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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on September 06, 2011, 06:49:19 pm

Title: Fantastic Sam is Fantastic
Post by: LincolnB on September 06, 2011, 06:49:19 pm
Hello there,

As some of you might know, I've been working on a platform game called 'Fantastic Sam'.

Enough talk. Screenie:

(http://img.removedfromgame.com/imgs/fsam_screenshot.gif)




I won't write too much here. Everything is explained in the Important Readme.txt, which is pretty darn good if I do say so myself (the readme is good, and what I was referring to. :) )
Title: Re: Fantastic Sam is Fantastic
Post by: calcdude84se on September 06, 2011, 08:03:53 pm
Looks cool; I'll be sure to try it at some point.
The wavy (?) text reminds me of the text in Benumbered v2.0 (http://www.ticalc.org/archives/files/fileinfo/436/43675.html). :)
Title: Re: Fantastic Sam is Fantastic
Post by: Ashbad on September 06, 2011, 08:46:41 pm
looking good :)
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on September 06, 2011, 08:58:46 pm
The wavy (?) text reminds me of the text in Benumbered v2.0 (http://www.ticalc.org/archives/files/fileinfo/436/43675.html). :)

Yeah, that's actually where I got the idea.
Title: Re: Fantastic Sam is Fantastic
Post by: squidgetx on September 06, 2011, 09:01:18 pm
COMIC SAAAAAAANSSSSSSS!!!!!!!


Anyway looks good so far. Nice enemies: are they completely independently moving: separate array w/ xy positions and velocites, etc? Also it might not be a bad idea to add some inflation: the movement looks a little jerky atm.
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on September 06, 2011, 09:18:41 pm
Yeah, there's a seperate array (I think I just used L1) with their coords. And the enemies didn't have any inflation but the main character did. Also lol the menu screen was kind of a cop-out. It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
Title: Re: Fantastic Sam is Fantastic
Post by: mrmprog on September 06, 2011, 09:41:46 pm
Very nice! I also like the bouncy text. It seems like you have put a lot of work into this game already. The physics is interesting, where did you learn how simulate it? Was it Builderboy's tutorial?
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on September 06, 2011, 09:42:58 pm
It was indeed, I got the gravity and acceleration/deceleration ideas/implentation from his tutorial. :)
Title: Re: Fantastic Sam is Fantastic
Post by: yunhua98 on September 10, 2011, 12:37:15 pm
I really love the physics.  ;)  Very nice.
Title: Re: Fantastic Sam is Fantastic
Post by: ztrumpet on September 10, 2011, 12:44:06 pm
This looks awesome.  I'm sure it'll be a great game.
Title: Re: Fantastic Sam is Fantastic
Post by: annoyingcalc on September 10, 2011, 02:09:01 pm
cool!
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on October 03, 2011, 04:30:16 pm
O.O awesome
Title: Re: Fantastic Sam is Fantastic
Post by: Spyro543 on October 03, 2011, 04:46:59 pm
You should have a limited jetpack fuel that recharges over time or as you get packets.
Title: Re: Fantastic Sam is Fantastic
Post by: Deep Toaster on October 03, 2011, 09:48:21 pm
Oh noes is that Comic Sans I see? D:

Anyway, looking great! What are you planning to do with flying? Does it have a fuel limit or something?
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on October 03, 2011, 10:56:05 pm
I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
Title: Re: Fantastic Sam is Fantastic
Post by: Deep Toaster on October 04, 2011, 09:02:41 am
I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
I see. It's a pretty complete game anyway :)
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on October 04, 2011, 04:52:54 pm
haha yeah I guess so.
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on October 29, 2011, 10:12:40 pm
lol I just found out a cheat >:D
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on October 30, 2011, 06:46:12 pm
Do tell? :)
Title: Re: Fantastic Sam is Fantastic
Post by: annoyingcalc on October 30, 2011, 08:07:41 pm
please post the cheat
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on October 30, 2011, 10:37:48 pm
press graph you get through levels fast... >:D
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on October 30, 2011, 11:25:46 pm
haha oh yeah, I think that was used for debugging or testing levels or something.
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on November 08, 2011, 05:03:23 pm
It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
what? that is possible? is there a tutorial?
Title: Re: Fantastic Sam is Fantastic
Post by: BalancedFury on November 08, 2011, 05:21:32 pm
I like how you can fly and save yourself XD Looks nice!
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on November 08, 2011, 05:28:02 pm
AH DUALBLDR YOU CHANGED YOUR USERNAME TOO!!!!!!!!!!!!!!
BOTH YOU AND YEONG!!!!!!!
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on November 08, 2011, 05:52:29 pm
It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
what? that is possible? is there a tutorial?

Make a 96*64 pic on the computer, and then use cemetech's Source Coder. Google it or search it on Cemetech.net, it should be there.
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on November 08, 2011, 05:54:17 pm
ooh ok.
Is that what everybody makes their menus with?
Title: Re: Fantastic Sam is Fantastic
Post by: BalancedFury on November 08, 2011, 05:58:39 pm
I think it is :D
Title: Re: Fantastic Sam is Fantastic
Post by: Builderboy on November 08, 2011, 06:10:20 pm
I just make it in Paint and send it through TiConnect, it does the converting for me :D
Title: Re: Fantastic Sam is Fantastic
Post by: parserp on November 08, 2011, 06:11:02 pm
ooh, does it have to be in black/white or can it be in grey? (greyscale)
Title: Re: Fantastic Sam is Fantastic
Post by: BalancedFury on November 08, 2011, 06:12:39 pm
I think it can be greyscale if im not mistaking ;)
Title: Re: Fantastic Sam is Fantastic
Post by: Yeong on November 09, 2011, 07:45:23 am
I think the game is already good without greyscale :D
Title: Re: Fantastic Sam is Fantastic
Post by: LincolnB on November 09, 2011, 05:08:20 pm
Haha the menu is a little (read: lot) bit lacking tho
Title: Re: Fantastic Sam is Fantastic
Post by: BalancedFury on November 09, 2011, 05:47:15 pm
I lost by my own bro D: