.
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on February 28, 2011, 08:37:24 pm
I see. That said, good to hear the CE1/2 games are done or close. Good luck!
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on March 21, 2011, 04:55:44 pm
Progress of current projects:
Choice Endurance 1 (Finished)
Choice Endurance 2 (TI-83+/84+ version-Finished/TI-86 version- aside until finished with TI-83+/84+ version of CE 3)
Choice Endurance 3 (TI-83+/84+ version-names in thought/TI-86 version- aside until finished with TI-86 version of CE 2)
David's Epic Journey (Aside until i learn how to make (possibly after CE 3))
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on March 23, 2011, 01:38:04 pm
I'M glad to hear, and also welcome back. :D
Title: Re: Choice for TI-83+/84+
Post by: adamac16 on March 23, 2011, 04:33:34 pm
Thank you DJ_O. It's good to be back.

New Progress:
Choice Endurance 2: (TI-83+/84+ version-- (Done)(TI-86 version- Aside until done with CE 3 for TI-83+/84+)
Choice Endurance 3: (TI-83+/84+ version-- (Code-wise Done (Just naming people)
David's Epic Journey: (Will learn how to make after CE 3)
Title: Re: Choice for TI-83+/84+
Post by: DJ Omnimaga on March 26, 2011, 02:49:28 am
Ah ok. Feel free to ask help in the BASIC section if you need any, as always. :)