Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: zeldaking on August 16, 2011, 04:32:24 pm
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I (zeldaking) have started on my biggest and toughest project ever, called Condor (may be changed with notice). This is written in axe, with no axioms, and will be a app (or a program with crabcake). This will be a 2 player (may make a computer player and a storyline), game, you have to protect your base while trying to destroy your enemy(s), similar to a gameboy game (that i can't remember the name).
There are:
-multiple maps
-unlockable vehicles/weapons
-170 grayscale sprites(at the moment)
-17 unique troops ready to be deployed
-infantry
-artillery
-transport vehicles
-air transports
-vehicle transports
-water transports
-tanks
-light tank
-heavy tank
-neo tank
-helicoptor
-bomber
-jet
-submarine
-cruiser
-battleship
-missiles
-anti air machine guns
So far I have all the sprites done, a nice scrolling tilemap, a info screen; which tells you what terrain/weapon/vehicle/person you are on, and a movement screen; which allows your troops to: walk, capture, attack.
Here is a screenshot of all the above except (walking,capturing,and attacking).
(http://img.removedfromgame.com/imgs/condor.gif)
Any question, comments, concerns? Please feel free to comment.
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looks great.
btw: If you are going to do linked play for the 2 player mod, then please include a way to do USB linking and I/O.
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I am still debating, should I do 2 player via the usb, or just 2 player on the same calc?
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same calc would work too if it's turn-based.
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Yes, that would probably same sweat and anger if I had it on the same calc. Yes, it is turn based.
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This looks awesome! I can't wait to see it when finished.
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So, this is like [wikipedia]Advance Wars[/wikipedia]? Cool, another one--looks like it's coming along pretty well ;D
(the old one was in the first axe contest, but dev on it stopped)
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Wow, this looks quite nice so far. I'll be interested in see how it develops.
@ben_g: I don't think AXE supports USB linking.
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2-player via a 3-pin cable (the hole labeled "I/O") is supported by axe tho.
It's not very documented, but threads such as this (http://ourl.ca/10515) may help ;D
One suggestion I have, tho I'm not sure how feasible it is, is to work with Axe's grayscale so the scrolling is smoother. Maybe display the frame something like 3 times between each Horizontal/Vertical command?
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2-player via a 3-pin cable (the hole labeled "I/O") is supported by axe tho.
It's not very documented, but threads such as this (http://ourl.ca/10515) may help ;D
It's just 2-pin, not 3-pin, unless you're using a Casio calc and a cable that isn't from TI. :P
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/me was counting in the ground as a pin.. :P
There's three physical pins but only two manipulable pins iirc?
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soo awesome tell me when its out.
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/me was counting in the ground as a pin.. :P
There's three physical pins but only two manipulable pins iirc?
Yeah, I guess that's right. There are only two lines that data can be transfered through.
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Also: I think linking would significantly slow down the display routines and make the grayscale look crappy. :/ Something to consider as well if you're really thinking about a two player linked version.
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One answer at a time.
-thank you Darl for saying advanced wars... Exactly that is where I got my inspiration. I am glad someone plays cool games.
-it will be on the same calc, grayscale is crappy as it is.
-Darl: the scrolling is supposed to look like that, it loops through displaying it (8 times) to get to the next tile.
-runeazn: well it is supposed to be done for the ticalc zcontest, but alas school started again and my time is limited so maybe a rough version will be done for a Christmas present.
-toxic: thanks.
Also, I am trying to work on the moving (ie:moving around to different tiles) aspects of the characters (pretty difficult) and am going to puzzle on it until I finish that.
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Wow, awesome. I haven't played Advance Wars, but this seems really fun.
If the info screen takes the information from the object in the middle of the screen, which I'm guessing it does, maybe a little crosshair in the middle of the screen could be placed? That'd make it a little easier :D
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Great job on this! I was actually thinking of Advance Wars as a future "big" project, but I guess you beat me to it :)
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BlakPillar: Well see that little square, that is the "crosshairs"
mrmprog: Go for it! Why not it would be a fun project to do, so get to it.
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Nope, didn't/don't see the box :/ Then again, I'm on my Zune HD and it sucks at rendering GIFs...
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(http://img.removedfromgame.com/imgs/condorfctry.gif)
That is the factory, you can select what troop/tank/artillery you want, finished that menu, except for those sprites in artillery. Please comment.
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looks great
demo?