Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on March 05, 2012, 03:56:55 pm

Title: DigiCatch - Rotations Based Arcade Mini-Game
Post by: LincolnB on March 05, 2012, 03:56:55 pm
What the...geometry is fun?!

(http://img.removedfromgame.com/imgs/digicatch.gif)

Many, many, many MANY thanks to TI-Over9000, without whose genius I couldn't get that cool looking spinny thing. I based this whole thing off of his algorithm he posted the other day at http://ourl.ca/15395

By the way, this isn't a legit project, just a little proof-of-concept I put together last night after seeing TI-Over9000's thread DIGICTCH is the executable, and ROTATSRC and BSPRITES are the source code.
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: Nick on March 05, 2012, 04:26:12 pm
wow, so you made this in about 2 days? great :) but what's the purpose of the game? because i don't see any difference between the blocks in damage/points/usage

it looks cool, and the spinning gives it a great extra
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: LincolnB on March 05, 2012, 04:30:39 pm
I made it in about 2 hours :D The point is just to collect all the things you can, while avoiding the spinning thing.
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: DJ Omnimaga on March 07, 2012, 01:08:06 am
O.O

I definitively think someone should make something like a shoot-em-up where moving around rotates or something or something like some of the Sonic special stages O.O

Btw are the lines hard to create?
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: Juju on March 07, 2012, 01:09:55 am
Oooh, a spinning thing, looks cool.
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: Darl181 on March 07, 2012, 02:31:22 am
Looking amazing.  I'm guessing it's some lines then drawInv?

Also yay phantom-line-in-screenie wabbit bug :P (watch the very bottom row of pixels)
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: LincolnB on March 07, 2012, 11:01:00 pm
Yeah Darl that's basically it :D Also I attached the source and executable, I completely space it the first time.
Title: Re: DigiCatch - Rotations Based Arcade Mini-Game
Post by: DJ Omnimaga on March 07, 2012, 11:03:39 pm
Nice, I'll give it a try :)