Normally, what you do is write awesome spoilers and put a rickroll in the spoiler.Spoiler For Secrets:
Don't worry, there wont be many puzzles it is just the things that you find are a little cryptic, not all of them of course (iwas thinking about hiding a Axe somewhere :P)Normally, what you do is write awesome spoilers and put a rickroll in the spoiler.Spoiler For Secrets:
j/k
I like the ideas so far. One thing, though: if you add philosophical stuff, try to not make the game incredibly hard to dechiper either. I mean puzzles that are close to unsolvable and the like, kinda like Donut Quest for the 83+. Else the audience will be rather small.
I really like the concept :D what should we expect in terms of gameplay?Well, most of the gameplay is puzzling and wandering around. I don't think I'll add in any enemies but I return for that you will get rather clever NPC's...i can't say too much about it atm because part of the gameplay is in the ambience and expectation so if I unveil too much it will backfire on the game...
O.OHmm I made this in a program called 'Tiled' and there are no export options really so sorry for the bluriness but there isn't much I can do about it (plus I like it better when it is slightly blurred)
Looks great! Nice map layout. Only thing though, when resizing images use "nearest" as filter instead of "bicubic/linear/default" so the pixels won't become blurry when scaling them up.
How big are character sprites gonna be btw? The buildings doors makes me think something like 4x4
ooh, progressyes you are right about the player...
xlib should suit this kind of project nicely. your mono graphics look delicious so far(well, except maybe for the player). good luck on a demo!
the way chis id coming along sounds like a game thats right up my alleyI am confused by what you mean ???
Recently school has been top-priority I had some work to finish, I still have...I will finish this project though, don't worry. I started to get ill today so that's a good excuse to get to the programming!the way chis id coming along sounds like a game thats right up my alleyI am confused by what you mean ???
@Matthias1992 I hope you don't get too busy or something x.x
Ah ok thanks for the info. I was a bit confused at that part of his post. I heard it before but couldn't get it.Recently school has been top-priority I had some work to finish, I still have...I will finish this project though, don't worry. I started to get ill today so that's a good excuse to get to the programming!the way chis id coming along sounds like a game thats right up my alleyI am confused by what you mean ???
@Matthias1992 I hope you don't get too busy or something x.x
with 'right up my alley' I think he means that this is the sort of game he enjoys playing (?)
/offtopic:
Sorry for my inactivity in general btw...I still keep an eye around here every now and then but I don't really have the time to post anything or reply...
I am glad to see the site is still as vibrant and alive as ever!
Ah cool to hear. I take it that school exams end around late November in your country?Yea well, I am going to make the cinematics/cutscenes to be rendered by the actual engine so it won't take up as much size, however this pretty much requires me to make a waypoint-AI and to somehow program in a appvar, events. So it's gonna be tough but I am sure i'll succeed if I get the time to do it...
Also for a cinematic it would be cool, but try to not do the mistake I did in Zelda: Dark Link Quest, and do a 2 minutes long frame-by-frame cinematic sequence that takes like 40 KB of memory. Zelda DLQ ending cinematic sequence is about 30% of the entire game file size alone. ;D
My god. I just realized how TERRIBLE i am at keeping you updated...Wow I'm glad you're still working on this. :) Don't rush yourself, but I'm happy to see this is not dead. I hope by design everything you don't mean you lost the entire project, though. :(
I intend to go to work on it soon again, but since i reinstalled windows i need to design everything. Considering the story of you being lost in some big place with npcs walking around (thats pretty much the story) what would you consider is the best view? Sidescrolling? Top down? 2/4? Or iso?
Thanks for the feedback!