Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Silver Shadow on January 31, 2010, 10:39:32 am

Title: Crystal Defenders - Cancelled
Post by: Silver Shadow on January 31, 2010, 10:39:32 am
I'm making a port of Crystal Defenders for the 83+ family. It will also work on the Nspire 84+ emu.
It will be made in asm with the help of Axe Parser, a promising new compiled language that uses Basic-like syntax and transforms it into asm. For more info about Axe Parser, click here. (http://www.omnimaga.org/index.php?board=71.0)

For more info about Crystal Defenders, visit these:

http://en.wikipedia.org/wiki/Crystal_Defenders
 (http://en.wikipedia.org/wiki/Crystal_Defenders)http://www.crystaldefenders.jp/na/trailers.html
 (http://www.crystaldefenders.jp/na/trailers.html)

If all goes well, a beta will be expected at the end of Easter Holidays.
Title: Re: Crystal Defenders
Post by: Raylin on January 31, 2010, 10:56:46 am
I shall rise up to the task! Hopefully...  :-\
Title: Re: Crystal Defenders
Post by: ztrumpet on January 31, 2010, 10:59:10 am
Wow, that looks really, really cool.  I would like to help with spriting, but I don't think my sprites are good enough. :)
It looks really nice! :D
Title: Re: Crystal Defenders
Post by: Galandros on January 31, 2010, 11:06:51 am
Wonderful. The speed is good. But try to find optimize further because you still need to add many things.

This is a Tower Defence and RPG mix. But it seems really good. I was thinking in doing an open battle RPG system. The trailer looks like my concept but in a strict tower defence road map.
I will try to come with some sprites, too.

Keep up.
Title: Re: Crystal Defenders
Post by: {AP} on January 31, 2010, 11:08:47 am
I'm fairly good at spriting and have some time. Contact me on one of my IMs to talk more about it.
Title: Re: Crystal Defenders
Post by: DJ Omnimaga on January 31, 2010, 01:20:50 pm
Sounds promising, now if only I could see how it looks like (screenshot is blank)

Title: Re: Crystal Defenders
Post by: {AP} on January 31, 2010, 01:27:04 pm
It's the new Wabbitemu screenshot. Weird colors and all that.
Doesn't look too bad.

Silver Shadow, if you give me the files, I'll record a screenshot for you.
(Also, I got the request on YIM, but took awhile to notice it. Still getting used to Raptr.)
Title: Re: Crystal Defenders
Post by: DJ Omnimaga on January 31, 2010, 01:33:16 pm
For me, I see absolutely nothing in it. At first the cursor is white, then dissapears, then nothing else happens. I opened it in Opera, Quicktime and Windows image preview, and exact same thing happens.

Btw {AP} are you on YIM atm because you show as offline on the forums (see the yahoo icon) and I think you last went there half a year ago x.x? I wonder if Raptr has offline messages support too?
Title: Re: Crystal Defenders
Post by: JoeyBelgier on January 31, 2010, 07:37:18 pm
If you need another spriter => I might be able to help
Title: Re: Crystal Defenders
Post by: DJ Omnimaga on February 01, 2010, 04:37:06 am
Also I just remembered: There's a Xbox Live Arcade version avaliable too. I should hop on my 360 and download it at one point.

I also moved this to its own subforum.
Title: Re: Progress
Post by: Silver Shadow on February 01, 2010, 07:15:37 am
I also moved this to its own subforum.
Thanks.
Title: Re: Progress
Post by: Builderboy on February 01, 2010, 09:52:11 pm
This looks good!  Can't wait to see some more progress :)
Title: Re: Progress
Post by: TIfanx1999 on February 01, 2010, 11:51:03 pm
I loved Final Fantasy Tactic Advance, not sure how similar this is though,(looks more action based)but I'll give it a go. I'm curious though, what is the max number of enemies you plan on having on screen at once?
Title: Re: Progress
Post by: Silver Shadow on February 02, 2010, 03:05:27 pm
Well, I dunno, it really depends on the speed. But if it's quick, I might add a VERY large number of enemies. :P

EDIT: I added the last version of the program in the first post. You can now quit the program by pressing [Mode] (that's the only thing you can do  ;D ). I also slightly improved the GUI, but it now stopped working correctly on Celtic III. Guess Iambian should really repair the real(12 command...
Title: Re: Progress
Post by: DJ Omnimaga on February 02, 2010, 03:37:09 pm
Nice will check when I get some time ^^

And yeah I agree when Celtic dev is resumed, Real(12 should probably be the priority cuz it still breaks in some programs like Super Mario Smash Dance and the menu engine I created in 2007 for the defunct ROL4 project
Title: Re: Progress
Post by: Silver Shadow on February 07, 2010, 03:16:51 pm
Now that Quigibo is going to have sprites in the new Axe Parser version, I'm going to try making my game from now on using that awesome program!
Title: Re: Progress
Post by: Quigibo on February 07, 2010, 07:22:56 pm
Its going to be a while before games can fully be coded in AP.  It will be several more releases before I finish pointers, which are used for data storage in arrays and grids, the same way you use "Lists".  Plus I've got loads to do with automatic optimization and I have to build an actual GUI.  The first stable beta release probably won't be ready for about 2-3 months, assuming no unforeseeable problems.
Title: Re: Progress
Post by: DJ Omnimaga on February 07, 2010, 07:48:07 pm
Yeah I understand, such projects can take a while. I think for now, Silver, you should maybe do both versions at once, in case you are severly limited in the AP version or if Quigibo got very busy and couldn't progress for a month or two (i hope not)
Title: Re: Progress
Post by: TIfanx1999 on February 08, 2010, 10:44:09 am
You could put Crystal Defenders on hold and work on other things at the moment. Wether you are programming or not, you can still work on graphics and plan maps (scenarios?) out.
Title: Re: Progress
Post by: DJ Omnimaga on February 08, 2010, 01:41:18 pm
Or just finish the TI-BASIC version maybe and then do an Axe version.
Title: Re: Progress
Post by: Silver Shadow on February 08, 2010, 02:09:34 pm
Yeah, I'll finish the BASIC version before I do the Axe one.
And on a side note, I'm restarting from scratch. And no, not because I forgot to backup. ;D I just want to recode the game engine so that it would be more user-friendly (as you've surely noticed, it crurrently takes a very long time to detect any keypress).

To practice myself a bit with BASIC Builder, I think I'll try to pack up "Age of Culture II" with it.
Title: Re: Progress
Post by: DJ Omnimaga on February 08, 2010, 02:40:11 pm
Yeah that might be an idea. Rewrites can be good, providing you don't rewrite your game like 5 or 6 times and never finish it x.x
Title: Re: Progress
Post by: Silver Shadow on February 22, 2010, 09:04:38 am
I have very sad news: my PC broke down :'(, so I won't be able to come on Omnimaga in the near future, nor on any kind of internet communication (e-mail, IRC, etc...) :'(. My PC was sent for repairs, and I don't know how long this may take :(. I'm writing this post from my mom's PC, and I doubt that she will let me use it as regularly as I did mine... :(

However, this doesn't mean that I won't work on Crystal Defenders: I still have my calc, and I'm currently working on the Axe version. Once I'll have my PC again, be ready to expect a working demo!
Title: Re: Progress
Post by: DJ Omnimaga on February 22, 2010, 01:48:08 pm
As said in the other topic I hope you can get it repaired soon and return. It would suck if you left for good or something x.x. I hope you don't lose anything. I would recommend grouping your game or sending it on another calc/school computer asap if you can :(
Title: Re: Progress
Post by: ztrumpet on February 22, 2010, 03:20:57 pm
Ouch again, but I'm glad this is getting worked on!  Good luck! :D
Title: Re: Progress
Post by: trevmeister66 on February 22, 2010, 08:30:20 pm
Sorry to hear about your PC... but Im glad you will still be making progress on your game!
Title: Re: Progress
Post by: Silver Shadow on February 28, 2010, 01:30:06 am
Apparently, repairing my PC will cost more than buying a new one... :'(

So I finally found a way to post on Omnimaga: I activated the Internet option on my mobile phone. However, I only have access to the mobile version, which is very hard to use, even though the browser on my phone could support the PC version... Maybe DJ could make an "advanced" mobile theme? But with very little images, since it takes ages to load them with an EDGE connection...

And also, since Axe doesn't support lists/matrices, and I can't find another way to do my game engine, I'll have to wait for the new version of Axe.
Title: Re: Progress
Post by: DJ Omnimaga on February 28, 2010, 01:50:46 am
Ouch x.x, I guess that's what happens when not living in USA x.x over here if for example RAM broke and needs to be replaced, or HDD died, it costs like half the price of a new computer to repair your PC, same if you didn't have a copy of Windows and need them to reinstall one. When you buy a new PC Windows is preinstalled. I hope you can get a new computer, tho


Glad you found a way to post on Omni, though. However, Idk how to make themes for mobile. Eeems would probably have to do it. For now, if you want to browse the site in mobile mode (which won't show any image/screenshots) you can use http://www.omnimaga.org/index.php?wap2 or http://www.omnimaga.org/index.php?imode

Eeems had a mobile theme for SMF, but it only works on SMF 2.0 beta :(
Title: Re: Progress
Post by: ztrumpet on February 28, 2010, 09:39:04 am
Ouch. :(

Good luck on Crystal Defenders!
Title: Re: Progress
Post by: Builderboy on February 28, 2010, 12:16:10 pm
Gah that sucks x.x

I'm interested to see the mobile version, for some reason it isn't triggered on my iTouch o.O it's sooo cool that your using axe for your game though, can't wait for an update :)
Title: Re: Progress
Post by: DJ Omnimaga on March 09, 2010, 04:27:07 am
Btw any luck with finding a new PC so far and with Crystal Defenders? You were still planning for an Axe Parser version, right?
Title: Re: Progress
Post by: Silver Shadow on March 09, 2010, 02:22:24 pm
I'll be needing a new PC for school in a year, so it's kinda stupid to buy one now. However, I'm getting an iPod Touch on thursday for internet and all that, so expect me to be online more often.

As to Crystal Defenders, I didn't do much progress, as I was mostly using my calc for gbc4nspire :P . But now I installed OS 2.0 and am ready to set out again, since the 2.84MP version has better asm support (even though Basic now sucks on it), which I need, 'cuz I'm doing the game in Axe Parser.
Title: Re: Progress
Post by: ztrumpet on March 09, 2010, 02:40:26 pm
Does the new version support the undocumented instructions?
You mean 2.54MP, right?

Crystal Defenders looks awesome!  Good luck! :D
Title: Re: Progress
Post by: DJ Omnimaga on March 09, 2010, 04:35:07 pm
I'll be needing a new PC for school in a year, so it's kinda stupid to buy one now. However, I'm getting an iPod Touch on thursday for internet and all that, so expect me to be online more often.

As to Crystal Defenders, I didn't do much progress, as I was mostly using my calc for gbc4nspire :P . But now I installed OS 2.0 and am ready to set out again, since the 2.84MP version has better asm support (even though Basic now sucks on it), which I need, 'cuz I'm doing the game in Axe Parser.
aaah ok altough you could still it buy it now and you would alerady have it for school ^^

Altough if you wait I agree you'll get a more powerful machine for the same price, as technology progresses constantly.

Btw watch out when switching keypads and OSes. When I downgraded to OS 1.1 then upgraded to 2.0, my entire 84+ memory content (RAM and archive) vanished. In OS 1.6, I also had an occasion where I turned ON my nspire in 84 mode without changing the keyboard prior that nor changing batteries, and my entire mem was wiped mysteriously

Try to backup your stuff elsewhere or another calc before switching keypads or testing, even archive.
Title: Re: Progress
Post by: Silver Shadow on March 09, 2010, 04:55:40 pm
About the PC: my school wants everyone to have the same hardware, so everyone will have to buy the PCs the school has selected. This means that if you already had one, you still would have to buy a new one. So it is pointless buying 2 PCs in such a  small period of time.

About the 84+ mode: I was talking about the fact that asm is now executed quicker. I havn't yet tried the undocumented instructions, but I'll do that soon. I guess I'll run MirageOS to find out...
Btw, I already knew that if you upgraded the Nspire OS, the 84+ mem was reset.
But just in case, I'll do regular backups on my dad's PC.
Title: Re: Progress
Post by: DJ Omnimaga on March 09, 2010, 04:58:32 pm
Ouch that's retarded from them :/

I wonder why they make students do that. I mean, especially if they got a pc alerady. I would never want to go to such school.
Title: Re: Progress
Post by: Silver Shadow on March 26, 2010, 02:33:49 pm
With the pause in Axe updates, I finally can continue working on this project, as I now have time to adapt to the current syntax.
I've also started experimenting with grayscale and it looks very nice! If the presence of too many objects on the screen will slow it down too much, I might enable the 15MHz mode.

ETA of next beta: after the Easter holidays.
Title: Re: Progress
Post by: DJ Omnimaga on March 26, 2010, 06:04:08 pm
yay! Btw don't worry too much about axe updates. As much as new features can benefit you sometimes, remember it is alerady possible to compile working Axe files, meaning by now you can alerady release games on ticalc.org

Can't wait for screenshots when you can use the school computers :)
Title: Re: Progress
Post by: Silver Shadow on March 31, 2010, 01:55:09 pm
I ran into a little problem with the getkey function in Axe. It isn't responsive enough in my code:
Code: [Select]
:0→X→Y→K
:Repeat K=15
:RecallPic
:Pt-Off(X,Y,Pic2)
:DispGraph
:getKey→K
:8*((K=3)-(K=2))+X→X
:8*((K=1)-(K=4))+Y→Y
:End

However, when I changed the getkey->K to something using getkey(##), it became too sensitive, and the cursor became uncontrollable.

I then tried adding a
Code: [Select]
:Repeat K
:getkey->K
:End
into the code, but it didn't seem to work.

Any ideas?

@Quigibo: also, some kind of decimal->hexadecimal list converter would be nice.

EDIT: Also, since I sent my iPod to repairs, I won't be able to go on the forum very often now. I hope I'll be able to get it back soon.
Title: Re: Progress
Post by: DJ Omnimaga on March 31, 2010, 02:05:10 pm
Hey Silver welcome back ^^

As for Getkey I personally prefer the Getkey() syntax because it's more responsive than the other and allows multi keypresses. However, quick key repeat can be annoying (I had this problem in xLIB too). You would need an additional variable that is set to 0 and when an arrow is pressed, this variable would be incremented by 1 until it reaches maybe 127 (to prevent overflow glitches) and resets to 0 when all arrow keys are released. The cursor would only moves if that variable is equal to 0 or  greater than 10.
Title: Re: Progress
Post by: Quigibo on March 31, 2010, 02:12:44 pm
Axe naively supports integer constants and integer arrays... why would you want to convert them to hex?  But I guess if you're using tying to compress the source file or something where you really need hex, there is a whole section for base converters on ticalc.org.  I actually have my own converter there too.

If the cursor is uncontrollable, you can always either have a short pause once a key is detected or you can move in smaller increments.  If you want the key press action to only happen once per click, then you can add this after your key actions in the code:

While getkey(0):End

This causes the calculator to wait until all keys are released before continuing.
Title: Re: Progress
Post by: DJ Omnimaga on March 31, 2010, 02:16:57 pm
I think he wants to compress the source. Decimal lists can get pretty big fast with commas and stuff. However, I like them since they're much easier to read for most big data. I also didn't realise there was a ticalc base conversion section? :O I guess ticalc split directories more than I thought. I still remember the days where every single Misc programs were in one single section, same for Maths and same for games. No RPG subdivisions or anything. Just massive, slow loading folders x.x

And nice trick Quigibo I didn't realise that x.x it should be easier for coding menus.
Title: Re: Progress
Post by: Quigibo on March 31, 2010, 02:23:08 pm
And nice trick Quigibo I didn't realise that x.x it should be easier for coding menus.

You can use that for menus, but then you can't have auto scrolling.  You know where if you hold down one of the arrows for a second, it starts automatically scrolling for you by registering that key press a bunch of times.  I think the regular "getkey" is probably better for menus since its simpler to use and you don't need a quick response or multiple key presses anyway.
Title: Re: Progress
Post by: DJ Omnimaga on March 31, 2010, 02:49:41 pm
ah yeah x.x. What if your menu has no auto-scrolling, though? For example, if the menu is one single screen or split into multiple pages? I mean like Illusiat 13 item menu outside battles, for example. But I think the regular getkey is better for menus, since it's pretty close to BASIC style.
Title: Re: Progress
Post by: Silver Shadow on April 01, 2010, 07:52:36 am
Do you mean that when you do this:
Code: [Select]
:[09]->GDB1
:GDB+1->GDB
GDB1 becomes a 10 and not a 0A?
Title: Re: Progress
Post by: calc84maniac on April 01, 2010, 08:01:00 am
Do you mean that when you do this:
Code: [Select]
:[09]->GDB1
:GDB+1->GDB
GDB1 becomes a 10 and not a 0A?
No, it is actually:
Code: [Select]
:[09]->GDB1
:{GDB1}+1->{GDB1}
Title: Re: Progress
Post by: Silver Shadow on April 01, 2010, 08:05:19 am
Never mind, I wasn't paying much attention to what I was writing.
So, does it make that a 10 or a 0A?

EDIT:
Actually, it is:
Code: [Select]
:[09]->GDB1
:{GDB1}+1->GDB1
Title: Re: Progress
Post by: calc84maniac on April 01, 2010, 08:11:03 am
Never mind, I wasn't paying much attention to what I was writing.
So, does it make that a 10 or a 0A?

EDIT:
Actually, it is:
Code: [Select]
:[09]->GDB1
:{GDB1}+1->GDB1
That shouldn't even be a legal operation...
Title: Re: Progress
Post by: Silver Shadow on April 01, 2010, 08:22:59 am
Really? I suppose I'll go and check it... Once I get my calc out of my bag, since I'm too lazy on such a wonderful afternoon...
Title: Re: Progress
Post by: Raylin on April 01, 2010, 11:15:46 am
Hmm...

Are you able to do mathematical operations with hexadecimal?
Title: Re: Progress
Post by: calc84maniac on April 01, 2010, 11:25:17 am
Hmm...

Are you able to do mathematical operations with hexadecimal?
The only thing that is hexadecimal about it is how you type it in. It's just a number.
Title: Re: Progress
Post by: ztrumpet on April 01, 2010, 03:40:03 pm
Hmm...

Are you able to do mathematical operations with hexadecimal?
Hex is no different than base 10, except for how it is displayed. :D
Title: Re: Progress
Post by: Quigibo on April 01, 2010, 03:41:39 pm
Yeah, hexadecimal doesn't exist if you don't want it to.  You can just think of it as base 10 if you want.  You can even think about it in base 3, or 4, or 255, or 9000, whatever you want!  As long as you understand a number is a number no matter what base you write it in.

This is what you should do if you want to use decimal:
ΔList(8,9,10,11,12)->GDB1

Instead of doing this:
[08090A0B0C]->GDB1

They are both identical.


EDIT: and by the way, this is correct:

:{GDB1}+1->{GDB1}

Not any of these:

:{GDB1}+1->GDB1
:GDB1+1->GDB1
:GDB1+1->{GDB1}

The last one is syntactically correct, but it won't do what you're trying to make it do.
Title: Re: Progress
Post by: ztrumpet on April 01, 2010, 03:47:52 pm
:{GDB1}+1->GDB1
:GDB1+1->GDB1
:GDB1+1->{GDB1}
What would these three do?   *Ztrumpet is curious... :D
Title: Re: Progress
Post by: calc84maniac on April 01, 2010, 05:37:59 pm
:{GDB1}+1->GDB1
:GDB1+1->GDB1
:GDB1+1->{GDB1}
What would these three do?   *Ztrumpet is curious... :D
The first two are illegal because GDB1 is a constant pointer. The third one will add one to the constant and store it to {GDB1}
Title: Re: Progress
Post by: Silver Shadow on April 02, 2010, 02:52:14 pm
EDIT: I was very upset when I wrote this post. So I really dunno what I'm gonna do.


I am extremely sorry, but due to a recent incident on the forums and on IRC, I am stopping all of my calc projects, including Crysta; Defenders and retiring from Omnimaga staff and calc programming in general.
I apologize, Hot_Dog, but this includes the sprites that I was making for S.A.D. Sorry for letting you down.

If you would like to have details about the incident, just ask DJ Omnimaga.

THIS IS MY LAST POST.
Title: Re: [ALL MY PROJECTS ARE NOW STOPPED] Progress
Post by: Geekboy1011 on April 02, 2010, 02:58:30 pm
goodbye silvershadow you will be missed i was looking forward to crystal defenders a lot

im sorry it ended this way but i wish you luck with the rest of life may it be good to you :) and you good to it
Title: Re: [ALL MY PROJECTS ARE NOW STOPPED] Progress
Post by: Silver Shadow on April 02, 2010, 03:05:55 pm
EDIT: Finally, I won't resign or quit calc programming. It's getting late, so I'll come back tomorrow.

I was very upset when I wrote this post. So I really dunno what I'm gonna do.
Title: Re: [ALL MY PROJECTS ARE NOW STOPPED] Progress
Post by: Raylin on April 02, 2010, 03:12:03 pm
Uhm.
Momentary relapse? o.O

Welcome back?
Title: Re: [ALL MY PROJECTS ARE NOW STOPPED] Progress
Post by: DJ Omnimaga on April 02, 2010, 06:18:41 pm
I think this issue has been resolved, altough I am still trying to work some things out via PM.

I am sorry for anything bad I caused regarding this.
Title: Re: Crystal Defenders - Progress
Post by: Silver Shadow on April 17, 2010, 03:40:30 pm
The release of the beta will be slightly delayed because I need to first finish a school project involving programming a simulator of light trajectories near a black hole.
Title: Re: Crystal Defenders - Progress
Post by: DJ Omnimaga on April 17, 2010, 04:38:39 pm
At least I am happy this is still alive. I was getting worried you changed your mind again and decided to quit the project x.x, then after I PM you I discover about your post x.x

Good luck with your school project!
Title: Re: Crystal Defenders - Progress
Post by: Silver Shadow on April 17, 2010, 05:03:11 pm
Thx.

Sadly, school starts in 2 days and my beta isn't in a releasable state yet, meaning that there is a high probability that I will be able to resume work on this only on the next (this means summer) holidays. However, don't despair yet, I might be able to find some free time for this. It all depends on the amount of schoolwork that I'll have to do.
Title: Re: Crystal Defenders - Progress
Post by: DJ Omnimaga on April 17, 2010, 05:04:58 pm
Ouch, I hope you get some free time and stuff x.x (like you did most of the school year). In college, end of school year exams were hectic because in addition to studying you had to finish like 3 projects or more at once x.x
Title: Re: Crystal Defenders - Progress
Post by: code241 on May 09, 2010, 12:05:10 pm
Hope you can get it done before the end of summer.
Title: Re: Crystal Defenders - Progress
Post by: Silver Shadow on May 09, 2010, 01:16:19 pm
I'll surely will.

On a side note, I was thinking about renaming the project to something like Ultimate Defense, since making 8x8 sprites à la Final Fantasy is very difficult and I planned to do them differently.
I'm also planning to use the project as a showcase of the possibilites of Axe Parser. This involves rotating maps, zooming and out, and grayscale. Whether or not this will be included will depend on their speed and the difficulty of coding something like this.
Title: Re: Crystal Defenders - Progress
Post by: DJ Omnimaga on May 09, 2010, 02:56:50 pm
Mhmm those would be cool, I wonder how hard it would be to do? Regardless I hope this project stays alive :)
Title: Crystal Defenders - Cancelled
Post by: Silver Shadow on June 05, 2010, 03:13:21 pm
I regret to announce that I abandon this project. Here are the reasons why:

-I was planning to make it with xLIB, but with the appearance of Axe Parser, better games became possible. With all Axe's possibilities, I wanted to do something really special.

-Let's face it: making 8x8 sprites à la Final Fantasy was an impossible task, and since I didn't want to have poor graphics, and not be happy with what I've done, I decided to abandon this project and do something else.


And don't worry, I'm not quitting calcs. I havn't announced anything yet, but know that I have a secret Axe Parser Contest entry in the works. And if all goes well, expect a teaser and more info on the 21st of June, since by then I will have finished all of my exams.
Title: Re: Crystal Defenders - Cancelled
Post by: DJ Omnimaga on June 05, 2010, 04:43:28 pm
Aaah ok I was getting a bit worried when the project was not being worked on and when you started getting more and more into iPod touch, I feared you quitted calcs and soon the community.

WIll you eventually make a game similar to this, though?

I will prbly move those topics in the other projects section later
Title: Re: Crystal Defenders - Cancelled
Post by: Silver Shadow on June 05, 2010, 05:10:09 pm
No idea. ATM, I need to focus on my exams, and after that I'll need to work on my contest entry.
Title: Re: Crystal Defenders - Cancelled
Post by: DJ Omnimaga on June 05, 2010, 05:17:13 pm
Aaah ok. Good luck in them. I hope you get more free time to code afterward.
Title: Re: Crystal Defenders - Cancelled
Post by: Geekboy1011 on June 05, 2010, 10:49:20 pm
sad to hear and good luck with axe ^^ and exams
Title: Re: Crystal Defenders - Cancelled
Post by: TIfanx1999 on June 06, 2010, 10:24:02 am
I regret to announce that I abandon this project. Here are the reasons why:

-I was planning to make it with xLIB, but with the appearance of Axe Parser, better games became possible. With all Axe's possibilities, I wanted to something really special.

-Let's face it: making 8x8 sprites à la Final Fantasy was an impossible task, and since I didn't want to have poor graphics, and not be happy with what I've done, I decided to abandon this project and do something else.


And don't worry, I'm not quitting calcs. I havn't announced anything yet, but know that I have a secret Axe Parser Contest entry in the works. And if all goes well, expect a teaser and more info on the 21st of June, since by then I will have finished all of my exams.
It's better to have made a decision and quit rather than to leave it up in the air for people to wonder about it's status. I certainly understand not being satisfied with 8X8 graphics as the can be very limiting. I'm excited to see what you're coming up with for the axe contest thought. ^^.
Title: Re: Crystal Defenders - Cancelled
Post by: DJ Omnimaga on June 07, 2010, 04:44:28 am
I agree with Art Of Camelot. I prefer if people say the truth about their projects if they are no longer planning to work on them anymore, instead of giving false hope to people. THat happened too often on the old Omnimaga forums and on other sites I saw it happen too. I even remember "fake" projects x.x

Still sad to see this go, though :(
Title: Re: Crystal Defenders - Cancelled
Post by: ztrumpet on June 07, 2010, 03:14:22 pm
This is saddening. :(  I was looking forward to this, but I see why you had to cancel it.  Good luck with your Axe entry and your exams. :D