Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: saintrunner on November 23, 2011, 06:23:34 pm

Title: FADE
Post by: saintrunner on November 23, 2011, 06:23:34 pm
So I've been working on a game where the object is simple! get past the weird block shaped objects before the reappear! OH and YOU ARE A CAR! well looks more like a truck! Any way, here is a screenie, but the actual game won't be released until about a week or two from now, it needs more levels! It's actually quite fun to play!
Title: Re: Fade
Post by: aeTIos on November 23, 2011, 06:42:10 pm
Oooooh, nice idea! Can't wait to see how you work this out  :D
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 06:43:24 pm
level three is hard, even for me!
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 06:57:41 pm
Maybe you can update the sprite. And add scrolling. And maybe even hills!
One more suggestion:
Gaps in the floor with spikes where you can only pass when there is a block underneath you
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:05:27 pm
What do you think the sprite should look like? and I like the spikes and floors idea! That way the goal of the first 3 levels is to avoid the blocks, but then you need them!
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:11:00 pm
The sprite should be a ball. The blocks should be like those spikey blocks in mario that fall down from the ceiling. (but without the face). Of course the blocks that you need to go over do not have spikes.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:18:52 pm
MMM, I think I like the car :P and the weird boxs. but I might use the going over the blocks idea. thanks

edit: I'm changing the boxs, but keeping the face! screenie in a sec :)

edit2:SCREENIE! NEW BOXS!
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:31:52 pm
Looks okay. I still think you should change the car to a ball since then, you can do hills.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:35:32 pm
Well, i would, but the game I got this idea from had a car, and I really liked the car. and im not sure about hills, considering how small each level is. it's more a puzzle and timing challenge, then an action based game. But I do appreciate the idea in the spike sided boxs!
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:37:02 pm
But you can make a puzzle and timing challenge using hills I guess... Tilemaps aren't that big either
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:41:54 pm
EHH, maybe. but for now I'm gonna just work on this. Besides, I'm terrible at tilemapping
Title: Re: FADE
Post by: epic7 on November 23, 2011, 07:42:50 pm
I really need to learn tilemapping. I dont really understand the tutorial.
Title: Re: FADE
Post by: ztrumpet on November 23, 2011, 07:43:03 pm
That looks pretty cool.  Keep the good work up.
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:43:16 pm
I can help you if you want. ( I create tilemaps + drawing engines all the time)
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:43:25 pm
THANKS! :)
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:45:11 pm
Just send the files to me when you need the engine.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:46:25 pm
for the tilemapping?
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:47:06 pm
Yep. Should be a piece o' cake for me.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:49:49 pm
I appreciate the offer, but If I use tilemapping, I think I might want to do it myself... like a learning experience!
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:50:25 pm
Oh okay. There are plenty of tutorials around.
Title: Re: FADE
Post by: epic7 on November 23, 2011, 07:50:30 pm
Now I'm starting to understand the tilemapping tutorials (somewhat)
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 07:52:36 pm
Have you seen nemo's tutorial?
Also the best way to learn is try, try, try.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:53:28 pm
nah I didn't see that one! i'll go check it out!
Title: Re: FADE
Post by: epic7 on November 23, 2011, 07:54:34 pm
Where's nemo's tutorial?
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 07:54:46 pm
I can't find it!
Title: Re: FADE
Post by: epic7 on November 23, 2011, 07:55:08 pm
Me neither.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 08:09:39 pm
Can I have a link to nemo's tutorial?
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 08:13:17 pm
I am looking for it.
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 08:16:56 pm
thanks
Title: Re: FADE
Post by: aeTIos on November 23, 2011, 08:20:59 pm
Sorry, I cannot find it. Should I write a quick tutorial?
Title: Re: FADE
Post by: saintrunner on November 23, 2011, 08:44:51 pm
Yes please!
Title: Re: FADE
Post by: saintrunner on November 24, 2011, 01:36:02 pm
ok so here is an update! I can't decide between three menus!

menu1-black
menu2-tiled
menu3-strobe

Which do you all like!

Here are the screenies in order!
Title: Re: FADE
Post by: aeTIos on November 24, 2011, 02:07:02 pm
The second looks pretty nice!
Title: Re: FADE
Post by: saintrunner on November 24, 2011, 02:07:56 pm
Yeah the third is a little obnoxious but it's cool, right now the program is set so if you press mode, it inverts everything, so holding it has the strobe effect!
Title: Re: FADE
Post by: Hayleia on November 24, 2011, 02:08:56 pm
The third one is not good for epilepsy :P but beautiful (better if the flashing was random).
The second looks pretty nice!
The first one is simple and efficient

That doesn't help choosing, sorry :P
Title: Re: FADE
Post by: saintrunner on November 24, 2011, 02:10:39 pm
lol not really :P

right now it's all three with the mode option
Title: Re: FADE
Post by: Jonius7 on November 24, 2011, 02:13:28 pm
Second one is pretty cool. The third one could work but just need to flash less often. Much less often.
Title: Re: FADE
Post by: saintrunner on November 24, 2011, 02:15:53 pm
They idea is its a stobe light effect, but yeah it is a little too crazy :)

here is it slower

Title: Re: FADE
Post by: epic7 on November 24, 2011, 03:16:05 pm
Or do #2 and when you click an option, it strobes for a sec, then continues.
Title: Re: FADE
Post by: Jonius7 on November 24, 2011, 03:19:20 pm
@saintrunner it'd be even better if it was slower than that. Experiment with strobe speeds.
@epic7 I think that combination can work

PS: Whoah I've posted a lot today.
Title: Re: FADE
Post by: saintrunner on November 24, 2011, 03:56:30 pm
Or do #2 and when you click an option, it strobes for a sec, then continues.

OH I like that!

edit: well i'm keeping menu 2! It seems the best! And I'll probably use the strobe later!
But here is the game file so far, and I'm going to add an ending screen, then I'll upload it to omnimaga and ti calc! :) happy gaming!

EDIT: IT...HAS...BEEN..RELEASED!