Author Topic: Elimination: An RPG inspired by Earthbound / Pokemon  (Read 7505 times)

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Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #30 on: February 10, 2022, 12:14:35 am »
*Phew!*  Porting this has been harder than I thought it would be, but the most essential and difficult parts to port are done -- at least I hope so.



Just like in the B&W version, polish (such as getting rid of that weapon description out of battle) will come later.  Also, that temporary black-and-white square to select the enemy will be replaced with an arrow.

When I originally planned to make this game only for the 84+SE, I was fine keeping attack animations as basic as Dragon Warrior and Earthbound Zero / Earthbound Beginnings.  But in switching to the CE, I cannot, in good conscious   ;D ;D  do that anymore.  I'll be adding basic attack effects and coding them in such a way that they'll be easy to port from the CE to the SE.

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #31 on: February 13, 2022, 11:22:16 am »
More eye candy (In particular, the planets in the "viewscreen" are now in colour)


Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #32 on: March 20, 2022, 06:06:14 am »
After losing 2 weeks of progress, here's level 9 (out of 11).  Not completely debugged, but at least in colour.

Sorry about the small spoiler in solving the puzzle, but I figure it's a pretty easy puzzle, and later puzzles in the level aren't necessarily straight-forward.


Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #33 on: March 29, 2022, 01:30:47 am »
The game is now officially complete! Hopefully without any bugs, since I did several playthroughs.  Enjoy!

83+ / 84+: http://ceme.tech/DL2236
84+ CE: http://ceme.tech/DL2237



« Last Edit: March 29, 2022, 01:34:08 am by Hot_Dog »

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #34 on: April 08, 2022, 01:36:36 pm »
This is a "courtesy" attachment of the newest CE version of the game, which fixes a bug in the final cutscene.  I'm uploading it here because Cemetech is still approving the file.

Offline Hot_Dog

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #35 on: May 13, 2022, 07:18:39 am »
While the game is absolutely playable "as is," with lots of positive feedback, there are a few things I'm still planning on doing with this project during my free time:

* A video walkthrough
* Adding weapons effects, something I was going to do originally but ran out of time to do
* Dialogue editing.  Some parts of the game's dialogue is unclear / inconsistent, other parts are dumb or sappy and can either be rewritten or removed
* Some more polish
* Some more graphical fixes

I had given some thought to either making a bigger research library in Level 7 or making some kind of Easter-Egg with a secret boss or something.  However, I have no ideas for these yet.  Another concern is, even though I'm sure no one uses a regular Ti-83+ anymore, I want the game to be small enough to run on a regular Ti-83+.

Some previews of the effects. 

   

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #36 on: June 15, 2022, 09:19:53 am »
This is a courtesy download for a request / favor I'm posting on Cemetech.  You're welcome to try this "Version 1.2", but at your own risk!

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #37 on: June 29, 2022, 03:23:18 pm »
Version 1.2 is now ready!

Major changes
------------------------
* Visual attacks for any weapons you or the enemy use
* Jamie now has a scan computer

Minor changes
---------------------
* Dialogue changes
* Bug fixes
* Regain health after collecting minerals

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Re: Elimination: An RPG inspired by Earthbound / Pokemon
« Reply #38 on: July 02, 2022, 07:16:08 am »
Here's an update.  I decided to give Jamie's computer an overhaul to make it easier to determine an enemy's strengths and weaknesses.  Red means the enemy is immune to the weapon.  Beige means your weapon will work against the enemy, doing a normal amount of damage.  Blue means the enemy is weak and vulnerable to the weapon, so your weapon will do double damage.

 

In this update, the computer must be purchased at a shop.  This is to prevent beginners from either misusing or abusing the computer in earlier levels.