Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Munchor on June 01, 2011, 05:16:54 pm
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I still haven't got a name, but here's a preview of what my entry will look like, it's a platformer (no scrolling).
You can see the collision and movements are pretty much finished and I also added wall jump :)
Enemies are finished too, but I'll try to add moving enemies as soon as I can.
(http://img.removedfromgame.com/imgs/ContestEntry0001)
Note: The numbers are for debugging.
What do you think? There's not much to say I know, but I'm just posting now that the engine is ready.
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Very nice screenshot, these platforms look like greenscale. O.O
Are you going to change the velocity / gravity? These jumps are pretty high.
What will make your platformer special? Does the protagonist can do something special?
Good luck. :)
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Increase gravity, walljumping itself can be a great puzzle-maker but you may want to add other stuff, especially as it's not scrolling.
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Yeah it's pretty much lacking "oooh shiny" functions for now, but thanks.
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What makes the grey things different?
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Why is there green? O.O
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wxwabbitemu's colours are not perfect, ok?
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yeah, it's most likely because he saved it as a .gif with certain settings. I don't think it's that big of a deal :P
Anyways, looking Awesome, Scout! From what I can tell, there's no point to the game ATM, but the physics engine is actually pretty nice. Great work, can't wait to see more :D
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yeah, it's most likely because he saved it as a .gif with certain settings.
That's not right, I just didn't use Wabbitemu, nor its default GIF Recorder. I used wxwabbitemu with Byzanz.
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Looks nice David. Also the green color sometimes happens when I edit a calc screenshot in VirtualDub then save it as GIF.