Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on March 05, 2012, 03:56:55 pm
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What the...geometry is fun?!
(http://img.removedfromgame.com/imgs/digicatch.gif)
Many, many, many MANY thanks to TI-Over9000, without whose genius I couldn't get that cool looking spinny thing. I based this whole thing off of his algorithm he posted the other day at http://ourl.ca/15395
By the way, this isn't a legit project, just a little proof-of-concept I put together last night after seeing TI-Over9000's thread DIGICTCH is the executable, and ROTATSRC and BSPRITES are the source code.
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wow, so you made this in about 2 days? great :) but what's the purpose of the game? because i don't see any difference between the blocks in damage/points/usage
it looks cool, and the spinning gives it a great extra
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I made it in about 2 hours :D The point is just to collect all the things you can, while avoiding the spinning thing.
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O.O
I definitively think someone should make something like a shoot-em-up where moving around rotates or something or something like some of the Sonic special stages O.O
Btw are the lines hard to create?
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Oooh, a spinning thing, looks cool.
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Looking amazing. I'm guessing it's some lines then drawInv?
Also yay phantom-line-in-screenie wabbit bug :P (watch the very bottom row of pixels)
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Yeah Darl that's basically it :D Also I attached the source and executable, I completely space it the first time.
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Nice, I'll give it a try :)