Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Geekboy1011 on January 10, 2010, 12:29:56 pm

Title: crimson warefare 2010
Post by: Geekboy1011 on January 10, 2010, 12:29:56 pm
ok figured new year new topic and also needed to consoladate my notes as there spread between here and uti and it gets confusing :/

menu prog by Ti-Newb under construction

(http://geekboy.themuncher.net/menux3.gif)

almost complete optimization is all that remains (i think :/)


attached are the programs run in this screenie XD
this screenie show one of the few possible title screens available ill make screenies of a few other later(only 2 others i think)
it also shows the map select screen with there dificulty in stars and there tiles there as well currently only practice cna be selected(srry for the spaz while selecting it i forgot only second selects)
(http://geekboy.themuncher.net/ti junk/test.gif)


here is a alternate splashe screen
(http://geekboy.themuncher.net/ti junk/bg.gif)


and teh final alternate(bit more gray flashyness in teh flames as there is a nothere mask thing added)
(http://geekboy.themuncher.net/ti junk/bg2.gif)





currently i am rewriting the battle engine which is now based on a matrix field for easier access to troop locations ect.
(the battle map in teh screenie above is old and not going to be used :P)
my old storage idea was well not though out so any good ideas for the storage of 20+ units on a matrx grid is well apriciated








here are teh sprites made by NecroF-_-ckk
(http://geekboy.themuncher.net/crimsonsprites/fullsheet.bmp)

the battlefield
(http://geekboy.themuncher.net/crimsonsprites/battleground.jpg)

the battlefield alternate
(http://geekboy.themuncher.net/crimsonsprites/alternate.bmp)


the rest of the sprites are located  here! (http://geekboy.themuncher.net/crimsonsprites)

Title: Re: crimson warefare 2010
Post by: Ti-newb on January 10, 2010, 01:31:22 pm
Okay, Geekboy, First of all, the beginning of ur prgm is good, dont touch it.

Layout:
so After the Animation parts are done, go directly into a Repeat Getkey= 105 or Getkey = 45    (105= enter, 45 = clear.. and if u want, u can throw in "2nd")

This entire Repeat will hold The Menu'ish Map Selector.
Now all you need is an Idle Stage so it doesnt constantly run through the entire prgm, so what id do is..
Getkey->G
If Ans
Then
-The whole entire selector-

So if the user doesnt press anything, ur prgm wont even bother looking at the other stuff making it slightly faster.

Now for ur selector, you only get the Key Presses Left and Right.. So you only have to look for the values 24(Left) and 26(Right).

currently, u have 3 options you can select, so we'll list the option on the very left.. Option1, Middle as Option2, and the last as Option 3..
--Option1--Option2--Option3...

You will now have 3 parts in ur selector prgm..

If A=1:Then  (This is Island 1)
If A=2:Then  (This is Island 2.. The middle one)
If A=3:Then  (This is Island 3)

So to even start getting to those parts, you have the Getkeys.. so first of all right after:

Getkey->G
If Ans
Then
(G=26)-(G=24)+A->A (Make Sure A is = 2 (the middle island) Before the Selector Section even stars.. So do 1->A right after animation is done.
By doing G=26 ect, if they press Left, A will go down one.. Getting us to.. If A=1:Then.. where we will display the Selector.. and so on.. PM me for more help (Especially with Erasing the Selector)
Title: Re: crimson warefare 2010
Post by: DJ Omnimaga on January 10, 2010, 02:43:16 pm
wow looks nice, I like the title screen and other stuff, good work so far :)
Title: Re: crimson warefare 2010
Post by: JoeyBelgier on January 10, 2010, 02:44:05 pm
cool to see progress :D
Title: Re: crimson warefare 2010
Post by: Ti-newb on January 10, 2010, 08:17:31 pm
Here, ive finally created room in the Menu.

Now i can start adding in the Sprite Availability
Title: Re: crimson warefare 2010
Post by: Geekboy1011 on January 11, 2010, 11:06:48 am
looks amazing Ti-Newb  i like it although i was thinking a bit different i think this will work XD
(ill explain what i though on irc later :P)
Title: Re: crimson warefare 2010
Post by: Ti-newb on January 17, 2010, 12:10:43 am
k, geek, help =_= (4th time posting this post)

EDIT Geek-Done .. is fixed menu and is faster thanks to Ti-Freak8xp on IRC
Title: Re: crimson warefare 2010
Post by: Ti-newb on February 08, 2010, 09:58:34 pm
-Bump- Soz for doubleposting

Here it is, Sprites finally in. If the Read-Me doesnt explain enough, comment here and ask, i'll continue to add to it.

Ohhh crap!! Sorry, PrgmMenu is the one with the loading thingys and PrgmLoad is the one without.. Haha my bad
Title: Re: crimson warefare 2010
Post by: DJ Omnimaga on February 09, 2010, 02:07:49 am
Cool I will check it when I get time ^^
Title: Re: crimson warefare 2010
Post by: Galandros on February 09, 2010, 09:56:24 am
Looks really cool the screen shots.

Continue and happy progress!
Title: Re: crimson warefare 2010
Post by: ztrumpet on February 09, 2010, 04:59:27 pm
Looks nice!  Great work! :)
Title: Re: crimson warefare 2010
Post by: Ti-newb on February 09, 2010, 08:30:16 pm
I am currently finding bugs. And I've found 1 bug so far =D il update it all later. But if u find any bugs, u can post it or PM or IRC me. If u have questions u can also PM post and irc me too.
Title: Re: crimson warefare 2010
Post by: Geekboy1011 on February 09, 2010, 09:58:02 pm
ok screenies XD    

(http://geekboy.themuncher.net/menux3.gif)



also updated first post with this

edit didnt update first post its put of time to be abled to edit X.x any way i can edit it again ??
Title: Re: crimson warefare 2010
Post by: DJ Omnimaga on February 10, 2010, 12:01:19 am
I like it ^^