Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ztrumpet on October 03, 2010, 05:33:36 pm

Title: Dual Falldown
Post by: ztrumpet on October 03, 2010, 05:33:36 pm
A few of you know I was working on a project called Dual Falldown.  Well, I got part way through the coding and I decided that it wasn't any fun at all.  So here's the source and the executable of the progress I made before this landed in the trash bin.  Use Y= and Window to move one and Trace and Zoom to move the other. :)

(Note: If you didn't understand that paragraph, it said "This is dead." :P )
Title: Re: Dual Falldown
Post by: Deep Toaster on October 03, 2010, 05:36:57 pm
I didn't check the source yet, but you might be using unsigned comparisons for the signed Y-value. In other words, when the Y-value goes below 0, it is treated as above 0 because it loops to 65535. To fix that, do << instead of <. But I'm just guessing because I haven't seen the source yet. Nice game idea, though.
Title: Re: Dual Falldown
Post by: ztrumpet on October 03, 2010, 05:38:46 pm
No, it's because I wanted it to stay at the top.  There's a loop commented out in the source (While A and B or something) that's replaced with While 1.  It was to debug, but I never took it out. :P
Title: Re: Dual Falldown
Post by: Deep Toaster on October 03, 2010, 05:41:41 pm
You're purposely making them pass through the block? ???
Title: Re: Dual Falldown
Post by: ztrumpet on October 03, 2010, 05:42:15 pm
Yup. :P
Title: Re: Dual Falldown
Post by: Deep Toaster on October 03, 2010, 05:47:03 pm
Oh, okay.

A few of you know I was working on a project called Dual Falldown.  Well, I got part way through the coding and I decided that it wasn't any fun at all.  So here's the source and the executable of the progress I made before this landed in the trash bin.  Use Y= and Window to move one and Trace and Zoom to move the other. :)

(Note: If you didn't understand that paragraph, it said "This is dead." :P )

If it's not hard enough to be fun, maybe you could have 4 balls or something? Or you could have just one set of controls that move both balls at the same time. Just some ideas, because the shot does look nice.
Title: Re: Dual Falldown
Post by: DJ Omnimaga on October 04, 2010, 12:59:19 am
Mhmm I'll try this later I think
Title: Re: Dual Falldown
Post by: JosJuice on October 04, 2010, 03:22:44 am
I don't really understand the goal of the game, but it's pretty fun anyway. :P
Title: Re: Dual Falldown
Post by: DJ Omnimaga on October 04, 2010, 03:55:53 am
Mhmm are we supposed to die if we reach the top? I just fall through the floor. Also sometimes one of the ball moves by itself
Title: Re: Dual Falldown
Post by: ztrumpet on October 04, 2010, 07:31:33 am
Mhmm are we supposed to die if we reach the top? I just fall through the floor.
This was something I added for testing.
Also sometimes one of the ball moves by itself
This is the real bug... :)
Title: Re: Dual Falldown
Post by: DJ Omnimaga on October 04, 2010, 02:26:24 pm
Ah ok what is causin the bug? x.x
Title: Re: Dual Falldown
Post by: ztrumpet on October 04, 2010, 04:15:44 pm
I don't know, but I'm not going to spend the time to figure it out either. :)
Title: Re: Dual Falldown
Post by: DJ Omnimaga on October 04, 2010, 04:16:11 pm
Aw ok D:
Title: Re: Dual Falldown
Post by: SirCmpwn on October 05, 2010, 11:50:40 pm
Pix?
Title: Re: Dual Falldown
Post by: DJ Omnimaga on October 06, 2010, 12:00:27 am
Here: (note that this is unfinished and abandonned, as the earlier posts says)
Title: Re: Dual Falldown
Post by: meishe91 on October 06, 2010, 12:08:02 am
Just gave it a shot, it looks cool :) Controls are a bit funky though :P

(http://img.removedfromgame.com/imgs/1286338050-Dual.gif)

Edit:
Dang, DJ beat me :P Oh well, mines at nine frames-per-second :)
Title: Re: Dual Falldown
Post by: SirCmpwn on October 06, 2010, 06:25:37 pm
Nice.  Sorry to hear it's abandoned, though.
Title: Re: Dual Falldown
Post by: ztrumpet on October 06, 2010, 07:11:27 pm
If you really want to see this finished, I have no problem with someone using my source to finish it up or starting from scratch with this concept in mind. :)
Title: Re: Dual Falldown
Post by: SirCmpwn on October 06, 2010, 07:12:08 pm
Naw, it's okay.  I was merely lamenting the loss of a project in general.