Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on September 06, 2011, 06:49:19 pm
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Hello there,
As some of you might know, I've been working on a platform game called 'Fantastic Sam'.
Enough talk. Screenie:
(http://img.removedfromgame.com/imgs/fsam_screenshot.gif)
I won't write too much here. Everything is explained in the Important Readme.txt, which is pretty darn good if I do say so myself (the readme is good, and what I was referring to. :) )
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Looks cool; I'll be sure to try it at some point.
The wavy (?) text reminds me of the text in Benumbered v2.0 (http://www.ticalc.org/archives/files/fileinfo/436/43675.html). :)
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looking good :)
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The wavy (?) text reminds me of the text in Benumbered v2.0 (http://www.ticalc.org/archives/files/fileinfo/436/43675.html). :)
Yeah, that's actually where I got the idea.
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COMIC SAAAAAAANSSSSSSS!!!!!!!
Anyway looks good so far. Nice enemies: are they completely independently moving: separate array w/ xy positions and velocites, etc? Also it might not be a bad idea to add some inflation: the movement looks a little jerky atm.
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Yeah, there's a seperate array (I think I just used L1) with their coords. And the enemies didn't have any inflation but the main character did. Also lol the menu screen was kind of a cop-out. It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
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Very nice! I also like the bouncy text. It seems like you have put a lot of work into this game already. The physics is interesting, where did you learn how simulate it? Was it Builderboy's tutorial?
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It was indeed, I got the gravity and acceleration/deceleration ideas/implentation from his tutorial. :)
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I really love the physics. ;) Very nice.
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This looks awesome. I'm sure it'll be a great game.
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cool!
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O.O awesome
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You should have a limited jetpack fuel that recharges over time or as you get packets.
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Oh noes is that Comic Sans I see? D:
Anyway, looking great! What are you planning to do with flying? Does it have a fuel limit or something?
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I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
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I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
I see. It's a pretty complete game anyway :)
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haha yeah I guess so.
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lol I just found out a cheat >:D
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Do tell? :)
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please post the cheat
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press graph you get through levels fast... >:D
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haha oh yeah, I think that was used for debugging or testing levels or something.
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It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
what? that is possible? is there a tutorial?
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I like how you can fly and save yourself XD Looks nice!
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AH DUALBLDR YOU CHANGED YOUR USERNAME TOO!!!!!!!!!!!!!!
BOTH YOU AND YEONG!!!!!!!
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It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
what? that is possible? is there a tutorial?
Make a 96*64 pic on the computer, and then use cemetech's Source Coder. Google it or search it on Cemetech.net, it should be there.
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ooh ok.
Is that what everybody makes their menus with?
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I think it is :D
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I just make it in Paint and send it through TiConnect, it does the converting for me :D
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ooh, does it have to be in black/white or can it be in grey? (greyscale)
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I think it can be greyscale if im not mistaking ;)
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I think the game is already good without greyscale :D
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Haha the menu is a little (read: lot) bit lacking tho
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I lost by my own bro D: