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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Michael_Lee on May 17, 2011, 03:06:52 pm

Title: Contest Entry: Clones
Post by: Michael_Lee on May 17, 2011, 03:06:52 pm
Well, I've started a project I'm tenatively naming 'Clones.'

Basically, you are a blob with the ability to clone yourself, and switch between controlling any of your clones.

I'm probably going to focus on the puzzle-solving aspect of this.
Title: Re: Contest Entry: Clones
Post by: Spyro543 on May 17, 2011, 05:56:53 pm
Hooray for vague!

Anyway, this sounds like it would be fun.
Title: Re: Contest Entry: Clones
Post by: DJ Omnimaga on May 17, 2011, 07:04:40 pm
Hmm this seems interesting. Will there be a limit of useable clones in one level such as requiring to collect food or something? This would be an interesting puzzle, that's for sure.
Title: Re: Contest Entry: Clones
Post by: Ashbad on May 17, 2011, 08:16:42 pm
hmm that's a very good concept you have there :D it sounds like your entry is going to stand out (and probably in a good way) due to the inventiveness -- good luck, bet you'll do exceptionally well with this one :D
Title: Re: Contest Entry: Clones
Post by: Michael_Lee on May 18, 2011, 06:33:10 pm
Walljumping FTW!

Now that I have basic physics down, it's time to get started on a more sophisticated mapping engine...
Title: Re: Contest Entry: Clones
Post by: Deep Toaster on May 18, 2011, 06:36:28 pm
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Title: Re: Contest Entry: Clones
Post by: leafy on May 18, 2011, 07:16:45 pm
Can you clone infinetely? This looks great!
Title: Re: Contest Entry: Clones
Post by: Michael_Lee on May 18, 2011, 07:20:53 pm
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Can you clone infinetely? This looks great!
Well, I start to run out of memory at about 42 clones.  Currently, I could compress what I have, and manage to squeeze about 70-80 clones total, but I don't want to go to that extreme just yet :)
Title: Re: Contest Entry: Clones
Post by: ztrumpet on May 18, 2011, 08:12:58 pm
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.
Me too.  It's really fun to watch.  Nice work! ;D
Title: Re: Contest Entry: Clones
Post by: Deep Toaster on May 18, 2011, 08:20:39 pm
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Oh, it does :D
Title: Re: Contest Entry: Clones
Post by: Spyro543 on May 18, 2011, 08:38:57 pm
Wow this is SO cool!!
Title: Re: Contest Entry: Clones
Post by: ralphdspam on May 18, 2011, 09:47:47 pm
Looks really nice!  :)

Wow, I should really get started. X.x
Title: Re: Contest Entry: Clones
Post by: ZippyDee on May 18, 2011, 09:52:23 pm
That looks awesome! I really like the wall jumping, though It seems to me like the initial stall is a little long. Even so, it looks fantastic! You'll definitely have to incorporate some cloning limitations in the actual puzzles though! :P

Edit: Also, I like how the gray fill floats between clones when you switch control, but when they're all the way across the screen it gets kind of tedious. You may want to make it skip frames as the distance increases.
Title: Re: Contest Entry: Clones
Post by: Stefan Bauwens on May 19, 2011, 02:47:08 am
This looks great Michael_Lee! Good luck with the contest!
Title: Re: Contest Entry: Clones
Post by: SirCmpwn on May 20, 2011, 01:49:29 pm
Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.
Title: Re: Contest Entry: Clones
Post by: yunhua98 on May 20, 2011, 04:00:24 pm
wow, lots of 5x5 platformers.  XD

Looks great!
Title: Re: Contest Entry: Clones
Post by: Freyaday on May 20, 2011, 04:04:50 pm
I've got walljumping too!
What with all these platformers?
Oh, wait, that's the contest. D'oh! :frustrated:
Title: Re: Contest Entry: Clones
Post by: tloz128 on May 20, 2011, 04:20:16 pm
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
I've seen one other. It's Mario game by a certain calc84...
Title: Re: Contest Entry: Clones
Post by: Deep Toaster on May 21, 2011, 06:50:43 pm
Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.

Me too. Good luck to all the contestants!
Title: Re: Contest Entry: Clones
Post by: Michael_Lee on May 24, 2011, 12:54:01 am
A better and bigger map!  (Still in aimless, exploration mode)
Jump height, length, and speed all limited to increase difficulty.
Also, you decided that wall-jumping is exhausting and that climbing is a much easier way to do things.  'Course, you can still wall-jump if you want to.
Finally, you can run over gaps in the ground (not that I intentionally coded this behavior, but I think it's cool that it happened anyways).

Up next (in rough order)
Make clones work throughout the level.
Get interactive tiles working (like buttons and coins)
Allow players to actually finish a level
Add menus, pause buttons, teacher keys, level selects
Add more tiles and levels

Title: Re: Contest Entry: Clones
Post by: Freyaday on May 24, 2011, 02:49:55 am
So, you're climbing the walls? That seems like an interesting mechanic. I wonder what sort of insanity that'll induce. O.O
Title: Re: Contest Entry: Clones
Post by: TIfanx1999 on May 24, 2011, 04:55:01 am
Hmm... a sticky blob that can climb walls... I like it! :D It'll make for a more unique and interesting game. :D
Title: Re: Contest Entry: Clones
Post by: Builderboy on May 24, 2011, 10:39:43 am
I just hope enabling you to climb walls doesn't make your character too overpowered that all the challenge is gone..  hmm maybe also include tiles that  you can't climb on?
Title: Re: Contest Entry: Clones
Post by: aeTIos on May 24, 2011, 10:53:57 am
Yeah, that would make the game way more challenging.
Title: Re: Contest Entry: Clones
Post by: Freyaday on May 24, 2011, 10:54:49 am
/me needs a challenge
Title: Re: Contest Entry: Clones
Post by: yunhua98 on May 24, 2011, 12:10:15 pm
are you going to add smooth scrolling?  :D
Title: Re: Contest Entry: Clones
Post by: SirCmpwn on May 24, 2011, 12:14:47 pm
That looks very cool, though I second the notion of smooth scrolling.
Title: Re: Contest Entry: Clones
Post by: ztrumpet on May 24, 2011, 04:35:41 pm
I third the smooth scrolling and second the non-climbable walls.  Other than that, it looks awesome. :)
Title: Re: Contest Entry: Clones
Post by: ZippyDee on May 24, 2011, 04:43:52 pm
I fourth smooth scrolling and third non-climbable walls. Keep it up!
Title: Re: Contest Entry: Clones
Post by: yunhua98 on May 24, 2011, 05:59:39 pm
I fourth the non-climbable walls since I came up with smoothscrolling idea.
Title: Re: Contest Entry: Clones
Post by: phenomist on May 24, 2011, 09:39:51 pm
By the way, you can also make unclimbable walls by creating ledges.
Title: Re: Contest Entry: Clones
Post by: DJ Omnimaga on June 07, 2011, 10:58:18 pm
This looks nice Michael. THe only suggestion is to slow the game down a bit, because at this speed it's gonna be hard to control the character. X.x