Author Topic: Cookie Clicker Axe development thread  (Read 16351 times)

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Offline DJ Omnimaga

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Re: Cookie Clicker Axe development thread
« Reply #15 on: December 18, 2014, 08:11:39 pm »
Does it have a save feature by the way?

Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #16 on: December 19, 2014, 09:18:10 pm »
Does it have a save feature by the way?
That's after I finish :P I'm working hard trying to figure it out
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Re: Cookie Clicker Axe development thread
« Reply #17 on: December 20, 2014, 12:21:44 am »
Do you mean you have issues with Axe saving? BEcause I remember having quite a lot of problems dealing with external vars creation/updating/reading in the past in Axe >.< (just implementing highscores in Axe Tunnel took me three times longer than making the game itself)

Offline Keoni29

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Re: Cookie Clicker Axe development thread
« Reply #18 on: December 20, 2014, 04:18:22 am »
It's a lot nicer to do it like that because your result has to be an integer anyway. No point in converting from integers to floating point back to integer.
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #19 on: December 20, 2014, 09:33:05 pm »
Do you mean you have issues with Axe saving? BEcause I remember having quite a lot of problems dealing with external vars creation/updating/reading in the past in Axe >.< (just implementing highscores in Axe Tunnel took me three times longer than making the game itself)
No, it's just that I want to implement it after I'm finished with the actual game. I have never had problems with implementing savegames (remember TI-2048?).

It's a lot nicer to do it like that because your result has to be an integer anyway. No point in converting from integers to floating point back to integer.
I'm testing the floating point axiom first, though XD
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #20 on: December 21, 2014, 01:31:15 pm »
Bump.

Now you can buy and sell buildings! Press the left and right "buttons" to cycle through the buildings. Press the BUY and SELL "buttons" to buy and sell buildings.

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Source and program file attached. Uses an axiom (only required for compiling). Please test and tell me what you think!
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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #21 on: December 21, 2014, 02:23:34 pm »
Yay! Next achievements :P

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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #22 on: December 21, 2014, 02:46:18 pm »
Yay! Next achievements :P
These very well could be possible, but as it stands right now, the game is 7KB. If I want to add achievements, I need to optimize. Next is the NEWS TICKER.
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Re: Cookie Clicker Axe development thread
« Reply #23 on: December 21, 2014, 07:30:30 pm »
Achievements like the CSE version would rule :D

Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #24 on: December 21, 2014, 09:22:43 pm »
Achievements like the CSE version would rule :D
At the rate I'm going, I'm barely gonna have enough room for golden cookies! :P
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #25 on: December 25, 2014, 06:42:04 pm »
Christmas bump.

Major update: Now it's a finished game! I'm not sure I even have ROOM for more features :P .

Same controls and stuff as the previous version. It also saves your game when you quit.

Screenie:


Source files and program file attached. Uses an axiom (only needed for compiling). Tell me what you think!
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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #26 on: December 25, 2014, 06:43:08 pm »
Yay!
Did you add achievements? :3

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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #27 on: December 25, 2014, 06:44:04 pm »
Yay!
Did you add achievements? :3
I barely have enough space or room on the screen. :P I'll try, but I doubt it'll happen.
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Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #28 on: December 25, 2014, 06:47:30 pm »
You can have like a button to toggle between view modes

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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #29 on: December 25, 2014, 06:50:18 pm »
You can have like a button to toggle between view modes
I'm not saying I can't do it, I'm just saying I do not now have the immediate space, ROM, or motivation to do anything more.
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