Author Topic: Contest Entry: Clones  (Read 6725 times)

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Offline yunhua98

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Re: Contest Entry: Clones
« Reply #15 on: May 20, 2011, 04:00:24 pm »
wow, lots of 5x5 platformers.  XD

Looks great!

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Offline Freyaday

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Re: Contest Entry: Clones
« Reply #16 on: May 20, 2011, 04:04:50 pm »
I've got walljumping too!
What with all these platformers?
Oh, wait, that's the contest. D'oh! :frustrated:
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Offline tloz128

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Re: Contest Entry: Clones
« Reply #17 on: May 20, 2011, 04:20:16 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
I've seen one other. It's Mario game by a certain calc84...
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Offline Deep Toaster

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Re: Contest Entry: Clones
« Reply #18 on: May 21, 2011, 06:50:43 pm »
Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.

Me too. Good luck to all the contestants!




Offline Michael_Lee

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Re: Contest Entry: Clones
« Reply #19 on: May 24, 2011, 12:54:01 am »
A better and bigger map!  (Still in aimless, exploration mode)
Jump height, length, and speed all limited to increase difficulty.
Also, you decided that wall-jumping is exhausting and that climbing is a much easier way to do things.  'Course, you can still wall-jump if you want to.
Finally, you can run over gaps in the ground (not that I intentionally coded this behavior, but I think it's cool that it happened anyways).

Up next (in rough order)
Make clones work throughout the level.
Get interactive tiles working (like buttons and coins)
Allow players to actually finish a level
Add menus, pause buttons, teacher keys, level selects
Add more tiles and levels

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Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Freyaday

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Re: Contest Entry: Clones
« Reply #20 on: May 24, 2011, 02:49:55 am »
So, you're climbing the walls? That seems like an interesting mechanic. I wonder what sort of insanity that'll induce. O.O
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Offline TIfanx1999

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Re: Contest Entry: Clones
« Reply #21 on: May 24, 2011, 04:55:01 am »
Hmm... a sticky blob that can climb walls... I like it! :D It'll make for a more unique and interesting game. :D

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Re: Contest Entry: Clones
« Reply #22 on: May 24, 2011, 10:39:43 am »
I just hope enabling you to climb walls doesn't make your character too overpowered that all the challenge is gone..  hmm maybe also include tiles that  you can't climb on?

Offline aeTIos

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Re: Contest Entry: Clones
« Reply #23 on: May 24, 2011, 10:53:57 am »
Yeah, that would make the game way more challenging.
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Offline Freyaday

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Re: Contest Entry: Clones
« Reply #24 on: May 24, 2011, 10:54:49 am »
* Freyaday needs a challenge
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Offline yunhua98

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Re: Contest Entry: Clones
« Reply #25 on: May 24, 2011, 12:10:15 pm »
are you going to add smooth scrolling?  :D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Re: Contest Entry: Clones
« Reply #26 on: May 24, 2011, 12:14:47 pm »
That looks very cool, though I second the notion of smooth scrolling.

Offline ztrumpet

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Re: Contest Entry: Clones
« Reply #27 on: May 24, 2011, 04:35:41 pm »
I third the smooth scrolling and second the non-climbable walls.  Other than that, it looks awesome. :)

Offline ZippyDee

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Re: Contest Entry: Clones
« Reply #28 on: May 24, 2011, 04:43:52 pm »
I fourth smooth scrolling and third non-climbable walls. Keep it up!
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Offline yunhua98

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Re: Contest Entry: Clones
« Reply #29 on: May 24, 2011, 05:59:39 pm »
I fourth the non-climbable walls since I came up with smoothscrolling idea.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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