Author Topic: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master  (Read 24045 times)

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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #15 on: November 11, 2008, 11:05:51 pm »
well I meant in RPG Maker when the title screen starts fading in, the new game/continue/quit menu is not visible. I meant could you make a screenshot from right before the small menu starts appearing (it stretches vertically or fades in actually if I remember, unless RMXP is different)

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #16 on: November 12, 2008, 07:47:06 am »
Nope, the menu is visible right away...
I've just started working on making the dungeon map (for now only level 0) based on the original one, but I'll have to make new sprites for it.
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #17 on: November 12, 2008, 04:29:51 pm »
aw this sucks, I was expecting all RM to open menus the same, I guess I'll have to find an alternate solution then. When I get some time I will try to find sprites. I don't have a lot though, they will be avaliable to use for everyone with the grayscale package but I will post the image when I find it

Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #18 on: November 13, 2008, 12:27:09 am »
Ok I am stupid, I totally forgot since it's a RM game I can simply go in the install folder and grab the images from the game there x.x, and I do RM games myself XD

*grabs title screen*

EDIT: Uhmmm... converting text from 640x480x24 to 96x64x2 is definitively not an easy task x.x, this is what I got so far attached to the post below. The text is very hard to read, especially the Donjon part I think I will need to just find a font similar to that and completly redo the whole title screen from scratch, background included x.x
« Last Edit: November 13, 2008, 01:12:58 am by DJ Omnimaga »

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #19 on: November 13, 2008, 05:01:05 am »
Hey, not bad! I think that I'll do the menu in black and the picture behind in light and dark gray.
For the moment, I made only the 1st room of the dungeon, but I had to make many new sprites.
I'm also trying to make the grayscale better. Apparently, the Goto command slows everything up, so I'll try to use a While or Repeat command instead.
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #20 on: November 13, 2008, 09:53:17 am »
mhmm good idea actually, since the pic is quite big if it's lighter it will be easier to see the menu. Else what i could recommend is have the title screen appears, then the title reappears in text form only along with the menu.

Oh and never ever use Lbl/Goto for loops. In my old grayscale tutorial for Omnicalc I mention about how it slows gs down a lot. Plus, for Goto stuff make sure to never use such instruction from inside a While/Repeat instruction or inside an If:Then:Else instruction. It causes a memory leak and at the end you risk of getting ERR:MEMORY messages and game will slow down

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #21 on: November 14, 2008, 08:36:04 am »
Plus, for Goto stuff make sure to never use such instruction from inside a While/Repeat instruction or inside an If:Then:Else instruction. It causes a memory leak and at the end you risk of getting ERR:MEMORY messages and game will slow down
I know that, I've had trouble with that when making my puzzle game for the Cemetech Contest #5...
I managed to replace the Goto loop, now the GS is much better!!!
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Offline TIfanx1999

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #22 on: November 15, 2008, 12:01:40 am »
Quote
I managed to replace the Goto loop, now the GS is much better!!!
Good to hear, Goto's should very seldom be used in BASIC and only have limited uses. =)

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #23 on: November 15, 2008, 02:58:39 pm »
I almost finished making the level 0 map. Next is coming the battle system and event system!
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #24 on: November 15, 2008, 06:10:41 pm »
Cool to hear :)

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #25 on: November 25, 2008, 08:16:06 am »
I'll be making a special christmas edition of the next beta for the 25th of December!
For the moment, I'm playing the Verdante Forest for inspiration... :P
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #26 on: November 25, 2008, 01:07:48 pm »
Aah ok, just make sure to keep your game somewhere else like on computer/CD/jumpdrive/another calc though because I remember Mirage causing my calc to act weirdly until I reset both archive and RAM so I would lose everything else, even my archived/grouped files x.x.... not specifically with TVF but we never know with ASM programs

Offline Silver Shadow

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #27 on: November 26, 2008, 11:34:42 am »
I'm using DoorsCS... XD
which never had these kind of problems!
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Offline DJ Omnimaga

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #28 on: November 26, 2008, 09:38:29 pm »
aah ok that's good

Question, does DoorCS quick Goto feature works pretty well? I've been thinking about using it many times before but I heard reports about random crashes

Offline TIfanx1999

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Re: The Dungeon of Naheulbeuk - Grayscale RPG
« Reply #29 on: November 26, 2008, 10:39:22 pm »
Yea, but that would only work within DoorsCS... which limits your user base to only people who use DoorsCS. Me personally, I refuse to use DoorsCS. I see it as an overly complicated program with alot of unnecessary extras and senseless features. Reminds me of windows vista. XD If memory serves me correctly there is a program on UTI that allows fast gotos in BASIC anyway, though I have never experimented with it.