Author Topic: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master  (Read 31900 times)

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Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #30 on: November 27, 2008, 02:09:23 am »
Question, does DoorCS quick Goto feature works pretty well? I've been thinking about using it many times before but I heard reports about random crashes
It works very well, you don't need to wait for 5 minutes for the TI-OS to scroll through the program when you choose "Goto" after your Basic program crashes. And you can use the 8 lines of the screen instead of having the program's name all the time on the top line.
So I really recommend you using DoorsCS!

PS: I'm thinking about making an xLIB "DoorsCS GUI", which will draw DoorsCS-like windows and stuff using xLIB.
« Last Edit: November 28, 2008, 01:29:09 am by ZagorNBK »
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #31 on: November 27, 2008, 02:12:40 am »
Ooh nice, basically the prgm editor gets like on the TI-81 (8 lines, altough in the 81 case if you scrolled all the way up the prgm name line appeared). For a DCS BASIC gui i would advise only doing one if it's planned to be used in game though, because BASIC shells aren't too much welcome in the TI community due to the overload of them at ticalc.org and not being much useful/smaller compared to their ASM counterparts
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Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #32 on: November 27, 2008, 01:21:51 pm »
For a DCS BASIC gui i would advise only doing one if it's planned to be used in game though, because BASIC shells aren't too much welcome in the TI community due to the overload of them at ticalc.org and not being much useful/smaller compared to their ASM counterparts
It's not going to be a shell: it'll be more like Celtic 2 - you put an instruction in the Ans variable (or somewhere else), then execute my program and it'll display customizable DoorsCS-like windows (without the mouse though ;P).
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Offline TIfanx1999

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #33 on: November 27, 2008, 01:55:10 pm »
Ah, looks like i misunderstood the quick goto feature.

Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #34 on: November 27, 2008, 07:49:15 pm »
ZagorBNK aah Ok I see now
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Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #35 on: November 28, 2008, 01:27:50 am »
After some long and intense thinking, I decided to change the game's title and modifiy slightly it's conception:
-New Title: Fangh Earth (in french: la Terre de Fangh)
-New conception: you can now choose what characters you want in the group (instead of being forced to have the ones from the MP3) and the storyline of the MP3 is therefore not used anymore, giving you more liberty of movement and decision. And you won't be anymore limited to level 2 max characters, you can advance them to more higher levels!
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #36 on: November 28, 2008, 03:18:06 am »
aaah I see, I am curious how it will turns out. I guess it might be a good thing if the original author of the Dungeon of Laheulbeuk started complaining though about copyright stuff, but again, people do F-Zero/Zelda games lol. Keep up the progress :)
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Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #37 on: November 28, 2008, 12:07:44 pm »
aaah I see, I am curious how it will turns out. I guess it might be a good thing if the original author of the Dungeon of Laheulbeuk started complaining though about copyright stuff, but again, people do F-Zero/Zelda games lol. Keep up the progress :)
I'd be very surprized if he did as he has many fans that making drawings, blogs, remakes of his music and he really appreciates it. The computer game that was based on his MP3 adventure is also a fan's work...
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Offline DJ Omnimaga

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Re: Fangh Earth - Grayscale RPG
« Reply #38 on: January 12, 2009, 12:16:17 pm »
I wonder how it is progressing? There haven't been new progress for the past 1.5 month :( (and I checked on french forums)
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Offline Silver Shadow

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Re: Fangh Earth - Grayscale RPG
« Reply #39 on: January 19, 2009, 02:09:50 pm »
Well, I can't release anything new since I am experimenting with various things (Celtic III; BBC basic, etc...)
I have a lot of work to do at school so I don't have a lot of time to program, and I'm also participating in the #6 Cemetech contest, so I'll have to finish my entry before continuing Fangh World...
But I'm NOT going to stop this project!
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Offline DJ Omnimaga

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Re: Fangh Earth - Grayscale RPG
« Reply #40 on: January 19, 2009, 02:18:57 pm »
Aaah good to hear, I was getting worried :), I may experiment with BBC basic a bit at one point after I finished my other calc project and if it's really easy to use and if it's complete enough to let me do the kind of game I want I'll probably try to venture into it
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Offline Silver Shadow

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Re: Fangh Earth - Grayscale RPG
« Reply #41 on: January 20, 2009, 06:48:18 am »
I'm actually experimenting FastRPL...
The speed of the games on it is awesome!
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Offline DJ Omnimaga

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Re: Fangh Earth - Grayscale RPG
« Reply #42 on: January 20, 2009, 02:53:31 pm »
yeah true, I remembr trying some of them and it was almost asm-like. I wonder if it can let you make huge games like a RPG
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Offline kalan_vod

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Re: Fangh Earth - Grayscale RPG
« Reply #43 on: January 20, 2009, 06:05:02 pm »
Just remember that people will have to get used to the large app, which many will be fussy...BBC basic has a close speed if not the same. Good luck! Also Chip-8 emulator by ben ryves is also possible! Good luck!

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Re: Fangh Earth - Grayscale RPG
« Reply #44 on: January 20, 2009, 11:28:56 pm »
mhmm BBCBasic seemed much slower than FastRPL to me though. Just the tilemapper that looks like the xLIB demo shows it. It seemed to run at like 7 or 8 fps at most, almost the same speed than the TI-BASIC+xLIB version on a 15 MHz calculator. Or was it because BBC Basic has no tilemapping functionality and Ben had to make the map be displayed tile by tile in the old Reign of Legends 3 fashioned way?
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