Author Topic: Creature Assault - (RPG-Engine)  (Read 6813 times)

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Offline lolje

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Creature Assault - (RPG-Engine)
« on: April 03, 2010, 02:13:22 am »
Well, this is an engine for a Pokemon-like RPG I made 2007...

I'm not too enthusiastic about it, first of all I'd just like to hear some suggestions on what I should do about it.

Screenshots:


Features:
- 1 fully scrollable map
- 1 inside house map ("Kyle's House")
- several signs which can be read by walking onto the (e.g. "Locked..." or "Mortimer's House")


Download: v0.1 is attached.
« Last Edit: April 04, 2010, 09:54:29 am by lolje »
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Offline DJ Omnimaga

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Re: Creature Assault - (RPG-Engine)
« Reply #1 on: April 03, 2010, 02:15:03 am »
wow nice I didn't knew you were working on this. I kinda like some of the graphics. Maybe some RPG could be done off it, altough not Pokémon since there are about 5 in the works in the community alerady.


Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #2 on: April 03, 2010, 02:36:27 am »
5 Pokemon?? :D Well, I originally (in 2007) wanted to create some kind of my own pokemon, maybe a mixture from pokemon and a regular rpg...
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #3 on: April 03, 2010, 03:00:18 am »
Could always do Digimon :P But it looks nice. Is it in BASIC or ASM?
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Offline Galandros

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Re: Creature Assault - (RPG-Engine)
« Reply #4 on: April 03, 2010, 04:14:08 am »
I like the graphics, they remember texture BW graphics.
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Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #5 on: April 03, 2010, 07:54:09 am »
Could always do Digimon :P But it looks nice. Is it in BASIC or ASM?
Basic +xLIB  :P
« Last Edit: April 03, 2010, 07:55:45 am by lolje »
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Offline DJ Omnimaga

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Re: Creature Assault - (RPG-Engine)
« Reply #6 on: April 03, 2010, 12:59:23 pm »
Btw you might want to make sure you got the latest xLIB version so it remains as compatible with Celtic III as possible (since xLIB doesn't work on TI-84+ OS 2.53MP or higher)

Also I would like a different style Pokémon game if you are going to make one, since it might be hard to compete against 3 of the other major Pokémon projects, since they're entire game and one is even in ASM grayscale. So basically it would need some originality. Otherwise, a spinoff that looks like Pokémon or even Digimon would be cool.

Offline Raylin

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Re: Creature Assault - (RPG-Engine)
« Reply #7 on: April 03, 2010, 01:04:25 pm »
I'm totally down with a Digimon game!
:D

You can make some AWESOME Digivolving cutscenes.

OFFTOPIC: Will there ever be a workaround for xLib and Celtic III on OS 2.53MP? I don't think so, but I'd like the opinion of another member.
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Offline DJ Omnimaga

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Re: Creature Assault - (RPG-Engine)
« Reply #8 on: April 03, 2010, 02:57:42 pm »
Maybe if tr1p1ea or someone else updates it for OS 2.53 MP like DrDnar did with Omnicalc, but without the source code, it might be challenging...

Else, Iambian would need to update Celtic III in a way that xLIB backwards compatibility becomes perfect.

On topic, I just noticed this screenshot in particular: Epic tiles! It reminds me so much Final Fantasy 1
« Last Edit: April 03, 2010, 02:57:58 pm by DJ Omnimaga »

Offline Raylin

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Re: Creature Assault - (RPG-Engine)
« Reply #9 on: April 03, 2010, 03:05:52 pm »
Agreed.
However, the character is a little hard to distinguish.
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Offline meishe91

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Re: Creature Assault - (RPG-Engine)
« Reply #10 on: April 03, 2010, 03:38:43 pm »
Ya, a Digimon game would be really cool, I don't think I've ever really seen a good one.

About the screenshot, ya, its a little hard to distinguish but I think its still cool. But its easier than it could be.
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Offline DJ Omnimaga

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Re: Creature Assault - (RPG-Engine)
« Reply #11 on: April 03, 2010, 03:41:11 pm »
Yeah I don't mind the char actually. It's hard to do something looking that good in 8x8 without grayscale.

Offline lolje

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Re: Creature Assault - (RPG-Engine)
« Reply #12 on: April 04, 2010, 08:57:38 am »
a) I included the latest version. But xLIB doesn't work on TI-84+ OS 2.53MP or higher!? [wtf]

b) Thank you, I made all the tiles by myself^^ - but maybe I should modifiy the sprite for the floor, you are right, Raylin.
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Re: Creature Assault - (RPG-Engine)
« Reply #13 on: April 04, 2010, 02:08:51 pm »
Yeah Texas Instruments became stupid and broke compatibility with old programs with OS 2.53 MP. If you check this thread, you'll even discover OS 2.53 MP text functions are much slower with some functions enabled, even more when xLIB and Omnicalc are installed. http://ourl.ca/4084

For some reasons, Celtic III works perfectly, though, but Celtic III backwards compatibility with xLIB is still not perfect. Some of my games has display glitches in it.

Offline TsukasaZX

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Re: Creature Assault - (RPG-Engine)
« Reply #14 on: April 04, 2010, 04:54:44 pm »
Wow, this looks AWESOME, Lolje! I agree the character is a little hard to distinguish from those tiles, but eh, it's not that big a deal! :)
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