so I can play metal-slug-like game in calc soon? cool! :DDo you mean Metal slug like this?
so I can play metal-slug-like game in calc soon? cool! :DI think Lazar will be better than machine gun.. IF you can charge da Lazar
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is.
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is.
Really? Like who else? All I can think of is Darl181 and Deep Thought.
squidget? leafiness? I definitely wouldn't consider their current projects (Gravity Guy and Graviter) "run and gun". Also, Demolition is more of a puzzle game.
hmm...personally, I like it better without windows.A lot is better without Windows :D
X/8→B/4*8→A
B+3/4*8→A
Y/8→E/4+GDB#→D
E+3/4+GDB#→E
A+D→I
A+E→J
B+D→N
B+E→O
so IJNO are the corners of the char sprite:PLEASE post the updates on the first post. That is like the #1 rule in project posts, nobody likes digging through posts.Actually, I like it better when people post their progress as they go. This gives a much better timeline of events and it also shows the progression of the project better. Plus there's no way to tell if the first post has been edited since you last viewed it, which I find annoying because then I miss stuff.
I like to see updates in two forms, in the form of editing the first post, and also in the form of new posts. That way we can see both^It's up to Darl if he wants to, lets not pressure him or anything.
Legit pentuple post go! :PI think that would be "quintuple" ;D
I'm posting this more as a form of backup, but if you want to look at it/play around have fun.The main program says "level not found" ???
Just note that Skyline will freeze the calc if you go to scroll due to an Axe bug.Looks great though!
So in this context "qui" means 5? Odd.."quint" is the Latin prefix for five (as in "quintessential" and "quintuplet"). "pent" is Greek, which isn't appropriate here because "four times" is "quadruple" (Latin) not "tetruple" (Greek).
Darl I really like how this is turning out! Just wondering, how did you generate the solid circle? :OA sprite containing a quarter of a circle that I rotated around :P
It doesn't use Full due to a getKey bug or something and I'm not using CrabCake's 15mhz mode so yes :)
(yes I'm using crabcake, that's how big it's getting :P)
Quite sadly, that looks dreadfully slow. Maybe you should scrap the backdrop, as the original screenies looked really fast.The speed looks quite good to me.
I could make it an app, tho I'd have to mod it to use external appvars b/c it uses SMC extensively.
That or I could take out the three-something Buff(768)→GDB#
Not to be offensive, but based on the speed it looks like it takes place on the moon.
..which is why I'm trying to optimize it.
It's true that it's running slower than before, but it's still playable. Actually it should be easier to play because you have more time to react to stuff.
It takes like five seconds for one jump. It looks like moon gravity.I just counted, a jump only lasts ~3 seconds.
Just a glitch with the bouncer weapon: When shooting down while jumping, eventually there are dozens of bullets and the game starts to lag. They loop from the bottom of the screen to the top. Not sure if you want that to happen.0.o
The walljump...it seems like that only started recently because it wasn't doing it before ???Spoiler For Blitz Cannon:
Ooh, those look really nice. The white tiles could be a little prettier, though..whatever. I couldn't do any better :)About that..I was thinking of, for different levels, there could be a different background and tile design. I've been lobbing around ideas for them, but I'm not that far yet so yeah :P
Currently looking into ways to store the AI. I'm thinking one enemy per column, and every other byte a tile.
Are there any other methods that might work for this sort of thing?
Wall jump seems to only happen when I ram into a wall too fast while falling. I seem to bounce back. It kinda reminds me SMB except in SMB I didn't bounce back.I think I got this one figured out now, while I was looking at the sourse :P
I was meaning in the actual map, not the coordinates etc the enemy have in-game but how to store the enemies in the level itself.Currently looking into ways to store the AI. I'm thinking one enemy per column, and every other byte a tile.Not sure what you mean by one enemy per column
Are there any other methods that might work for this sort of thing?
In-Game: [DEL] [CLEAR] [^] Paused: [MODE] [CLEAR] [ON] | Quit to menu Quit to homescreen Earthquake mode? Unpause Quit to menu Quit to homescreen |
So on the menu, you can either exit the game with the quit option, or pressing clear. Are you goin to change this?It'll probably stay that way, that way whatever the person's guess is how to quit it is more than likely right :D
The tank doesnt look right <_<Did you see the note, about how the turret's drawn separately? :P
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\Yeah, idk why I put that in there tbh. I think I had some empty slot in the drawing program and I didn't feel like shuffling stuff around so I just put some random thing there instead and didn't even bother to make it look presentable XD
If you need help on the plane I'd be happy to help :DSounds great! I've been looking around but none of the sprites I've found give the impression that I'm going for--the wing appearing to go straight out to the side rather than pointing down. :|
Not much of a problem if you ask me. The axe 3D racing program does this with the buildings.Yeah I just mean it looks less professional. I guess it's fine if it's not too noticeable, though.
The axe 3D racing program does this with the buildings.It might help to keep in mind, tho, that in the demo program the buildings are 1-pix wide. In Essence they'd get up to ~10 wide and when it went partway off the screen that got cut off.