Author Topic: Eitrix for TI-84 Plus  (Read 21013 times)

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Offline ztrumpet

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Re: Eitrix for TI-84 Plus
« Reply #75 on: March 07, 2011, 07:16:42 pm »
It worked fine in Wabbit for me. However if you used DCS then it might be why, as his update mentions the game had troubles with DCS.
That's probably it.  Let's try this again. :D

Edit:  This is great.  To me, it's only missing a pause button. ;)
« Last Edit: March 07, 2011, 07:20:29 pm by ztrumpet »

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #76 on: March 08, 2011, 10:24:16 am »
To me, it's only missing a pause button. ;)
I know, some people want a pause button, too. I will eventually add one for single-player mode, but because it is hard/unfair to pause a versus game, it's low on my priority list.

I attached a small update to the game. There was a bug where if you sent Jumble to a 2-player opponent, they would win. This update fixes the bug.

One thing I have noticed with the MirageOS, DoorsCS compatibility is that it inexplicably switches between being compatible with Mirage and being compatible with Doors. For instance, my current working copy crashes in Mirage as soon as you click "Play", but it works fine in Doors. I know it has something to do with the interrupt routine, but I'm clueless past that.
« Last Edit: March 08, 2011, 10:24:34 am by Compynerd255 »
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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #77 on: March 09, 2011, 04:22:53 am »
Strange ???. You will probably have to ask in the Axe section. I'm sure some people could help. If it turns out to be a DCS issue then you would need to report this to KermMartian on his forum.
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Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #78 on: March 16, 2011, 10:46:32 am »
Hey guys! Version 0.6 is out! Here's what's new!
Version 0.6:
- Antidotes!
   - 25% of all Special Blocks (more in single player) will be empowered with Antidotes.
   - Clear the block to add 1 Antidote to your total.
   - Antidotes are kept in a stockpile of up to 65535 antidotes.
   - Use an Antidote by pressing MODE
   - When you use an Antidote, all attacks you are currently recieving will be deactivated,
     and any future attacks you recieve over the next few seconds will be negated.
- Diseases!
   - These attacks last perpetually and do not affect the grid directly
   - Clear them away with Antidotes.
   - Specials Added: No More Hints, Static Background, Zee Virus, and Blindness
- Removed Interrupts once and for all! Now it works in both MOS and DCS!
- Changed the Slow Down symbol to a turtle (courtesy of stiny.net)
- Hit CLEAR from the main menu to quickly quit the game
- Several other bug fixes

This will probably be my last Work in Progress release before I publish the 1.0 beta, since there is so little that has to be done now. Just more specials, and seeing your opponent's grid height.
« Last Edit: March 16, 2011, 10:47:05 am by Compynerd255 »
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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #79 on: March 23, 2011, 01:46:33 pm »
Awesome update! I like the antidote idea a lot. :D

I need to try this one out when I have time. :)
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Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #80 on: March 25, 2011, 04:59:28 pm »
I just posted the updated Eitrix on ticalc.org.

Please play the game and tell me what you think. If anyone can get WabbitEmu link to work, please let me know!
The Slime: On Hold, preparing to add dynamic tiles

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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #81 on: March 25, 2011, 05:03:38 pm »
Cool to hear. Are you planning to put the final version in the downloads section here too by the way?

I'll probably try the new version this weekend if I have some time. I liked the other one a lot. :D
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Re: Eitrix for TI-84 Plus
« Reply #82 on: April 01, 2011, 09:00:40 pm »
*bump*

Nothing new to download yet, but I do have some much needed features coded in:
- A few more new specials
- You can now see the opponent's grid height in multiplayer!
- In single player, that grid height gauge changes to a "screwed-o-meter" gauge that slowly increments as time progresses. The Wall special is available to rocket that up. When the gauge hits the top, you win!

I'm not releasing yet because their are some strange bugs where the game crashes when linkplay is attempted. I'm wondering why this doesn't work.
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Re: Eitrix for TI-84 Plus
« Reply #83 on: April 13, 2011, 06:05:40 pm »
Cool, what are the new specials? I also like the opponent grid height thing, it should be easier to know if you're about to pwn your opponent XD. Good luck fixing the bugs.
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Offline Spyro543

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Re: Eitrix for TI-84 Plus
« Reply #84 on: April 15, 2011, 06:37:11 pm »
Eitrix sounds really fun, it must have been hard to program, especially with all of those features. But I only know Python and I have yet to get a TI-84+ and I would then need to learn Axe...

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #85 on: April 15, 2011, 11:38:32 pm »
Cool, what are the new specials? I also like the opponent grid height thing, it should be easier to know if you're about to pwn your opponent XD. Good luck fixing the bugs.
The new specials are Attacks: the Tower of EIT, which creates a castle tower with holes in it; and the Flip, which flips your grid vertically within the areas with blocks (not changing your overall grid height, but exposing the bottom of your grid).

One thing that I've noticed is that the game doesn't even work on 84 Pluses for some reason (or at least my friends'). It seems to only work on the 83 Plus, in single player mode. This will seriously hurt my audience if I can't fix that bug, but, unfortunately, I don't have an 84 Plus.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Re: Eitrix for TI-84 Plus
« Reply #86 on: April 15, 2011, 11:41:07 pm »
Eitrix sounds really fun, it must have been hard to program, especially with all of those features. But I only know Python and I have yet to get a TI-84+ and I would then need to learn Axe...
I hope you eventually start programming for calcs. Feel free to ask help by the way if you do. One advice, however, make sure you know TI-BASIC before learning Axe.

And thanks for the info Compy. Sorry to hear about the 84+ issue. Maybe ask in the Axe help section?
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Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #87 on: April 16, 2011, 09:56:20 pm »
I can't debug the program because no debugger geared for Axe exists. However, what I have noticed is that the crash always occurs when the program starts, meaning that there is something faulty with the code in every situation. However, whenever I output text characters to mark where it crashes, it always works fine, but then crashes when I remove the output commands. ???
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline Darl181

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Re: Eitrix for TI-84 Plus
« Reply #88 on: April 18, 2011, 12:47:51 am »
Maybe you could try closing quotes or something?

I know wabbitemu has an automatic debugger for ASM, and axe compiles to ASM so if you can find where it crashes, it could be "translated" back to axe, hopefully showing where the problem happened.
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Re: Eitrix for TI-84 Plus
« Reply #89 on: April 20, 2011, 04:01:12 pm »
Strange. I unfortunately don't have time to try it now, though. Sorry :(

As I said, however, you should post in the Axe section of the site, else no one might see your issue. It will require you to post the source, though.
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