Author Topic: Fancy Pants: DT's 2011 contest entry (hopefully)  (Read 14727 times)

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Offline jnesselr

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #60 on: July 15, 2011, 12:43:20 pm »
You better finish this game even if it's not in time for the competition.  I can't wait to play it!

Offline Deep Toaster

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #61 on: July 15, 2011, 08:16:47 pm »
You better finish this game even if it's not in time for the competition.  I can't wait to play it!

I'm not continuing this project (sorry!). I'll make the source public after the contest ends, if anyone wants to try their hand at finishing it up.

On the bright side, I got a working demo in time for the contest! Eye candy attached.




Offline leafy

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #62 on: July 15, 2011, 08:29:40 pm »
Those physics look bloody amazing! There's only the slight problems with perpendicular walls, but overall this looks bloody great!
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Offline Darl181

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #63 on: July 15, 2011, 08:31:06 pm »
It looks to me like the person should get impaled on that hill thingy that takes up half the screenie, but that could be just me :P

Awesomeness.  I'm guessing you're putting in this demo for the contest?
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Offline Deep Toaster

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #64 on: July 15, 2011, 08:49:31 pm »
Those physics look bloody amazing! There's only the slight problems with perpendicular walls, but overall this looks bloody great!

Thanks! And yeah there are problems with climbing up walls when you're not supposed to, and I was actually planning to fix that (it's a quick fix), but I got lazy :P

It looks to me like the person should get impaled on that hill thingy that takes up half the screenie, but that could be just me :P

Doesn't happen in the real game. He just bounces and shoots out an "OW" sound effect.

Awesomeness.  I'm guessing you're putting in this demo for the contest?

Yep. Hope you guys like it!
« Last Edit: July 15, 2011, 08:49:42 pm by Deep Thought »




Offline leafy

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #65 on: July 15, 2011, 09:33:00 pm »
Quote error lol ^^
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Offline p2

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #66 on: July 16, 2011, 08:02:29 am »
I think I found out why this bug is there:

You can fall through platforms. That's the bug.
If you are falling, you sometimes fall down faster than one pixel per step / picture.
That's why the bug is there:
If you are one pixel befor colission with the line, and you fall down 2 pixels, then you're under the line, so that it won't stop you.


The only possibillyties to fix this bug are:

-Making the lines 2 Pixels bold
-Slow down the falling
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Offline JosJuice

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #67 on: July 16, 2011, 08:11:04 am »
The only possibillyties to fix this bug are:

-Making the lines 2 Pixels bold
-Slow down the falling
Wouldn't it be possible to check for more than one pixel when falling?

Offline Deep Toaster

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #68 on: July 16, 2011, 12:06:53 pm »
Quote error lol ^^
And edit-ninja'd ;)
You can fall through platforms. That's the bug.
If you are falling, you sometimes fall down faster than one pixel per step / picture.
That's why the bug is there:
If you are one pixel befor colission with the line, and you fall down 2 pixels, then you're under the line, so that it won't stop you.
Oh no, it's a lot more complicated than that. In fact, it doesn't matter really how far you fall. There are problems where you're walking on the line and fall through, and other cases when you fall on the floor at 12 pixels a frame and land fine. This is because I'm not testing by pixel at all (it's ridiculously messy to do so when you've got walls in every conceivable direction), and even if I were I'd use a loop to go through all of it.

I'm actually using vector multiplication (scalar cross for math nerds out there) to test first if you're above the line, then if you're below the line. The problem is that sometimes you don't start above the line, or you don't end up below it, but you still look as if you're supposed to hit it. (Does that make sense?) I couldn't find a reasonable solution for it, so I just lowered the threshold for testing if a he's on the line or not, then reduced the collision radius from 6 to 4; that made it better in most cases.
-Making the lines 2 Pixels bold
-Slow down the falling
Falling accelerates. In the beginning he falls for half a pixel, then gradually increases in speed to whatever, so that wouldn't work anyway.
« Last Edit: July 16, 2011, 12:07:59 pm by Deep Thought »




Offline p2

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #69 on: July 17, 2011, 12:33:30 pm »
Please continue with it!!



Quote from: buttsfredkin
I'm disappointed that it's not going to be continued, because it clearly has potential.
...
I hope that even though Deep Thought isn't continuing it, someone will step up and complete the game.


Quote from: yunhua98
Has great potential.  Hopefully will be continued after contest.
« Last Edit: July 17, 2011, 02:06:02 pm by p2 »
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Offline p2

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #70 on: July 18, 2011, 03:02:05 pm »
Please post here, if you've decidet!



p2
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Offline Runer112

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #71 on: July 18, 2011, 03:04:37 pm »
If Deep Thought has interest in this project, he can continue it if he likes, at his own pace. If he doesn't want to continue it, that's his rightful choice. If you're intent on seeing it finished, instead of commanding him to finish it may I suggest asking him (nicely) if you can have the source and pick it up where he left off?

Offline Deep Toaster

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #72 on: July 18, 2011, 03:07:26 pm »
o.o

Um... Sorry, gonna be busy with other stuff. And I'm burned out from bugs from this project.

Here's the source if anybody wants to pick this up.

EDIT: Ninja'd.




Offline p2

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #73 on: July 19, 2011, 09:07:29 am »
Have you commented it?

I've watched the programs you've uploadet at the contest:


AFPACB = Pics for Balancing
AFPACJ = Pics for jumping
AFPACJ = Pics for standing
AFPA is the main program

The others are just pics for running and everything else.
One program is full of strange codes (I think this is the level)

But I haven't fond the part where you are controlling if the FPA-man is standing on a line or not. :(



I only can tell which program (may) makes what. But I don't understand it really.  ???
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Offline Darl181

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Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #74 on: July 19, 2011, 12:06:47 pm »
How do these point vector things work exactly?  Afaict they're just line segments...?
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