Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Factory
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: Factory (Read 14783 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Factory
«
on:
February 01, 2010, 10:12:53 pm »
Well i made this game in Stats today, I was inspired, what can i say
Well it was a very interesting game to code, took a lot of time to figure out how to make it all work and still conserve speed. The basic premise of the game is this: You work a claw in a factory, boxes are brought in from the left and into storage compartments on the right. Boxes of different types are represented by different number. Three boxes of the same type become packages and are taken out of the storage compartments. You can use your claw to move the boxes so that they make packages with others. You get paid $5 for every box you handle and $100 for every successfull package. If you jam the machine by overflowing any of the storage containers you are fired and lose the game.
The boxes were hard to code because there can be 2 on the screen at any given time, and in no particular order because you can hold onto a box for as long as you want
They are coded in as hardcoded objects, as in the engine would NOT be expandable.
The game has mutliple speeds, and multiple difficulty modes. The different difficulties change how many different types of boxes you are sorting Easy-3 and Expert-6. You have separate highscores for each difficulty modes, but are free to chose any speed for each difficulty mode.
I have not released the program yet, because as of now it is cluttered, in 6 subprograms, and horribly unoptomised, but I should have it out by the end of the night, or later if i'm slow
EDIT: Released version 1! Should be free of bugs hopefully!
EDIT2: Released version 2! Now has survival mode and multiple bug fixes
«
Last Edit: February 03, 2010, 12:23:16 am by Builderboy
»
Logged
+3/-0 karm for this message
Hot_Dog
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3006
Rating: +445/-10
Re: Factory
«
Reply #1 on:
February 01, 2010, 10:16:27 pm »
WOW, this is one of the best calc games I've seen. You've done a great job
Logged
jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: Factory
«
Reply #2 on:
February 01, 2010, 10:16:48 pm »
Wow! This game looks addicting. I gotta say, with all these new games coming up, I won't be able to concentrate on making my game o.o
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Factory
«
Reply #3 on:
February 01, 2010, 10:17:14 pm »
Wow! Looks great! Can't wait for more updates!
Logged
/e
{AP}
LV8
Addict (Next: 1000)
Posts: 981
Rating: +74/-3
I am Webmaster!
Re: Factory
«
Reply #4 on:
February 01, 2010, 10:29:41 pm »
It's annoying how amazing you are. >.<
"i made this game in Stats today"
It looks amazing for a one classer.
Best thing I ever did in one class period was that Simon clone.
Regardless!
Congratulations on another great game, mate. ^^
Logged
If you have Google+, join me!
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Factory
«
Reply #5 on:
February 01, 2010, 11:01:45 pm »
Haha, thanks guys
And it was more, I made the engine in Stats, finished the UI in English. Unfortunately i need to add about 500 bytes in order to recall all the subs into one program. I'm not going to use any tricky sub methods because the memory gain isn't significant, and i'm trying to drag as much speed out of this as possible
As it is I don't think it would be very fun on an 83. I had to put 2 getKey movements in the main loop to keep the control smooth.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Factory
«
Reply #6 on:
February 02, 2010, 12:00:10 am »
For something "thrown together" This looks sweet. I can definitely see myself "wasting" too much time playing something like this.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Factory
«
Reply #7 on:
February 02, 2010, 01:21:20 am »
ALrighty then, i have version 1.0 uploaded. Try it out and tell me if you find any problems with it or if you have any suggestions!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Factory
«
Reply #8 on:
February 02, 2010, 02:08:39 am »
wow awesome! I hope this gets noticed when released on ticalc too, it looks really great! Are you planning to have a survival mode, where it starts at low difficulty and speed increases slowly with the time, like in Tetris?
Good job on this, seems to run quite fast so far too
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Factory
«
Reply #9 on:
February 02, 2010, 02:15:09 am »
Hmmm that's a good idea, although there are only 3 reasonable speed settings (the fastest 3 are being used and any slower would just be annoying) so it would probably be increasing difficulty instead of speed. In survival you could even have the difficulty be able to go past expert, although I would have to put a cap so that the number of types doesn't go past 9, although I seriously doubt anybody would be able to do that. It could be a fifth option on the difficulty menu, and then I could use the empty line on the highscores menu
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Factory
«
Reply #10 on:
February 02, 2010, 02:19:24 am »
well we never know
This is tool-assisted, though
Logged
Galandros
LV9
Veteran (Next: 1337)
Posts: 1140
Rating: +42/-10
Re: Factory
«
Reply #11 on:
February 02, 2010, 09:18:25 am »
Another great demonstration of how cool TI-BASIC can be in homescreen.
Logged
Hobbing in calculator projects.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Factory
«
Reply #12 on:
February 02, 2010, 10:44:30 am »
Wow Dj that was amazing, if tool assisted. Maybe you could try to play my game with only 2 columns
Logged
Tribal
The Fallen
LV5
Advanced (Next: 300)
Posts: 218
Rating: +15/-1
Re: Factory
«
Reply #13 on:
February 02, 2010, 11:12:39 am »
Quote from: DJ Omnimaga on February 02, 2010, 02:19:24 am
well we never know
This is tool-assisted, though
...I only have one thing to say...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Factory
«
Reply #14 on:
February 02, 2010, 02:39:40 pm »
Keep in mind TAS != cheating, though
. No code were used, just slowed down emulator speed, loads of save states and some glitch abuses. Oh and obviously luck manipulation (the gamer has the debugger open all the time to detect how randomizing works and when to do certain actions to get the pieces he wants)
«
Last Edit: February 02, 2010, 02:41:36 pm by DJ Omnimaga
»
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Factory