Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Ashbad on February 08, 2011, 07:32:08 pm

Title: Colell Ball Toy
Post by: Ashbad on February 08, 2011, 07:32:08 pm
I'm now applying the rules in 3.0 of the Ashbad's BallPhysics Engine Guidelines to making a "toy" which can keep you entertained for hours -- basically, you can create a 60x60 tile ball course (same size as a pyyrix level) and run a bouncyball through it for hours of endless fun :D  Kind of like linerider (though that lost interest lately, many of you might not know of it)

anyways, I'm almost done the smooth scrolling engine.

EDIT: This is named after my good friend Gregory Colella, and while he only knows TI BASIC and is too busy with sc2 to join omnimaga, he taught me how to do ball physics -- which I applied to make WallBall later on.  This is in recognition of possibly the best unknown TI-BASIC programmer ever :)
Title: Re: Colell Ball Toy
Post by: Munchor on February 13, 2011, 01:17:04 pm
Any progresses?
Title: Re: Colell Ball Toy
Post by: DJ Omnimaga on February 14, 2011, 01:07:34 am
Interesting. I hope eventually your friend also gets more into calc stuff and joins the forums. This project seems interesting too. It's kinda like a game where you just wander around for fun and no way of winning and losing?
Title: Re: Colell Ball Toy
Post by: z80man on February 14, 2011, 02:47:50 am
Interesting. I hope eventually your friend also gets more into calc stuff and joins the forums. This project seems interesting too. It's kinda like a game where you just wander around for fun and no way of winning and losing?
I like those kind of games because often I end up losing.  :P
Title: Re: Colell Ball Toy
Post by: DJ Omnimaga on February 14, 2011, 02:55:04 am
Lol, I wasn't talking about that one game you think of. :P
Title: Re: Colell Ball Toy
Post by: z80man on February 14, 2011, 03:00:15 am
Lol, I wasn't talking about that one game you think of. :P
I meant both " " game and just regular games.
Title: Re: Colell Ball Toy
Post by: DJ Omnimaga on February 14, 2011, 03:01:17 am
How can you lose in games where you cannot lose, though? O.O
Title: Re: Colell Ball Toy
Post by: z80man on February 14, 2011, 03:08:45 am
How can you lose in games where you cannot lose, though? O.O
I meant, I like games where you cannot lose because in other win/lose games I often end up losing.

Edit: I think I overused the word lose
Title: Re: Colell Ball Toy
Post by: aeTIos on February 14, 2011, 06:58:46 am
I lost :P
Title: Re: Colell Ball Toy
Post by: Munchor on February 14, 2011, 07:50:43 am
How can you lose in games where you cannot lose, though? O.O
I meant, I like games where you cannot lose because in other win/lose games I often end up losing.

Edit: I think I overused the word lose

I like games where you constantly lose (Impossible Game, DoodleJump, etc.), ADDICTING games. But RPGs are cool too.
Title: Re: Colell Ball Toy
Post by: Ashbad on February 14, 2011, 01:49:24 pm
I also like how I'm not actually doing this anymore, due to the incredible speed needed to calculate everything I want to do, so I'm writing a C++ version atm
Title: Re: Colell Ball Toy
Post by: Builderboy on February 14, 2011, 02:38:54 pm
Awww not at all?  What were you trying to do that took so much speed?  Is there any way that you could make it simpler like chainfire or something and then have a more advanced C version?
Title: Re: Colell Ball Toy
Post by: ztrumpet on February 14, 2011, 04:20:12 pm
That's too bad.  I was looking forward to this. :-\
Title: Re: Colell Ball Toy
Post by: DJ Omnimaga on February 15, 2011, 12:59:26 am
Sorry to hear. :(

I hope you change your mind. Builderboy and others could maybe help.

Are you gonna announce the C++ version on the forums by the way?
Title: Re: Colell Ball Toy
Post by: Munchor on February 15, 2011, 08:20:07 am
I was looking forward to this too, but yeah maybe the C++ version is just as good ;d